*

Recent Topics

Author Topic: Battlefield Bad Company Game - Salute 2011  (Read 39038 times)

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6720
    • Little Wars
Re: Battlefield Bad Company Game - Salute 2011
« Reply #90 on: 22 February 2011, 06:18:38 PM »
Have you considered using magnets for holding the walls together? :)

Yup - tried various solutions on the test model, including magnets.  The free-standing option works best for me, and is cheaper.



Can you tell me what material you used for the walls?

3mm foamboard, with the edges sealed with glue/filler.  A light coating of watered down filler over all the surfaces also helps with rigidity.


Offline Grimmnar

  • Scatterbrained Genius
  • Posts: 2238
Re: Battlefield Bad Company Game - Salute 2011
« Reply #91 on: 23 February 2011, 01:20:18 AM »
Cheers Grimm, but the UAV in Battlefield, is a small unmanned helicopter

Oh lol i was not aware that you were trying to do from the video game. Thought it was just a title. I mean, it isnt like you explained that in the very first post and sentence.
But i see the UAV in question. Looks like a small R/C toy helicopter to me.
Should be easy enough to simulate. :-)

Grimm

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6720
    • Little Wars
Re: Battlefield Bad Company Game - Salute 2011
« Reply #92 on: 23 February 2011, 09:24:10 AM »
Oh lol i was not aware that you were trying to do from the video game. Thought it was just a title. I mean, it isnt like you explained that in the very first post and sentence.

Yeah, i'm sorry Grimm, I didn't explain that until the second sentence

 lol

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: Battlefield Bad Company Game - Salute 2011
« Reply #93 on: 23 February 2011, 09:27:20 AM »
GZG has some nice proxies mate, might work for UAV?

Glad you like the imprint vehicles, very nice casts and not too far from old stomping grounds! ;)
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6720
    • Little Wars
Re: Battlefield Bad Company Game - Salute 2011
« Reply #94 on: 24 February 2011, 11:09:19 PM »
Another couple of quick paintjobs - first up, and Imprint Models T-90 MBT:







Second, an Imprint Models Bradley:


Offline Slayer

  • Mad Scientist
  • Posts: 753
Re: Battlefield Bad Company Game - Salute 2011
« Reply #95 on: 25 February 2011, 12:11:44 AM »
looking good mate, really coming together nicely
the early bird may get the worm but the second mouse gets the cheese

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6720
    • Little Wars
Re: Battlefield Bad Company Game - Salute 2011
« Reply #96 on: 27 February 2011, 03:37:13 PM »
This weekends update:

First up, a couple more wrecked vehicles, to inhabit the Arica Harbor parking lot.



Second, i've built a couple more buildings:



They are both smaller, than the other single storey buildings (the base is the standard 6" square), and are designed for the spaces, where two buildings are side by side, on the table.



no update would be complete without the shot of the table so far




Next on the construction side, will be a couple more two-storey buildings, and then I might have a go at some portacabins.

Offline Ray Rivers

  • Galactic Brain
  • Posts: 6030
Re: Battlefield Bad Company Game - Salute 2011
« Reply #97 on: 27 February 2011, 08:00:55 PM »
 :-*

Wow!

Coming along really fine.  Awesome table!

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6720
    • Little Wars
Re: Battlefield Bad Company Game - Salute 2011
« Reply #98 on: 06 March 2011, 04:52:43 PM »
I thought i'd have a go at making a portacabin today.

The steps are attached to the base, but the cabins are loose - the idea being, to switch them, when they get damaged - unlike the other buildings in the game, the portacabins can be damaged (ie have the walls blown out), but won't be collapsable.







The palm trees are from ebob, but not yet available to buy, from his shop.

Offline manic _miner

  • Scatterbrained Genius
  • Posts: 3370
    • Four A miniatures
Re: Battlefield Bad Company Game - Salute 2011
« Reply #99 on: 06 March 2011, 07:35:23 PM »
 This is looking very good Matt.

Offline Ray Rivers

  • Galactic Brain
  • Posts: 6030
Re: Battlefield Bad Company Game - Salute 2011
« Reply #100 on: 06 March 2011, 07:43:13 PM »
The palm trees are from ebob, but not yet available to buy, from his shop.

Been waiting patiently for those... they look super.

Really like the portacabin.  Died their many a time.   ;)

Offline fluffy05

  • Scientist
  • Posts: 405
    • One Painters Crusade
Re: Battlefield Bad Company Game - Salute 2011
« Reply #101 on: 13 March 2011, 01:34:03 PM »
I have been following your great work on your blog but it's nice to be able to post a comment here as well  :)

Incredible work.  I love how much trouble you have gone to with this (and your other projects).

Thanks for taking the time to share your work.  I just wish you lived in Australia so I could play on the table.

Did you have a rules set in mind or are you planning to use your own home brew rules?

Happy Gaming,

Allan
'The German today is like the June Bride; he knows he is going to get it, but he doesn't know how big it is going to be.' - Gen. Richard "Windy" Gale, 6th Airborne Division Commander

Offline Brummie

  • Mastermind
  • Posts: 1366
  • Incoming!
Re: Battlefield Bad Company Game - Salute 2011
« Reply #102 on: 13 March 2011, 01:44:02 PM »
That two storey construction site building, the one above the Abrams tank, always attracts too much fire in the game! this all looks rather familiar, great stuff! Great stuff indeed!

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6720
    • Little Wars
Re: Battlefield Bad Company Game - Salute 2011
« Reply #103 on: 13 March 2011, 04:08:00 PM »
Thanks for the comments guys!

Bit more work done today - another set of portacabins, plus also some damaged versions.



The building site is almost done - a few more details on the steel-framed/concrete shells to do - needs some fencing at some point.


Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6720
    • Little Wars
Re: Battlefield Bad Company Game - Salute 2011
« Reply #104 on: 13 March 2011, 04:15:41 PM »
Did you have a rules set in mind or are you planning to use your own home brew rules?

Yup - I've written a set of rules, specifically, as a homage to Battlefield Bad Company 2 -ie "BAD AR:SE".

The rules will be available to download, FOR FREE, from my blog, after the Salute show, on 16th April.

All I would ask, is if people like the rules, that they make a small donation to The Combat Stress Charity, using the Justgiving Link, on my blog.

A teaser shot of the rules can be found on this thread:

http://leadadventureforum.com/index.php?topic=26848.0


For anyone interested, in my blog, the address is as follows:

http://akulasblog.blogspot.com/

or just click on the link, in my signature

 :)

 

Related Topics

  Subject / Started by Replies Last post
8 Replies
4810 Views
Last post 29 March 2011, 08:13:50 PM
by Prof.Witchheimer
94 Replies
22975 Views
Last post 18 April 2011, 10:42:30 PM
by Tomsche
20 Replies
7207 Views
Last post 17 May 2011, 09:31:19 AM
by Prof.Witchheimer
1 Replies
1647 Views
Last post 17 May 2011, 03:45:36 PM
by Andy0476
37 Replies
10751 Views
Last post 23 March 2012, 10:16:59 PM
by OSHIROmodels