*

Recent Topics

Author Topic: Lead Painters' League Season 6 Rules  (Read 82579 times)

Offline Prof.Witchheimer

  • Elder God
  • Posts: 12088
    • Back of Beyond
Re: Lead Painters' League Season 6 Rules
« Reply #90 on: 25 January 2012, 09:40:50 PM »
For the 10th round I'm considering something along the lines of Uncharted Seas or Dystopian Wars. What would constitute a "ship or large animal" in that case? The Ika mechanical squid?

never seen them in flesh but looks like the would work

Offline alone_withmyaxe

  • Scientist
  • Posts: 479
  • Cthulhu Hunter
    • My Minotaur army is only getting larger
Re: Lead Painters' League Season 6 Rules
« Reply #91 on: 26 January 2012, 03:52:42 PM »
No recent components, please :)

I presume that also includes greenstuff and conversions then?
Saving the last bullet... just in case.

See my wonderful BLOG of stuff!

Offline Froggy the Great

  • Scatterbrained Genius
  • Posts: 2415
  • ...let slip the frogs of war.
    • My deviantArt gallery of painted figures
Re: Lead Painters' League Season 6 Rules
« Reply #92 on: 26 January 2012, 04:19:18 PM »
What if I bought my paints since 1980?

...

 lol
You, sir, are not allowed to attempt a takeover of the solar system until your octopus sobers up.

Offline Prof.Witchheimer

  • Elder God
  • Posts: 12088
    • Back of Beyond
Re: Lead Painters' League Season 6 Rules
« Reply #93 on: 26 January 2012, 04:37:02 PM »
I presume that also includes greenstuff and conversions then?

Yes, included. There are other nine rounds for green stuff and conversions, this one we want to see some old original figures.

Offline alone_withmyaxe

  • Scientist
  • Posts: 479
  • Cthulhu Hunter
    • My Minotaur army is only getting larger
Re: Lead Painters' League Season 6 Rules
« Reply #94 on: 26 January 2012, 11:47:34 PM »
Yes, included. There are other nine rounds for green stuff and conversions, this one we want to see some old original figures.

Ahh gutted, but I thought that would be the awnser!

Might have to enter in the 'spirt' of the theme and loose out on the bonus points, as I have heavily converted all of my '91s' and my unconverted metals are young (95-97 ish).

Because of a tourney what I need to paint has been made by my army list!

Offline alone_withmyaxe

  • Scientist
  • Posts: 479
  • Cthulhu Hunter
    • My Minotaur army is only getting larger
Re: Lead Painters' League Season 6 Rules
« Reply #95 on: 27 January 2012, 07:53:53 AM »
May have found something for round 1 that I could sneak in!

Do want to ask.

Do the slotta bases need to be period?!

Offline Prof.Witchheimer

  • Elder God
  • Posts: 12088
    • Back of Beyond
Re: Lead Painters' League Season 6 Rules
« Reply #96 on: 27 January 2012, 08:56:30 AM »
Do the slotta bases need to be period?!

no at all, bases aren’t important

Offline Orctrader

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3910
    • Orctrader's Painted Figures
Re: Lead Painters' League Season 6 Rules
« Reply #97 on: 27 January 2012, 09:22:39 AM »
...Please try not to make the titles of teams too long. They all have to be typed in by hand as each match is set up. And there is only a certain field size available for the title of each match. Do us a favour and keep the titles short as you can please 

My personal challenge - if I make it in - will be to think up the shortest, most succinct titles I can.  So, for example, instead of
Imperial Roman Officers, Centurions and Optios advance bravely!
 the title will be
Romans   :)

Offline Prof.Witchheimer

  • Elder God
  • Posts: 12088
    • Back of Beyond
Re: Lead Painters' League Season 6 Rules
« Reply #98 on: 27 January 2012, 09:30:03 AM »
not short enough. I have to check but one of the shortest titles in the LPL was Quar by Mancha :)

Offline Orctrader

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3910
    • Orctrader's Painted Figures
Re: Lead Painters' League Season 6 Rules
« Reply #99 on: 27 January 2012, 09:51:03 AM »
not short enough. I have to check but one of the shortest titles in the LPL was Quar by Mancha :)


Ah, more of a challenge than I thought.   :)

In my example then, I'd just use Rome - even avoiding the full stop.   :)

Offline Tomsche

  • Mastermind
  • Posts: 1237
  • Crescat Scientia, Vita Excolatur
    • Società di archeologia e cimeli
Re: Lead Painters' League Season 6 Rules
« Reply #100 on: 27 January 2012, 10:09:58 AM »
Or what baout

1 / 2 / 3 / 4 /etc... ?

Offline Orctrader

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3910
    • Orctrader's Painted Figures
Re: Lead Painters' League Season 6 Rules
« Reply #101 on: 27 January 2012, 10:20:17 AM »
Or what baout

1 / 2 / 3 / 4 /etc... ?

Mmm.  Might get confusing for the organisers if everyone did the same.  Of course, in my "Rome" example I suppose I could use "X" for the Tenth Legion  lol

Offline Pil

  • Scatterbrained Genius
  • Posts: 2008
  • One shot at glory
Re: Lead Painters' League Season 6 Rules
« Reply #102 on: 27 January 2012, 10:24:04 AM »
You could use SPQR for a tie with Mancha ;)
Let me hear the battle cry
Calling on the wind
Let me see the banners fly
Before the storm begins

Offline Arcturus

  • Scientist
  • Posts: 240
Re: Lead Painters' League Season 6 Rules
« Reply #103 on: 28 January 2012, 08:37:48 AM »
I have some questions again:

1) Is it legal to enter a team of e.g. 5 Uruks/Orcs from the 1985 GW LOTR range in round 1, gain the bonus points for them and then re-enter them as opponents for a group of 5 fellowship of the ring members from the same line in round 5 and gain full bonus points in round 5 either (20 for bonus round + 10 for a newly painted team (fellowship members)?

2) Questions regarding legal effects and backgrounds
2a)Is it allowed to create a mist effect by tearing pieces of cotton wool/dabbers apart?
2b) Is it allowed to use scenery like castlewalls as a backdrop for the teams?

Thanks for an answer.

Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19739
Re: Lead Painters' League Season 6 Rules
« Reply #104 on: 28 January 2012, 09:42:26 AM »
You would get 10 'theme' bonus points for your orcs in Round 1.
You would get 20 'theme' bonus points in round 5, but would not get the 10 'new' team bonus points.
I'm pretty sure that's right, but The Prof will verify, I'm sure.

Yes, you can use any physical scenery or terrain to create a backdrop, including model castle walls and cotton wool mist  :)

 

Related Topics

  Subject / Started by Replies Last post
0 Replies
8675 Views
Last post 24 January 2010, 12:50:37 AM
by Prof.Witchheimer
196 Replies
83748 Views
Last post 19 April 2011, 08:19:07 PM
by valleyboy
100 Replies
131795 Views
Last post 05 May 2014, 12:47:29 AM
by Klener Zorn
123 Replies
60834 Views
Last post 29 May 2014, 10:03:22 PM
by mikedemana
77 Replies
50325 Views
Last post 03 April 2016, 04:20:08 PM
by Duncan McDane