Björn and I have just been playtesting a few rules for a fantasy skirmish game I came up with. We decided to try out a little scenario about Conan and a few friends searching for a way through some jungle in search of an ancient treasure. Unfortunately, a gang of Hyrcanians lead by their leader Baruk had pretty much the same idea. Both groups had to find clues about the direction by discovering ancient roadmarkers in the form of statues.
This is the gaming table.

Here we have the two groups moving on the board. Conan's friends are at the top.

Conan's potentially soon to be ex-girlfriend called Keisha (seen in the murky background holding a bow) managed to land the first kill of the day by taking out a Hyrcanian fighter.

The Hyrcanian leader Baruk manages to find the first of three clues.

Another statue the Hyrcanians hoped to find turns out to be some horrifying skull shrine that doesn't do much but sending the fear of gods into the Hyrcanians. Note Conan's approach in the foreground...

Conan strikes with the speed of a leopard, dispatching two enemies with ease. In the Background you see Julan, one of his friend's approaching to have a look at a potential next clue.

"Die Cymerian dog!" Baruk charged the northman to avenge his two followers. He actually managed to wound Conan fairly bad... Not that the Cimerian was impressed. Far from it.

After the last clues was discovered by Julan, he and Berul, another friend of Conan's charged into the fightbetween the leaders. A single Hyrcanina swordsmen managed to come to his leader's aid.

Try as they might, they Hyrcanians were no match for the powerful barbarian and his friends. In the end Only one Hyrcanian escaped while our heroes found their way to untold riches...

Thus ends our little Conan adventure... Anyway, it was a lot of fun and we certainly found lots of little things to do better in the rules. When they are finished, I'll let you know.