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Author Topic: Victory Decision: Future Combat, free QRS released  (Read 26076 times)

Offline Sangennaru

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Re: Victory Decision: Future Combat released
« Reply #30 on: 08 December 2013, 11:56:14 AM »
Wow! That's a great thing! =) All the best Agis! :D

Online NurgleHH

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Re: Victory Decision: Future Combat released
« Reply #31 on: 08 December 2013, 11:56:52 AM »
Here is some of the missing weapons:

Needle Gun
Laser Sword

But I think we all can easy do our own stats for it.
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Offline Sangennaru

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Re: Victory Decision: Future Combat released
« Reply #32 on: 08 December 2013, 12:41:52 PM »
Just to understand: how many figures per side are meant to be used? =)

Offline imurdentist

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Re: Victory Decision: Future Combat released
« Reply #33 on: 08 December 2013, 01:00:17 PM »
Just to understand: how many figures per side are meant to be used? =)

And how big should the table be at last?
I'm more of a skirmish man, so would 15-20 figs and one AFV per side work one smallish board, say 90x90cm? Talking 15mm here :D

Offline Agis

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Re: Victory Decision: Future Combat released
« Reply #34 on: 08 December 2013, 02:10:58 PM »
Here is some of the missing weapons:
Needle Gun
Laser Sword
Well a Power/ Laser/ Monofilament sword should be covered by the "High Tech Combat Blade", the Save/-4 basically negates all Saves!

What exactly should the game effect of a Needle gun be?

But I think we all can easy do our own stats for it.
Yes! That is exactly the spirit! :)


Just to understand: how many figures per side are meant to be used? =)
Depends on the Tech Level you use, at low tech you could end up with 25-35 minis + some AFVs at 1500 points.
High Tech is totally different, 5-15 infantry and a VTOL or tank.


And how big should the table be at last?
I'm more of a skirmish man, so would 15-20 figs and one AFV per side work one smallish board, say 90x90cm? Talking 15mm here :D

Some quotes from the book:
"You just agree on a point limit and both can plan their armies. The recommended Points Value is 1500 points per side. This will allow you to field a full platoon with command unit and some supporting units. It will give you a 2 hour game on the aver-age – depending on your playing style, how much you know the gaming table and your opponent etc.
The smallest game size recommended is 500 points. You may only field 2 Squads and very limited support, one mistake and your patrol is gone. The game will last between 30 minutes and 1 hour."

"It is recommended that the gaming table is 180cm (72” / 6’) on the long edge and 120cm (48” / 4’) on the short edge."
and
"In fact we found that the weapon ranges look more realistic when using individually based 15mm infantry miniatures. If you want to play with smaller tables, just use centimetres instead of inches and everything will be fine."

So the smallest table should be 50cm x 50cm using the Advance! scenario on page 58.
cheers and keep on gaming, Agis - https://www.adpublishing.de

Offline imurdentist

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Re: Victory Decision: Future Combat released
« Reply #35 on: 08 December 2013, 03:04:33 PM »
Thanks Agis!
Sounds like its just the thing for me!  :D

Offline pixelgeek

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Re: Victory Decision: Future Combat released
« Reply #36 on: 08 December 2013, 04:18:44 PM »
Agis, I noticed that you had a picture of a Red Blok Kolossus in the Medium Tech army list but I haven't found a profile that fits for them. Any suggestions for stats for them?

Offline Agis

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Re: Victory Decision: Future Combat released
« Reply #37 on: 08 December 2013, 04:23:15 PM »
Agis, I noticed that you had a picture of a Red Blok Kolossus in the Medium Tech army list but I haven't found a profile that fits for them. Any suggestions for stats for them?
Depends on you.

Mid Tech: Use them as a Experimental Light Combat Walker.
High Tech: Hardshell Power Armour Combat Suit!
« Last Edit: 08 December 2013, 04:25:42 PM by Agis »

Offline pixelgeek

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Re: Victory Decision: Future Combat released
« Reply #38 on: 08 December 2013, 05:26:41 PM »
Mid Tech: Use them as a Experimental Light Combat Walker.
High Tech: Hardshell Power Armour Combat Suit!

I'll try and spec up some stats as I don't like the idea of them being walkers. I am stuck on the AT-43 fluff which has them as slow infantry. Seems to fit the visuals of the miniature as well.

I'll post what I come up with and get some comments.  :)

Offline Agis

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Re: Victory Decision: Future Combat released
« Reply #39 on: 08 December 2013, 05:51:16 PM »
Great, I am looking forward to it!

Offline zizi666

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Re: Victory Decision: Future Combat released
« Reply #40 on: 09 December 2013, 04:11:54 PM »
Bought myself a copy. now to find the time to read the rules...  ::)
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Offline Daeothar

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Re: Victory Decision: Future Combat released
« Reply #41 on: 09 December 2013, 04:50:06 PM »
How usable would these rules be for mech combat? I'm talking Battletech in 15mm here... :)
Miniatures you say? Well I too, like to live dangerously...


Offline Agis

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Re: Victory Decision: Future Combat released
« Reply #42 on: 09 December 2013, 05:33:43 PM »
How usable would these rules be for mech combat? I'm talking Battletech in 15mm here... :)
Not perfectly suited but doable!  8)
Basically you have several walker frames that can be equipped with weapons.
There is also an AFV only list, so you could do Mechs only.

But you would end up with only 3-6 per side.  ;)

Offline Daeothar

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Re: Victory Decision: Future Combat released
« Reply #43 on: 09 December 2013, 05:56:16 PM »
That would work for me, as I'm aiming for lance sized engagements for now.

Hmm, another rules set to consider then...

Offline kenohhkc

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Re: Victory Decision: Future Combat released
« Reply #44 on: 09 December 2013, 06:54:33 PM »
Purchased. They look great. Another nice one Agis! Can't wait to play them.

 

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