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Author Topic: Axiom's Miscellaneous Rogue Trader Selection (p145: 54mm space slann)  (Read 358784 times)

Offline axiom

  • Mastermind
  • Posts: 1293
    • My blog: Magpie and old lead
Thanks folks! My final (for now) addition to the squat pirate crew is essentially a flying skull and crossbones. They needed some sort of vehicle, and as the Action Force roboskull toy was too expensive, I made something similar from a GW tape measure and Star Wars pod racer toy.







Loads more pics over at my blog.

Offline Raedwald

  • Scientist
  • Posts: 203
Re: Axiom's Miscellaneous Rogue Trader Selection (p141: squat pirate JETSKULL)
« Reply #2116 on: April 19, 2024, 06:38:11 PM »
 :o Wow, those pocket pirates are building up a serious arsenal! Great fun. Nice in to see some in-game shots on the blog too.  8)

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
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  • Posts: 27923
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Axiom's Miscellaneous Rogue Trader Selection (p141: squat pirate JETSKULL)
« Reply #2117 on: April 19, 2024, 07:29:31 PM »
Love this so much  8)
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

https://www.oshiromodels.co.uk/blog

Offline randycarter

  • Scientist
  • Posts: 378
Re: Axiom's Miscellaneous Rogue Trader Selection (p141: squat pirate JETSKULL)
« Reply #2118 on: April 20, 2024, 07:35:11 AM »
Grat job!

Offline Basementboy

  • Mad Scientist
  • Posts: 836
  • Happy little chappy from the mythical ingerland
Re: Axiom's Miscellaneous Rogue Trader Selection (p141: squat pirate JETSKULL)
« Reply #2119 on: April 20, 2024, 04:23:32 PM »
Love this! Bloody fantastic, thanks for sharing :-*

Offline Freddy

  • Mastermind
  • Posts: 1209
    • My blog
Re: Axiom's Miscellaneous Rogue Trader Selection (p141: squat pirate JETSKULL)
« Reply #2120 on: April 20, 2024, 05:49:15 PM »
Great idea and execution!

Offline axiom

  • Mastermind
  • Posts: 1293
    • My blog: Magpie and old lead
Re: Axiom's Miscellaneous Rogue Trader Selection (p141: squat pirate JETSKULL)
« Reply #2121 on: April 20, 2024, 05:52:33 PM »
Thanks everyone, pleased this has gone down well!

Offline blacksoilbill

  • Mastermind
  • Posts: 1516
Re: Axiom's Miscellaneous Rogue Trader Selection (p141: squat pirate JETSKULL)
« Reply #2122 on: April 21, 2024, 08:16:14 AM »
That is a suitably barmy build!

Offline uti long smile

  • Galactic Brain
  • Posts: 4362
Re: Axiom's Miscellaneous Rogue Trader Selection (p141: squat pirate JETSKULL)
« Reply #2123 on: April 21, 2024, 04:33:09 PM »
Superb!
Something Crooked this way comes...
http://www.crooked-dice.co.uk/
Wargaming in the world of Cult TV

Offline Daeothar

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  • Posts: 5971
  • D1-Games: a DWAN Corporate initiative
    • 1999legacy.com
Re: Axiom's Miscellaneous Rogue Trader Selection (p142: squat pirate JETSKULL)
« Reply #2124 on: April 23, 2024, 03:34:23 PM »
Those components together have no right to be so awesome, but they absolutely are!!  :-*

The best use of that tapemeasure I've ever seen, and the paintjob is excellent as always. Just imagine seeing that thing bearing down on you and your defenseless sump barge...
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline axiom

  • Mastermind
  • Posts: 1293
    • My blog: Magpie and old lead
Time to get back to the Confrontation dogskin gang with a final pair of figures. This time it's a heavy and tracker / sniper type ganger.



The heavy was made from a Grenadier barbarian hero:


And the ganger is a de-ratted Necromunda ratskin:


Here's the gang all together:


Really enjoyed making these guys! More words and pics over at my blog.

Offline Freddy

  • Mastermind
  • Posts: 1209
    • My blog
Looks great, the animal skull mask is a nice touch bringing it more into the tecnhobarbarian style.

Offline Lost Egg

  • Mastermind
  • Posts: 1391
Great looking gang and lovely work all round.

Despite having owned that Ratskin and looking at it a million times I never twigged that was the base model of your conversion, cracking job.
My current project...Classic Wargame - An experiment in 24" of wargaming!

https://leadadventureforum.com/index.php?topic=140633.new#new

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3599
    • Make and Paint Blog
Those conversions look seamless well done, removing the axe must have been hard. His little fingers look perfectly fine in the new pose.  o_o that's some good blade, saw, and putty pushing.

Offline axiom

  • Mastermind
  • Posts: 1293
    • My blog: Magpie and old lead
Thanks folks! I hadn't originally planned the skull mask, but I wanted something that would tie him to the leader (with the skull hat). It had the added bonus of making him much more menacing.

The new hand was the most fiddly part - happily the greenstuff worked on the first go!

 

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