If was one of the players first game of Frostgrave, so we all kind of agreed to an uneasy truce that we would concentrate on the treasures and not just murder each other.
Everyone managed to avoid each other early on, and concentrate on battling skeletons, until there was only one treasure left. Though expeditious use of the Leap spell, I had hopped thugs and archers onto four separate treasures. Then threw up a wall spell to create a barrier between the opposing forces and my own. While I was madly leaping around, between battling skeletons, the other three wizards all made for the final treasure. We had placed a dozen treasures, and I had already grabbed four of them, so I didn't want to contest the last, but they did. Trash talking lead to threats of force, and the most experienced wizard soon found himself on the receiving end of an assault on two fronts. The new player had managed to get four archers into a spot overlooking the final treasure, and his archers aim was true that night. They felled three of the enemy before he they gave up and retreated, but not without the fleeing wizard unleashing bone darts on anything he could see.
My forces were down to the Wizard, his apprentice, and a trained giant spider (war hound), that had gotten lost in the terrain, and I had completely forgotten about. My Spider fell victim to a bone dart, before the cowardly wizard fled. Angered that the truce had been broken, my Wizard noticed that the dastardly villain had fled nearer to the table edge but at the perfect angle for my wizard to see his apprentice though a collapsed wall. Gathering his fury at the betrayal of the truce and being attacked unprovoked , my wizard unleashed an Elemental Bolt of immense magnitude that removed the apprentice from the fray.
2 Standard Treasures @ 50Xp
2 Scenario Treasures @ 70Xp
1 Wizard removing Apprentice from play @ 80XP
16 Successfully cast spells @ 10Xp
1 Absorb Knowledge @ 50Xp