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Author Topic: Fantasy Buildings( Small update 18/9)  (Read 16057 times)

Offline white knight

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Re: Fantasy Buildings
« Reply #15 on: February 23, 2013, 10:55:35 AM »
So I assume these will be resin?

(I would hope for hardfoam like the Ziterdes stuff, but I guess that's unlikely)

Offline katie

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Re: Fantasy Buildings
« Reply #16 on: February 23, 2013, 09:56:38 PM »
Rah!!!

I kept trying to talk Mike into adding modular bits like this to the range. I said it would make it more attractive...

I'm defn up for buying more parts[1]...

( Please bring back the old components as well though!! )


"keep the fantasy elements optional" -- this. I'm after using them for fantasy, medieval, ECW and through to WW2.


What about dormer windows to add to the roofs? And a roof connector section so you can do T shaped buildings with a roof junction?


[1] Presuming enjobification at the time.

Offline Andym

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Re: Fantasy Buildings
« Reply #17 on: February 24, 2013, 02:44:24 PM »
Looks like a terrific idea!  Looking forward to seeing this develop.

Signs!  Tavern signs, blacksmith signs, signs for the fishmonger, butcher, baker, brothel, Fighters' Guild, apothecary,
adventurers' provisions store, hedge wizard, armour merchant...
Would be the winning touch to personalise your buildings (and others') even more, IMO. 8)

Signs. That's a good one! I'll get some different ones done. Some you can paint writing on and others of a more 3D nature.

Now THIS is a good idea. I'm actually surprised no one's done modular tudor/medieval buildings previously.

Some more items to vary shape would be good. Perhaps a version of your "ground floor" that has a recessed doorway, or other sort of recessed area that units could hide in.

Also add-ons that can be tacked on to the outside, such as that wing you created. Maybe another section with a flat top and a balcony, or even an open shed. For higher levels maybe a balcony?  


No probs! Things to change the basic building shape! Check!

Rah!!!

I kept trying to talk Mike into adding modular bits like this to the range. I said it would make it more attractive...

I'm defn up for buying more parts[1]...

( Please bring back the old components as well though!! )


"keep the fantasy elements optional" -- this. I'm after using them for fantasy, medieval, ECW and through to WW2.


What about dormer windows to add to the roofs? And a roof connector section so you can do T shaped buildings with a roof junction?


[1] Presuming enjobification at the time.



I'll do my best to keep bits historical although I'd say my style is a bit cartoony/fantasy.
 
Thanks for all the great ideas guys! For the casting, I've made a bit of chimney stack which will act as a test piece to make sure everything will go ok!




I've also finished one of the doors. I'll make at least 3 interchangable doors...



Thanks for all your help guys!


« Last Edit: September 21, 2017, 02:35:23 PM by Andym »

Offline Sangennaru

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Re: Fantasy Buildings(update 24/2)
« Reply #18 on: February 24, 2013, 03:22:30 PM »
that's a very promising work!

Those are clearly not-historical looking walls, but for a fantasy settings are just... perfect! With the filler in the gaps they just look awesome!

Offline stone-cold-lead

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Re: Fantasy Buildings(update 24/2)
« Reply #19 on: February 24, 2013, 09:18:12 PM »
Great looking stuff and the modular idea is brilliant.

When moulded and cast will the buildings be solid pieces or will the interior spaces be usable?

Offline Doomsdave

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Re: Fantasy Buildings(update 24/2)
« Reply #20 on: February 25, 2013, 05:12:10 AM »
This is a great idea.  I can't wait for these to be available.  Some of us aren't as clever as Theomar Pius.
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Online FramFramson

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Re: Fantasy Buildings(update 24/2)
« Reply #21 on: February 25, 2013, 06:05:54 AM »
Great looking stuff and the modular idea is brilliant.

When moulded and cast will the buildings be solid pieces or will the interior spaces be usable?

My guess is hollow. Mostly to save on moulding costs, but the gaming opportunities are a nice bonus there.

To build on my previous comment, I'd like to just add a general bit of advice to try and keep "fun for gaming" in the back of your mind somewhere (hence my suggestions for recessed areas and variations on shape). Placing a bunch of rectangles on a board to form a town is alright - and certainly you DO need some plain squares/rectangles (honestly, that's accurtae for many medieval/tudor buildings). But having more irregular shapes and levels will offer more possibilities for gameplay.

It's tough to balance, I know. Too wild and you lose the modular aspect.  

I do like that suggestion about having some way of combining buildings. Not sure how well that'll work out though - something to think about after the basic building shapes are done!
« Last Edit: February 25, 2013, 06:11:15 AM by FramFramson »


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Offline Andym

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Re: Fantasy Buildings(update 24/2)
« Reply #22 on: February 25, 2013, 07:37:20 AM »
Cheers guys!

Great looking stuff and the modular idea is brilliant.

When moulded and cast will the buildings be solid pieces or will the interior spaces be usable?

I'm going to send a couple of bits to Andy this week to try. I'm hoping they'll be hollow, I'm building the floors in the bottom of these.

@Fram- I've got a couple of wee ideas, since I seen your last comment mate. I'll do my best!

Offline Suber

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Re: Fantasy Buildings(update 24/2)
« Reply #23 on: February 25, 2013, 10:23:59 AM »
Greeeeat work so far! :-* :-*

Offline Ainsty Castings

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Re: Fantasy Buildings(update 24/2)
« Reply #24 on: February 25, 2013, 12:09:46 PM »
All will be hollow and we may even get some new interior pieces to fill them
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Offline Mason

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Re: Fantasy Buildings(update 24/2)
« Reply #25 on: February 25, 2013, 12:43:34 PM »
Great stuff, Andy.
 :-*

You definitely have a recognisable style now.
 :D


In bound PM regarding these.
 ;)


Offline tomogui

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Re: Fantasy Buildings(update 24/2)
« Reply #26 on: February 25, 2013, 01:28:38 PM »
These are bloody beautiful! Very promising indeed. Keen to see this line develop. 

Offline Admiral Benbow

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Re: Fantasy Buildings(update 24/2)
« Reply #27 on: February 25, 2013, 07:40:53 PM »
Great ideas and executions; really good reasons to follow this thread. May I suggest to keep an eye on some architectural basic rules even when working on fantasy buildings? The corner stones have to be of some believable thickness to prevent the house from destruction ...  :)

Offline Ninja

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Re: Fantasy Buildings(update 24/2)
« Reply #28 on: February 25, 2013, 08:23:01 PM »
Awesome would love to see more!
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Offline Andym

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Re: Fantasy Buildings(update 24/2)
« Reply #29 on: February 25, 2013, 08:47:11 PM »
Great ideas and executions; really good reasons to follow this thread. May I suggest to keep an eye on some architectural basic rules even when working on fantasy buildings? The corner stones have to be of some believable thickness to prevent the house from destruction ...  :)


Any reference I can find, Admiral, doesn't seem to show it much different from what I'm doing.



Do you mean the corner stones should protrude a bit more from the wall or should the whole wall be thicker or should the corner stones just be a lot bigger than the other brickwork?

Cheers for the nice comments guys!

Here's the insides. I've kept it pretty basic. You probably can't see it in my crappy photo, but there is wood grain, planks and nails inscribed onto the plastic card floor/skirting!



I think this piece is finished. A second doors also been done....



Cheers for looking!
« Last Edit: September 21, 2017, 02:35:49 PM by Andym »

 

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