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Author Topic: Tap's Workbench  (Read 22848 times)

Offline blacksoilbill

  • Mastermind
  • Posts: 1494
Re: Tap's Workbench
« Reply #75 on: September 15, 2023, 08:53:00 AM »
I really like that cabinet. Might have to borrow that idea!

Offline Spinal Tap

  • Mad Scientist
  • Posts: 988
Re: Tap's Workbench
« Reply #76 on: September 15, 2023, 09:27:50 AM »
Thank you for the kind words everyone.


I really like that cabinet. Might have to borrow that idea!


I borrowed it from here, theirs are much better than mine.

https://leadadventureforum.com/index.php?topic=140789.0

I'm planning on numerous pieces now that test piece is done.

Offline Sunjester

  • Mastermind
  • Posts: 1531
Re: Tap's Workbench
« Reply #77 on: October 05, 2023, 09:52:04 AM »
Looking really good.
I'm sorry, I'd missed the fact you had been unwell, I hope everything is OK now.

Offline Spinal Tap

  • Mad Scientist
  • Posts: 988
Re: Tap's Workbench
« Reply #78 on: October 05, 2023, 01:40:27 PM »
No worries, cheers Graham - I've pm'd you.


Offline Spinal Tap

  • Mad Scientist
  • Posts: 988
Re: Tap's Workbench
« Reply #79 on: October 05, 2023, 01:52:32 PM »
One of the things I've always wanted to do is to have a small fantasy world of my own to run a campaign in and I've tried countless times to make a passable map to start the process, and failed countless times too.

Recently I saw an old Warhammer Fantasy map of Albion and thought I might use the island to base my story in with no need to use the lore of the original.

I took a copy of the map, opened it in Windows Photos, removed some text and added rivers, roads and a small lake.

I know it's not totally mine but I can develop the lore, population and rules of the world as I see fit as the project starts.


Map_of_Albion by markndebs, on Flickr


Map_of_Albion_Roads and Rivers by markndebs, on Flickr


Offline Sunjester

  • Mastermind
  • Posts: 1531
Re: Tap's Workbench
« Reply #80 on: October 07, 2023, 08:23:22 AM »
A great idea, I look forward to seeing more!

Offline Spinal Tap

  • Mad Scientist
  • Posts: 988
Re: Tap's Workbench
« Reply #81 on: October 07, 2023, 12:15:28 PM »
Thaw of the Lich Lord scenario 7 is approaching and we have no cauldron for the cultists to make zombies in.

Quick fix with a couple of bottle tops to provide the basic shape, resin, milliput, twigs from the garden and some spare skulls.

20231004_162036 by markndebs, on Flickr

20231005_104101 by markndebs, on Flickr

20231005_112423 by markndebs, on Flickr

20231005_131306 by markndebs, on Flickr

20231007_115137 by markndebs, on Flickr

20231007_115124 by markndebs, on Flickr

20231007_115204 by markndebs, on Flickr

20231007_115457 by markndebs, on Flickr

Offline Sunjester

  • Mastermind
  • Posts: 1531
Re: Tap's Workbench: Cauldron
« Reply #82 on: October 07, 2023, 12:58:31 PM »
Nice one! I just cheated and bought a 3D printed one when we ran this campaign. :D

Offline snitcythedog

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2221
    • Snitchys blog
Re: Tap's Workbench: Cauldron
« Reply #83 on: October 07, 2023, 10:31:48 PM »
Very nice job.  Mine was a plumbing fitting. 
A bottle of scotch and two aspirin a day will greatly reduce your awareness of heart disease.
"Never argue with a fool, onlookers may not be able to tell the difference"... Mark Twain
http://snitchythedog.blogspot.com

Offline FifteensAway

  • Galactic Brain
  • Posts: 4659
Re: Tap's Workbench: Cauldron
« Reply #84 on: October 08, 2023, 12:43:22 AM »
"Double, double toil and trouble; Fire burn and cauldron bubble."

Not so sure Willie had this game in mine when he wrote that, though.

Offline Spinal Tap

  • Mad Scientist
  • Posts: 988
Re: Tap's Workbench: Cauldron
« Reply #85 on: October 10, 2023, 08:59:43 PM »
Done more work on my museum furniture today, really pleased with progress.

Need another 6 or 7 pieces to finish it.



20231008_143332 by markndebs, on Flickr

20231008_153053 by markndebs, on Flickr

20231008_155837 by markndebs, on Flickr

20231010_124137 by markndebs, on Flickr

20231010_132640 by markndebs, on Flickr

20231010_120024 by markndebs, on Flickr

20231010_154604 by markndebs, on Flickr

20231010_195201 by markndebs, on Flickr

20231010_194959 by markndebs, on Flickr

20231010_195029 by markndebs, on Flickr

20231010_195153 by markndebs, on Flickr

20231010_195712 by markndebs, on Flickr

20231010_195254 by markndebs, on Flickr

Offline Lost Egg

  • Mastermind
  • Posts: 1361
Re: Tap's Workbench: Museum furniture
« Reply #86 on: October 10, 2023, 09:27:46 PM »
Looks great, I particularly like the books...so tiny.
My current project...Classic Wargame - An experiment in 24" of wargaming!

https://leadadventureforum.com/index.php?topic=140633.new#new

Offline snitcythedog

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  • Scatterbrained Genius
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  • Posts: 2221
    • Snitchys blog
Re: Tap's Workbench: Museum furniture
« Reply #87 on: October 10, 2023, 09:54:43 PM »
Impressive.  Very nice work.  I completely missed your bone wheel too.  Well done.
« Last Edit: October 10, 2023, 09:56:20 PM by snitcythedog »

Offline Sunjester

  • Mastermind
  • Posts: 1531
Re: Tap's Workbench: Museum furniture
« Reply #88 on: October 10, 2023, 11:05:28 PM »
Fantastic! They look really effective, I especially like the bookcase with the tiny books.

Offline Pattus Magnus

  • Scatterbrained Genius
  • Posts: 2107
Re: Tap's Workbench: Museum furniture
« Reply #89 on: October 11, 2023, 01:52:44 AM »
That’s quite amazing! The pieces would suit a few settings, too. I can imagine some very cool pulp, Cthulhu, or VSF games using those.

 

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