*
Welcome, Guest. Please login or register.
November 02, 2024, 11:00:05 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1717691
  • Total Topics: 120251
  • Online Today: 395
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: The Doggerland Front; where are the Dutch?  (Read 13354 times)

Offline fred

  • Galactic Brain
  • Posts: 4578
    • Miniature Gaming
Re: The Doggerland Front; where are the Dutch?
« Reply #60 on: September 18, 2024, 10:01:57 PM »
Thanks, not something I’ve seen in the UK. But an interesting concept to make a dirt track more durable. They don’t look that suitable for cycling on though, or is the layer of shells quite thin?

Offline area23

  • Mastermind
  • Posts: 1252
    • area23
Re: The Doggerland Front; where are the Dutch?
« Reply #61 on: September 19, 2024, 11:10:45 AM »
They are perfect for cycling and the crackling sound brings tears of nostalgia to most Dutch people. :D
If you don't believe in lead, you're already dead.
+++AREA23 BLOG+++

Offline Return of the Modhail

  • Student
  • Posts: 11
    • Modhail's Meanderigns, my irregular hobby blog
Re: The Doggerland Front; where are the Dutch?
« Reply #62 on: September 19, 2024, 05:40:37 PM »
Yup, schelpenpaden are a national memory.  Less ideal for soggy conditions and high traffic as the shells will simply sink into the ground under the weight of travellers.

I'm of a mind with the previous posters: Small outposts, not much more than a village police station or lighthouse at crossroads and important locations:  a lookout tower, and a small office/barracks for one or two people.  At more important locations: small barracks, enough to house a single squad of infantry/cavalry and a housekeeper.
And yes, "armenkolonies" or "veenkolonies" (aka paupers colonies) as well, as "terraforming" locations, similar to how they were used in the larger Dutch polders.

Knowing the Dutch, there will certainly be the occasional church or wilderness chapel dotting the land as well. Some Christian, but with influence of Doggerland, pagan or paganised ones will also occur.

All cool ideas for Doggerland terrain and/or scenarios: Maybe the wilderness chapel has attracted/angered a local entity and it is determined to defend the chapel, or punish any passerby for it's existence?
A pauper colony is under attack by sea creatures, do you help them, or use the fight as a cover for your raid?

And Dutch magic I assume to be either subtle and deceptive, to give an edge in trade or influence people, or folk magic dialled up to eleven, "wijze wieven" (wise women) who can do unusual, but not particularly flashy stuff. An old spinster in traditional dress that, if accompanying the troops, they always seem to reload faster, or their wounds somehow don't get infected, or the enemies fire is less accurate?
Something to think of as well is that Indonesia was still a colony of the Netherlands. Maybe, confronted with the awakening of magic in the Doggerland, some entrepeneur acquired some specialist support from a land already filled with mysticism, magic and "quiet power"? 

Offline Ultravanillasmurf

  • Galactic Brain
  • Posts: 9620
    • Ultravanillasmurf
Re: The Doggerland Front; where are the Dutch?
« Reply #63 on: September 19, 2024, 08:54:01 PM »
Thanks for the details of the shell roads.

Interested to see how you get on with this.

Offline Daeothar

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6267
  • D1-Games: a DWAN Corporate initiative
    • 1999legacy.com
Re: The Doggerland Front; where are the Dutch?
« Reply #64 on: September 20, 2024, 08:23:54 AM »
Something to think of as well is that Indonesia was still a colony of the Netherlands. Maybe, confronted with the awakening of magic in the Doggerland, some entrepeneur acquired some specialist support from a land already filled with mysticism, magic and "quiet power"?
Or how about a Papuan tracker/scout attached to a unit, to seek out tresspassers?

I love the idea of influence instead of direct flashy magics too btw; it fits the background much better :)
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline area23

  • Mastermind
  • Posts: 1252
    • area23
Re: The Doggerland Front; where are the Dutch?
« Reply #65 on: September 20, 2024, 11:32:02 AM »
Knowing the Dutch, there will certainly be the occasional church or wilderness chapel dotting the land as well. Some Christian, but with influence of Doggerland, pagan or paganised ones will also occur.
Good point. This is where saint Nicholas may enter the scene: One of the oldest saints in Christianity and used from the beginning to convert pagans, replacing Wodan.  lol

Quote
Something to think of as well is that Indonesia was still a colony of the Netherlands. Maybe, confronted with the awakening of magic in the Doggerland, some entrepeneur acquired some specialist support from a land already filled with mysticism, magic and "quiet power"?

Great idea!!

Offline zeppelfahrt

  • Assistant
  • Posts: 34
Re: The Doggerland Front; where are the Dutch?
« Reply #66 on: October 23, 2024, 01:11:24 AM »
but I am immediately hit by the sheer implausibility of a WW1 level of technology using hero ever donning a shield and sword,

but they are witch hunters.

Offline Daeothar

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6267
  • D1-Games: a DWAN Corporate initiative
    • 1999legacy.com
Re: The Doggerland Front; where are the Dutch?
« Reply #67 on: October 23, 2024, 02:03:50 PM »
Everybody knows witch hunters use swords! And torches. And thumbscrews. And battletanks.  :D

 

Related Topics

  Subject / Started by Replies Last post
41 Replies
12348 Views
Last post August 13, 2023, 09:22:06 AM
by A_War_Transformed
46 Replies
9238 Views
Last post February 19, 2024, 10:52:13 PM
by fastolfrus
27 Replies
6652 Views
Last post June 11, 2024, 12:29:29 PM
by area23
5 Replies
1406 Views
Last post February 19, 2024, 09:57:26 PM
by Ultravanillasmurf
1 Replies
601 Views
Last post October 14, 2024, 02:09:16 PM
by Daeothar