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Author Topic: Victory Decision: Future Combat, free QRS released  (Read 24025 times)

Offline Predatorpt

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #105 on: May 20, 2014, 12:20:14 PM »
If you stick to the low tech list with some additional walkers you should be covered by the Future Combat book. :)
Otherwise try the Gear Krieg book, and definitely get the free Gear Krieg Zombie and walker booklets!
 ;) ;) http://www.adpublishing.de/html/gear_krieg_vide.html

Thanks Agis!

Offline Papabees

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #106 on: May 23, 2014, 12:42:06 AM »
Hey Guys, after seeing a few mentions on the 15mm war games facebook page I picked up a copy of the rules. I have a couple questions and a curiosity. The first is could someone better define the difference for me between Broken LOS and Soft Cover? It seems a little vague to me and I want to make sure I'm doing it correctly. Secondly, How would I handle hits and saves with a unit that has multiple save numbers (i.e. 5 troopers, one with a 6+, two 5+, and two 4+). If I take three hits what's to stop me from using two 4+s and a 5+?   

Lastly, while I like the mechanics a lot one thing that has struck me as odd is that it doesn't seem to reflect troop quality at all when I'm the firer. If I need 4+ to hit you whether I'm attacking with elite units or green units I still need a 4+ correct? Am I missing something?

Thanks for any help!

Offline Agis

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #107 on: May 23, 2014, 06:55:30 AM »
 
Hey Guys, after seeing a few mentions on the 15mm war games facebook page I picked up a copy of the rules. I have a couple questions and a curiosity.
Hi “papabees”, welcome aboard!

The first is could someone better define the difference for me between Broken LOS and Soft Cover? It seems a little vague to me and I want to make sure I'm doing it correctly.
Well - 1st please  check pages 25f, then maybe check the ViDe FAQ thread here:
http://leadadventureforum.com/index.php?topic=29983.0
LoS and Cover was discussed there, the mechanics are the same in FuCo.
If still some questions come up, do not hesitate to ask. ;)

Secondly, How would I handle hits and saves with a unit that has multiple save numbers (i.e. 5 troopers, one with a 6+, two 5+, and two 4+). If I take three hits what's to stop me from using two 4+s and a 5+?  
Mixed units like this are very rare, if not impossible, since armour upgrades or downgrades are bought for the whole unit. If a situation like this comes up, just apply the rules for mixed cover (P.25f).

Lastly, while I like the mechanics a lot one thing that has struck me as odd is that it doesn't seem to reflect troop quality at all when I'm the firer. If I need 4+ to hit you whether I'm attacking with elite units or green units I still need a 4+ correct? Am I missing something?
That is covered by the Marksmen Ability (P. 32).
cheers and keep on gaming, Agis - http://www.adpublishing.de

Offline Papabees

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #108 on: May 23, 2014, 12:45:26 PM »
Hi “papabees”, welcome aboard!
Well - 1st please  check pages 25f, then maybe check the ViDe FAQ thread here:
http://leadadventureforum.com/index.php?topic=29983.0
LoS and Cover was discussed there, the mechanics are the same in FuCo.
If still some questions come up, do not hesitate to ask. ;)
 Mixed units like this are very rare, if not impossible, since armour upgrades or downgrades are bought for the whole unit. If a situation like this comes up, just apply the rules for mixed cover (P.25f).
That is covered by the Marksmen Ability (P. 32).

Thanks for the quick response. I'll check those out.

Offline baldlea

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #109 on: May 27, 2014, 09:17:00 AM »
Hi Agis

We are giving your rules a try for the first time tonight! Please could you advise on the following:

If swapping out a weapon for a different one in that force's list, do you subtract the points of the weapon you are giving up?

e.g. Hardshell troops come with a Light Chaingun included in their cost. If a model swaps this out for a Med. Rocket Pack does it pay an extra 60 points or just 30 (that is, 60 points for the Rocket Pack minus the whopping 30 points that its chain gun was worth)?

Many thanks
Baldlea


Offline baldlea

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #110 on: May 27, 2014, 10:17:47 AM »
One more Columbo question:

How do the rules for the combat blade work?

Offline Agis

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #111 on: May 27, 2014, 11:50:09 AM »
Have fun tonight!!!
If swapping out a weapon for a different one in that force's list, do you subtract the points of the weapon you are giving up?
You subtract, see the example Unit on P. 110!

How do the rules for the combat blade work?
The weapon stats for the High Tech Combat Blade are on P. 100.
Since most Infantry roll 1D6 in CC, you simply roll your Basic CC attacks and use the Save/-4 (!!!) when the poor victim wants to roll his save.
The game effect is similar to light Sabres or powerswords.
« Last Edit: May 27, 2014, 11:54:23 AM by Agis »

Offline baldlea

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #112 on: May 27, 2014, 12:50:21 PM »
Brilliant. That's for the quick response!

Also, my friend likes to use "specialist" types. An example would be a single rider on a trike with maybe some sort of support weaponry. What's the best way to model that sort of thing?

I was thinking of designing such a figure as a three-man squad with motorcycles but using the multibased approach. The extra HP would give him some survivability and overcome being shaken as soon as he's shot at.

Would that work?

Offline Agis

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #113 on: May 27, 2014, 01:18:14 PM »
Brilliant. That's for the quick response!

Also, my friend likes to use "specialist" types. An example would be a single rider on a trike with maybe some sort of support weaponry. What's the best way to model that sort of thing?

I was thinking of designing such a figure as a three-man squad with motorcycles but using the multibased approach. The extra HP would give him some survivability and overcome being shaken as soon as he's shot at.

Would that work?
Well, 1st off I would strongly suggest to get a solid feel for the game, use as much Units out of the book as possible.
A trike can be designed using a light wheeled vehicle as a starting Point!

Your 3 man bike Approach would also work, but you would be more limited in the weapon selection and the unit would more feel like an infantry unit...
« Last Edit: May 27, 2014, 01:21:19 PM by Agis »

Offline Papabees

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #114 on: May 30, 2014, 11:50:28 AM »
Well - 1st please  check pages 25f, then maybe check the ViDe FAQ thread here:
http://leadadventureforum.com/index.php?topic=29983.0
LoS and Cover was discussed there, the mechanics are the same in FuCo.
If still some questions come up, do not hesitate to ask. ;)

OK read suggested material and still a little fuzzy on how you determine which you have. I understand how to do things mechanically once it is determined but am muddy on whether I have Cover or Broken LOS.

Offline Agis

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #115 on: May 30, 2014, 12:50:10 PM »
Broken LoS, P.25:
"LoS can be “broken” by intervening models or terrain features. As soon as you trace the “virtual” straight line through other models or terrain features but both models can still partially see one another (any part of the target model is not fully visible) the LoS becomes broken."
It really is that simple  ::) 8), if anything is between the shooting model and the target model apply the Broken LoS modifier.

Cover, P. 25:
"A unit counts as in cover if the unit leader and half of his unit are fully within an appropriate terrain feature or within 2” behind cover providing scenery. The terrain feature or scenery must also be big enough to provide reasonable cover for the unit!"

Can you provide a gaming example which is unclear, right now I am a bit confused what exactly is unclear.  ???

Offline Papabees

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #116 on: May 30, 2014, 10:00:16 PM »
Assuming all of this is between the attacker and defenders; If there is a chain link fence that is man height 3" in front of my unit does that give me broken LOS? If it is two inches in front does it give me cover? If there is a crate waist high 10" in front of half my unit Broken LOS? Shrubs within 1" of my unit waist high, Cover?

Offline Achilles

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #117 on: May 31, 2014, 02:32:18 AM »
The rules aren't really that specific with cover. In my games we have defined cover based on our scenery collection before playing (what causes Broken LOS and what provides cover). In most cases we require a unit to be within the unit leaders CMD range to the cover in order to claim its benefits (but this is just my house rule). This prevents flimsy cover closer to the shooter than the target giving some kind of bonus.

 I'm sure Agis can give you something more concrete however... :)

All life is an experiment.
The more experiments you make, the better.
To see more painted Toy Soldiers, check out my Blog!

Offline Papabees

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #118 on: May 31, 2014, 03:05:58 AM »
I guess what is confusing to me is that it seems (and maybe this was intentional) that if you are in "Cover" of any sort you will always have "Broken LOS" based on page 25. Is that correct?

Offline Agis

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Re: Victory Decision: Future Combat, update 05/18 new unit added
« Reply #119 on: May 31, 2014, 11:30:14 AM »
The rules seems to be perfectly clear since you all got it right!
;) ;)
Assuming all of this is between the attacker and defenders; If there is a chain link fence that is man height 3" in front of my unit does that give me broken LOS?
Yes.
If it is two inches in front does it give me cover?
Yes, presuming that the condition from P. 25 (“A unit counts as in cover if the unit leader and half of his unit are fully within an appropriate terrain feature or within 2” behind cover providing scenery.“) is met.
If there is a crate waist high 10" in front of half my unit Broken LOS?
Yes.
Shrubs within 1" of my unit waist high, Cover?
Yes, presuming that the condition from P. 25 (“A unit counts as in cover if the unit leader and half of his unit are fully within an appropriate terrain feature or within 2” behind cover providing scenery.“) is met AND you have agreed with your opponent that Shrubs provide Soft Cover.
See P.26: “As with terrain that modifies movement, the opponents should take time to declare the cover effects of each scenery piece on the gaming table before the game begins. The game should not start before it is clear to both players which scenery piece generates a terrain and /or cover effect.“

Some additional thoughts about Broken LoS and Cover. Victory Decision Future Combat is incredible fast and deadly. Broken LoS gives you the chance to use whatever is between your unit and the opponent to improve the survival chance. And yes most of the time a unit is in cover it could also claim broken LoS, but since the modifiers are not cumulative most will claim the better cover modifiers…

 

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