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Author Topic: Doggerland Front, how to do?  (Read 17219 times)

Offline Ultravanillasmurf

  • Elder God
  • Posts: 10268
    • Ultravanillasmurf
Re: Doggerland Front, how to do?
« Reply #45 on: 19 February 2024, 06:28:41 PM »
Hello there,

 Tarot cards, what function do they have in this game? I didn't find it in the rule book.
They are reminders of Rituals (page 76).
The named rituals are represented by the equivalent named tarot card.

Offline fastolfrus

  • Galactic Brain
  • Posts: 5308
Re: Doggerland Front, how to do?
« Reply #46 on: 19 February 2024, 10:52:13 PM »
The chain would create interesting blocking blocking terrain for vehicles. Any vehicle crossing the chain may become entangled in the chain, dragging the aforementioned 100kg of HE and twitchy contact fuses across the ground towards the vehicle.

I shall nab that idea.
Of course the mine might be detonated just by a vehicle hitting the chain too.

I was thinking of using the mines as objectives too - if munitions are in short supply a field full of HE that can just be harvested by men with a spanner and a wheelbarrow could be very tempting.
Gary, Glynis, and Alasdair (there are three of us, but we are too mean to have more than one login)

Offline Rick

  • Mastermind
  • Posts: 1294
Re: Doggerland Front, how to do?
« Reply #47 on: 22 November 2024, 08:34:11 PM »
Spanner, wheelbarrow, steady hands and nerves of steel!  :)
I am quite interested in the early (1914) short-lived war of manouevre, before the trenches were built. I see the Doggerland front as returning to that concept (with magical assistance) - patrols, mobile columns and a very fluid front line, with fortresses and fortifications securing the old coastline from attack. So, not quite Grimsby/Vegas as Fort Skegness and Fortress Mablethorpe!  :)

 

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