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Author Topic: Ash Waste Nomads.... (RT/-I-Munda Project) UD:31/10  (Read 75156 times)

Offline blacksoilbill

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Re: The DR:PEPA 'twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #210 on: 15 December 2015, 12:32:46 AM »
Love your work on the tank droids. I've got one waiting on some paint at the moment, so nice to see yours for some inspiration.

Offline Elk101

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Re: The DR:PEPA 'twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #211 on: 15 December 2015, 06:53:04 AM »
Looking good. I may have to track one of those down for Judge Dredd. Great concept too.

Offline Mason

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Re: The DR:PEPA 'twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #212 on: 15 December 2015, 10:02:56 AM »
Thank, chaps!
Much appreciated.
 :)

The big droid is such a versatile thing that when I saw another on a 'BOGOF' offer I had to get it, along with a Tie Crawler which will feature in another addition to this project soon.
 ;)


Offline YPU

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Re: The DR:PEPA 'twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #213 on: 15 December 2015, 10:06:14 AM »
along with a Tie Crawler which will feature in another addition to this project soon.

Quite curious to see what you're going to do with that impractical design.
« Last Edit: 15 December 2015, 01:57:35 PM by YPU »
3d designer, sculptor and printer, at your service!

Offline pocoloco

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Re: The DR:PEPA 'Twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #214 on: 15 December 2015, 10:24:04 AM »
Excellent idea and execution with the Twins  8)

Offline Mason

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Re: The DR:PEPA 'Twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #215 on: 15 December 2015, 01:55:09 PM »
Excellent idea and execution with the Twins  8)

Cheers, mate.
 :)



Quite curious to see what your going to do with that impractical design.

I agree on the 'impractical design' bit.
It does have very useful parts if you chop it up though....
 ;)


Offline Constable Bertrand

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Re: The DR:PEPA 'Twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #216 on: 16 December 2015, 08:38:09 PM »
The twin tins of PEPA look cool Paul.8) 8)
Is one of the pilots called cherry by any chance?

I am liking your boarder town setting :-*

Cheers
Matt

Offline Mason

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Re: The DR:PEPA 'Twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #217 on: 15 January 2016, 10:06:09 AM »
The twin tins of PEPA look cool Paul.8) 8)
Is one of the pilots called cherry by any chance?

I am liking your boarder town setting :-*

 lol lol
Cheers, Matt.
Much appreciated.
 :D


Offline The_Beast

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Re: The DR:PEPA 'twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #218 on: 15 January 2016, 01:16:43 PM »
The big droid is such a versatile thing that when I saw another on a 'BOGOF' offer I had to get it...

I quite thought it would make a perfect art deco statuary. Sitting quietly in the park for decades.

Do have to admit the idea crossed my mind of some child running a bicycle into it, and little red indicator lights starting to glow.

GREAT project all through!

Agreed about the crawler, though I think someone did a conversion that seemed, sort of, right.  ::)

Doug

Offline thebinmann

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Re: The DR:PEPA 'Twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #219 on: 08 February 2016, 04:54:08 PM »
Very nice, what rules did you use?

Offline Mason

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Re: The DR:PEPA 'twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #220 on: 08 February 2016, 05:12:07 PM »
I quite thought it would make a perfect art deco statuary. Sitting quietly in the park for decades.

Do have to admit the idea crossed my mind of some child running a bicycle into it, and little red indicator lights starting to glow.

GREAT project all through!

 lol lol
Thanks, Doug.
That idea did give me a chuckle.

Agreed about the crawler, though I think someone did a conversion that seemed, sort of, right.  ::)

Have a little faith, chaps.
I shall just be using the component parts of it.
 ;)



Very nice, what rules did you use?

Necromunda, with a few minor tweaks.



Offline thebinmann

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Re: The DR:PEPA 'Twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #221 on: 08 February 2016, 08:57:30 PM »
Thanks

Are squads of 5-6 enough to play Necro?

Offline Mason

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Re: The DR:PEPA 'Twins'.... (RT/-I-Munda Project) UD:14/12
« Reply #222 on: 08 February 2016, 09:20:16 PM »
Thanks

Are squads of 5-6 enough to play Necro?

You can use the Necromunda rules for pretty any size skirmish games, so they would work fine with 5 or 6.
The Inquisitorial warbands we have been using in our campaign are pretty much that size, with more 'bad guys' to balance it up as they are pretty basic whilst the characters in the player bands are more experienced.

Offline Mason

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A few new additions.... (RT/-I-Munda Project) UD:01/03
« Reply #223 on: 01 March 2016, 09:57:30 AM »
A couple of additions to this set-up in the form of a 'Sand Devil' area effect template.....



....which has relevance with a new form of Alien creature that will form part of my own 'Outlanders' setting and be tested out in our I-Munda games.

And a Merchant with his Porters carrying their loads that will be populating the townships...



....'loads' still to be painted, of course.
 ;)


Offline Mason

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A Rather Quick Speeder.... (RT/-I-Munda Project) UD:10/03
« Reply #224 on: 10 March 2016, 09:00:59 PM »
A quick bit of conversion and weathering on a SW bendy speeder makes a quick bit of set dressing/clutter etc which can also get used in-game as an objective....



Although it does seem that I have the curse of the light again, as it is quite different to this in reality.
 ::)
Another picture in daylight may be in order.


I also finished off the painting on the Porters 'loads'; but they have been posted in this thread: http://leadadventureforum.com/index.php?topic=86600.60


 

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