Lew Pugh attempts to hit the hound with his staff, but it becomes entangled in his legs. In the struggle, the hound floors Lew and is he is out of the fight. Thorvald has no time to see if he still lives, as he is fighting for his life.

Hearing his brother cry out, Hugh changes course and heads for the fight by the wall.

Ilsa pulls back from the alpha-hound to guard Tiffany, with whom she has formed a close bond. Bara takes the opportunity, lets fly another arrow and get a clean kill. The first success for the Compagnye.

Over by the wall, it’s two against two.

Thorvald manages to kill his hound as it closes on him. Hugh is pushed back by the other hound.

A third hound arrives to even the odds again. Things are hotting up here.

Meanwhile, with the effects of Tiffany’s spell coursing through her veins, Ilsa leaps the dead hound and lays into the next hound with a mighty ululating battle-cry.

Tiffany casts the same mobility spell on herself as she determines to make a bid for the loot in the lair. She can now cross the walls fronting her with impunity.

Bounding over the walls as if they were not there, Tiff closes with the loot.

Meanwhile, back at the wall, Thorvald uses his sling again and this time wounds and stuns the hound. Whilst the hound is stunned Bara looses an arrow with lethal effect. Another hound bites the dust (pun intended).

Ilsa now has the killing rage and with her bastard sword, removes the hound’s head with one mighty swing. The hounds are down to one and things are looking up for the Compagnye.

The final hound attacks Hugh Pugh. As it pounces on Hugh, Thorvald hits it with a well-aimed shot from his sling and the hound is stunned.

Tiffany reaches the loot and is disappointed to find a load of old sacks of grain. Probably only worth one gold mark, back at the market. She had so hoped for a magical item to enhance her powers.

Ilsa lets out a triumphant whoop and looks around to see how the rest of the Compagnye is faring.

Taking advantage of the hound’s hesitation, due to being stunned, Hugh makes a shrewd stroke with his short sword and the last hound is down, blood pouring from its throat.

As the Compagnye pauses to draw breath and take stock, the denouement of the encounter is revealed. Lew is down but it transpires that he has only been knocked out. To the relief of Hugh, he starts to come round, a lump the size of an ostrich egg, appearing on his head. Steam from the still warm corpses of the hounds rises slowly into the dawn air as their blood congeals on the dewy grass.

After a careful search of the lair and its environs, a bag of tools worth about one gold mark was found. Suddenly, poking about in a hole in the stones, Bara gave a cry of triumph, a suit of fine partial armour. Something worth having at last. Dropping his light armour to the floor, he donned the fine armour in seconds. He suggested to the unarmoured Mystic, Tiffany that it might be a cunning plan if she took possession of his discarded armour. Tiffany concurred but decided to give the light armour a good wash in the Piddle before wearing it. In the heat of battle, who knows what fluids may have been discharged by the druidic archer?
Having taken a short rest and shared a bottle of Red Duck, the Compagnye made their preparations to return to Fiddling-cum-Nicely. A proper celebration was in the offing, upon their return to the Pilchard Inne. This would be financed by a quick visit to Sir Frippary Rumination to collect the promised gold.
A good first outing for the Compagnye in Defnascir.
As Doug has shown, this game was played online with two cameras so that he could keep in close touch with the action. I have to say that we had a great time. The Master-at-Armes plan worked well. In the first turn or two, I think we were somewhat concerned as we seemed unable to kill any hounds. However, the ranged weapons then found their mark and things took an upturn. I think I forgot to use my +1 bonus against toughness for the bastard sword, so that might have helped earlier on. As I say, bags of fun and Doug’s character Bara got to level up. Our third member, Vagabond was on a secret mission crossing the Scorchio Sea, heading for Jhamjarhi. No more can be said of this at present.
Pip, pip for now…