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Author Topic: Psyber's Super-Duper Dungeon (Warhammer Quest)  (Read 125859 times)

Offline Vladimir Raukov

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Re: Psyber's Super-Duper Dungeon (Warhammer Quest)
« Reply #615 on: August 29, 2025, 07:55:02 AM »
Great work, but I feel like I could've gone my whole life without reading the phrase, 'skull fondling.'  lol

Offline Frugalmax

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Re: Psyber's Super-Duper Dungeon (Warhammer Quest)
« Reply #616 on: August 29, 2025, 08:07:54 PM »
I always knew there was something off about that Larenscheld guy. Great work!
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Offline psyberwyche

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Re: Psyber's Super-Duper Dungeon (Warhammer Quest)
« Reply #617 on: September 01, 2025, 02:11:59 PM »
The ghosts are coming along nicely, but as I had a bunch of almost-completed Orcs on my painting table, I thought I'd set aside the skull-fondling (lol) for a bit and get the greenskins finished.

So here we are: 6 Orc Big 'Uns (well, they're just two-part plastic Boyz, but they look big and menacing!)





I have changed my style a little since I painted the first batch of Orcs ages ago (literally over a decade, way back in the first couple of pages of this thread!). Since I painted those Savage Orcs recently, I really like the brighter green skin tones, so I'm going with it hereafter. It does irk me (or should that be "ork" me?) a little, but rule of cool applies.

Offline Frugalmax

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Re: Psyber's Super-Duper Dungeon (Warhammer Quest)
« Reply #618 on: September 01, 2025, 05:34:34 PM »
They look great!

Offline psyberwyche

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Re: Psyber's Super-Duper Dungeon (Warhammer Quest)
« Reply #619 on: September 03, 2025, 10:34:23 AM »
And not far behind the Big Uns come two metal models. Completely random additions just because they were in the same box. However, the rules for Warhammer Quest call for the addition of Orc Bosses (low-level champions) to accompany the Boyz, so that's what I'll be using these for.

I painted them in exactly the same way as the Big Uns to save time.

This one was originally an Orc Bully, who used to be sold as part of a war machine crew to keep the goblins in check. I love this grizzled veteran with his pegleg and eye patch!



And this "Orc Raider with Torch" was a mail order exclusive many moons ago. I can almost see an alternate universe in which he's an adventurer. If I had infinite time maybe I'd flip the game on its head and have a party of baddies battling through an Empire village to steal their livestock  lol


Offline Frugalmax

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  • Posts: 476
Re: Psyber's Super-Duper Dungeon (Warhammer Quest)
« Reply #620 on: September 03, 2025, 07:49:01 PM »
More great painting, and I love those (now classic) models!

If I had infinite time maybe I'd flip the game on its head and have a party of baddies battling through an Empire village to steal their livestock  lol



- that sounds like a very fun game! And if playing as Orcs I imagine there could be a fun and lore-appropriate competitive/cooperative tension where you need to work together to make it out alive, but you really want to beat the other guys (maybe literally) as well.

Offline psyberwyche

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Re: Psyber's Super-Duper Dungeon (Warhammer Quest)
« Reply #621 on: September 08, 2025, 09:57:11 AM »
Let's squeeze in one more update before LAF goes down for maintenance.

I finished the ghosts ("Nighthaunt Chainrasps" or whatever). Thoroughly enjoyed painting these, and considering I just winged it with a very quick (and slapdash lol) approach, I'm pleased with how the lighting effect on the bases turned out.

The models themselves are spindly and hella fragile, so I'm not sure they'll stand up to the rigors of the gaming table. We shall see!

Group shot:



Close-ups (of varying quality - still battling my aging camera):








 

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