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Author Topic: First attempt at `CD Terrain`, small medieval village  (Read 4631 times)

Offline Tomsche

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First attempt at `CD Terrain`, small medieval village
« on: June 22, 2010, 07:14:26 PM »
For use in games like Seeds of War, Warmaster Ancients, Johnny reb in 6mm etc etc, I tried my hand at building a first terrain piece onto a cd, a small 10mm village.



Any tips are greatly appreciated as always

Offline Operator5

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Re: First attempt at `CD Terrain`, small medieval village
« Reply #1 on: June 22, 2010, 07:20:24 PM »
That looks awesome. My only suggestions would maybe be some fine grain sand for the dirt road and some small shrubbery type bits. Right now, it looks to clean to be a medieval village.
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Offline Rob_bresnen

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Re: First attempt at `CD Terrain`, small medieval village
« Reply #2 on: June 22, 2010, 07:30:32 PM »
Nice. What did you use? (Which building materials- not CD lol )

I can see tha advantages of this idea. I have always wanted soem Orc buildings for epic.

Any chance of a WIP?
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Re: First attempt at `CD Terrain`, small medieval village
« Reply #3 on: June 22, 2010, 07:36:03 PM »
 I think it's cute
the roofs could be a bit darker and stained by rain

Offline Tomsche

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Re: First attempt at `CD Terrain`, small medieval village
« Reply #4 on: June 22, 2010, 07:43:45 PM »
Nice. What did you use? (Which building materials- not CD lol )

I can see tha advantages of this idea. I have always wanted soem Orc buildings for epic.

Any chance of a WIP?

Small cheap resin buildings from Gauthey Miniatures, greenstuff, small tats of plasticard and different sorts of flockings

Offline Calimero

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Re: First attempt at `CD Terrain`, small medieval village
« Reply #5 on: June 22, 2010, 07:44:06 PM »

Looking good. I like it the way it is (I think that "brighter" models or figures works best for small scale) 8)
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Offline anevilgiraffe

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Re: First attempt at `CD Terrain`, small medieval village
« Reply #6 on: June 22, 2010, 07:51:16 PM »
That looks awesome. My only suggestions would maybe be some fine grain sand for the dirt road and some small shrubbery type bits. Right now, it looks to clean to be a medieval village.

yep... some more detail on the grass and road would make it... might drop what I assume is a ploughed field in the back... looks odd as it stops at the edge of the cd... do a farm on another cd...

Offline SBRPearce

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Re: First attempt at `CD Terrain`, small medieval village
« Reply #7 on: June 23, 2010, 11:54:01 AM »
At that scale, sand on the road would be pretty huge. I like the painted-look for your roads.

Very nice - looks like an enjoyable evening or two at the workbench.
from Mr.Vampire: "It's the paintjob that makes the miniature fight harder not the size."

Offline Orctrader

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Re: First attempt at `CD Terrain`, small medieval village
« Reply #8 on: June 23, 2010, 11:56:57 AM »
Impressive.

At that scale I'd leave it alone.  Looks great.  :)

Offline Aaron

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Re: First attempt at `CD Terrain`, small medieval village
« Reply #9 on: June 23, 2010, 12:11:43 PM »
Very nice, that!  :-* Maybe a small clump of foam flocking or two to repesent bushes, but I agree the roads look great as is.

Offline marko.oja

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Re: First attempt at `CD Terrain`, small medieval village
« Reply #10 on: June 23, 2010, 01:00:56 PM »
Very nice stuff. As Operator5 said, maybe a few bushes. I think I'll do the same to my Timecast mediterranean buildings...
Currently painting: Black Hat Three Musketeers range.

 

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