More on rules:
Game Round:
Start Phase
- Priority Roll
Movement Phase
- Models move in ascending order of pilot skill
Action Phase
- Place Action Counter face Down and reveal when all have been placed (replaces the fog of war element from the movement phase when compared to X-Wing).
Combat Phase
- Models attack in decending order of pilot skill
End Phase
- Remove action tokens
- Each model recover from stun. Remove D3 Stun results if any. Remaining Stun results carry over to next game round.
More on Actions og skills:
Each Mobile Suit has 3-4 "skills", which can be split in the following categories:
Action (A), Damage dependant (D) og Natural (N)
Action Skills are used in the action phase. Damage Dependant skills are activated when the mobile suit loses hull points and keep working until the Mobile Suit is destroyed. Natural are skils that Work all the time.
Examples of Action Skills:
Attack Up: +1 A (Attack)
Defense Up: +1 D (Defense)
Reload Up: +2 P (piloting)
Mobility Up: Make an additional move of 1MP
Examples of Damage Dependant skills:
NewType Awakening: +1 MP
The Red Comet: +1 P, +1 MP
Neo Zeon Fighting Spirit: +1 P, +1 A, +1 MP
Examples of Natural Skills:
Veteran Infighter: +1 D vs. Long Range Attacks
Veteran Ranger: +1 D vs. Close Range Attacks
In addition there will be a few generic skills that all Mobile suits can choose to use:
Target Lock: Re-roll 1 Attack Dice
Evade: Re-roll 1 Defense Dice
I also just won an ebay auction on a Gundam Converge model (Gundam Ground Type). I might change my Next models to these in the future if I like them:
