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Author Topic: Sludge - Post-napocalyptic kitbashing - Army shots 27/11  (Read 21716 times)

Offline Ogrob

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Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
« Reply #180 on: November 01, 2022, 10:08:15 PM »
Good battle report - how much effect do the gore piles have on the game?

I really must get round to a game of Sludge.

Like the new additions too

Quite a lot, and after a few games both me and my opponent have realised the importance of tidying up through actions like Steady and Regimental Song, and just plain staying more than 5" away from the piles. In this game my opponent had a powerhouse of a Faith/Nerve test booster in Knights of the Realm and a Chaplain so Gore did not stay very long, but it certainly still has a big impact and needs to be kept in mind.

Offline commissarmoody

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Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
« Reply #181 on: November 02, 2022, 02:52:50 AM »
Great battle report. And like the new Arcanist and painted Marines.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline fred

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Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
« Reply #182 on: November 02, 2022, 07:58:31 AM »
Quite a lot, and after a few games both me and my opponent have realised the importance of tidying up through actions like Steady and Regimental Song, and just plain staying more than 5" away from the piles. In this game my opponent had a powerhouse of a Faith/Nerve test booster in Knights of the Realm and a Chaplain so Gore did not stay very long, but it certainly still has a big impact and needs to be kept in mind.
Thanks - from reading the rules it seems a key element - and good to know it does have an important role in the game

Offline Grumpy Gnome

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Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
« Reply #183 on: November 02, 2022, 03:08:29 PM »
Really brilliant mate, loving the look and glad to hear you getting a game in.
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline Ogrob

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Re: Sludge - Post-napocalyptic kitbashing - AAR and Malakal reinforcements 1/11
« Reply #184 on: November 09, 2022, 12:46:54 AM »
So autumn holidays ended a few days ago but I managed to get a few more minis painted during. Have another Sludge game scheduled, so will probably find more inspiration to continue these.

First a mounted commander for Staaren. This is a 3D print from Lost Kingdom miniatures, from their not-Bretonnia range. Originally a banner bearer, but I felt she needed to be something a little cooler, and I did not have a mounted commander on a large base. I envision her as the Duchess next to the original Duke, a true genius at war.



then a Sacred Icon, perhaps the most unique model for the Free People. Again a 3D print, this time from Highland Miniatures. It evokes both the old Bretonnia grail reliquae, and the story of El Cid strapped to his horse one last time. This is perhaps the previous Duke, considered a saint, mummified and carrying some even holier relic in the globe in his hand.



Finally, a look at the lead pile revealed a suitable sorcerer for the Duchy as well. This is a Welsh Druid from the Footsore welsh kickstarter. I had intended to just paint it up for SAGA, but I don't really think the seer or priest mercs are worth their points, so better to make him something that will see the table. Sorcerers are the darkest and wildest of magicians in Sludge, and the model captures that quite well I feel.



What do you think?

Offline commissarmoody

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Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
« Reply #185 on: November 09, 2022, 02:45:19 AM »
Looking good to me

Offline Grumpy Gnome

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Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
« Reply #186 on: November 09, 2022, 06:10:53 AM »
Great work as usual mate!

Offline fred

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Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
« Reply #187 on: November 09, 2022, 08:19:07 AM »
3 great additions - all have a lot of character to them

Offline has.been

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Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
« Reply #188 on: November 09, 2022, 09:00:27 AM »
Love them all. :-*

Offline Ogrob

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Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
« Reply #189 on: November 10, 2022, 05:33:19 PM »
Thanks lads! Sludge is quite an obscure game, but I can not recommend it enough, probably my favourite rule set of all the ones I own.

Little bit less hobby mojo since autumn holidays ended, but hoping to finish a couple of cavalry units by Christmas. I have minis and plans for Malakal light dragoons, Staaren heavy pistoliers and Staaren heavy knights.

Offline Ogrob

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Re: Sludge - Post-napocalyptic kitbashing - More heroes for the Free People 9/11
« Reply #190 on: November 23, 2022, 10:26:28 PM »
Another little update, a few more straight up medieval sculpts from Claymore Castings joining the ranks of the Duchy of Staaren. First cavalry unit not counting heroes and bodyguards.


Offline Ogrob

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Re: Sludge - Post-napocalyptic kitbashing - Free People Heavy Knights 23/11
« Reply #191 on: November 27, 2022, 10:04:57 PM »
Had the minis out for a game yesterday, and decided to unpack everything for a full force shot. Quite cool all together, no?



Offline OSHIROmodels

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Re: Sludge - Post-napocalyptic kitbashing - Army shots 27/11
« Reply #192 on: November 27, 2022, 10:37:55 PM »
Cracking force, really like the Duchess  8)

Offline commissarmoody

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Re: Sludge - Post-napocalyptic kitbashing - Army shots 27/11
« Reply #193 on: November 28, 2022, 03:50:47 AM »
Great looking knights and arrayed force.

Offline has.been

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Re: Sludge - Post-napocalyptic kitbashing - Army shots 27/11
« Reply #194 on: November 28, 2022, 05:55:34 AM »
Quote
Quite cool all together, no?

Quite cool all together...Yes, YES! Most definitely yes.  :-* :-* :-*

 

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