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Author Topic: The Doggerland Front; where are the Dutch?  (Read 27909 times)

Offline fred

  • Galactic Brain
  • Posts: 5293
    • Miniature Gaming
Re: The Doggerland Front; where are the Dutch?
« Reply #75 on: 24 November 2024, 07:27:38 AM »
I’ve been looking for shipwrecks too (though in 10mm)

My mate 3d printed one for me, but not only was it rather small, somewhat bizzarely it was a waterline model, that had just been rotated 90º so the bottom of the hull was flat, rather than having a keel!

Offline Rick

  • Mastermind
  • Posts: 1294
Re: The Doggerland Front; where are the Dutch?
« Reply #76 on: 28 November 2024, 09:17:34 PM »
Yes Daeothar, it's a madness. Having progressed through assembling a few units for the French, along with a witch, theosophist, 2 vitiated spirits, 2 units of conveners with natty scarves and tribal masks (thanks Nick) and some manifestations, I thought it might not be enough. So I'm also busy converting some Warlord WW2 US Marines (I had a couple of boxes and hadn't done what I'd originally intended to do with them) into (admittedly a bit scruffy) AVL. Next I intend to convert some Perry Napoleonic Cuirassiers into 1914 Cuirassiers and some ACW cavalry into AVL roughriders.

Good game, good game  lol lol

Offline Aethelflaeda was framed

  • Mad Scientist
  • Posts: 768
  • aka Mick the Metalsmith, michaelhaymanjewelry.com
    • Michael Hayman Handmade Celtic Jewelry
Re: The Doggerland Front; where are the Dutch?
« Reply #77 on: 29 November 2024, 12:09:20 AM »
Yes Daeothar, it's a madness. Having progressed through assembling a few units for the French, along with a witch, theosophist, 2 vitiated spirits, 2 units of conveners with natty scarves and tribal masks (thanks Nick) and some manifestations, I thought it might not be enough. So I'm also busy converting some Warlord WW2 US Marines (I had a couple of boxes and hadn't done what I'd originally intended to do with them) into (admittedly a bit scruffy) AVL. Next I intend to convert some Perry Napoleonic Cuirassiers into 1914 Cuirassiers and some ACW cavalry into AVL roughriders.

Good game, good game  lol lol

Photos please when finished!  Great ideas!
Mick

aka Mick the Metalsmith
www.michaelhaymanjewelry.com

Margate and New Orleans

Offline Rick

  • Mastermind
  • Posts: 1294
Re: The Doggerland Front; where are the Dutch?
« Reply #78 on: 29 November 2024, 01:52:12 AM »
They're just at the assembly stage at the moment but I'll do a post (with piccies) as soon as I've got some painted. Trying out some different sizes for barbed wire at the moment - someone, somewhere, suggested tying knots in wire or thick thread at regular intervals as a way of doing it, just got to get the sizing right so you can see it but it doesn't look too thick. It's important as, not only do the vitiated spirits have barbed wire on them but I'm planning a AVL preacher carrying a baseball bat wrapped in barbed wire! A fearsome CC weapon!  lol

Offline Rick

  • Mastermind
  • Posts: 1294
Re: The Doggerland Front; where are the Dutch?
« Reply #79 on: 30 November 2024, 11:15:31 PM »
Going back to your original point, Daeothar, I think having 2 witches might make the Dutch patrol too powerful. What about an accompanying coven for the witch?

1 pt Upgrade - may have 1 coven member for each remaining wound (if a witches wounds are ever less than the number of coven members, extra coven members are permanently lost and are not regained if the wounds are healed). Each coven member adds a disadvantage- 1 to a single ritual dice and advantage- 1 to a single manifestation dice (all advantages/disadvantages must be made to different dice, they cannot be added together)
Special Ability - Sacrifice. A witch may sacrifice (remove permanently) a single coven member (without losing their wounds) to gain d3 manifestation dice (1 command point).
Coven members can be targeted seperately from the witch, have 1 wound, same zeal as the witch, no cc weapon and must maintain unit cohesion with the witch to use any abilities.

What do you think? May need more tinkering.

Offline zeppelfahrt

  • Assistant
  • Posts: 37
Re: The Doggerland Front; where are the Dutch?
« Reply #80 on: 01 December 2024, 01:35:41 AM »
Here is a tank sent to help my witch hunters.
« Last Edit: 19 February 2025, 01:19:44 AM by zeppelfahrt »

Offline Rick

  • Mastermind
  • Posts: 1294
Re: The Doggerland Front; where are the Dutch?
« Reply #81 on: 01 December 2024, 01:56:52 AM »
Oh, you want to know how it works?

"Right hand down a bit!"

 lol lol

Online Ultravanillasmurf

  • Elder God
  • Posts: 10268
    • Ultravanillasmurf
Re: The Doggerland Front; where are the Dutch?
« Reply #82 on: 04 December 2024, 05:12:08 PM »
That is a cute tank, and well painted.

Offline Aethelflaeda was framed

  • Mad Scientist
  • Posts: 768
  • aka Mick the Metalsmith, michaelhaymanjewelry.com
    • Michael Hayman Handmade Celtic Jewelry
Re: The Doggerland Front; where are the Dutch?
« Reply #83 on: 18 January 2025, 05:00:33 AM »
Oh, you want to know how it works?

"Right hand down a bit!"

 lol lol

Sarge, it still needs the key in back to wind it up.  Go ask the motor pool if they have a spare it ain’t goin’ nowhere until we find one, I doubt we can find the one Smiffy dropped in the mud.

 

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