Ok, so I've got a game lined up for tomorrow and I fancied using a Magic Lamp/Djinni seeing as I just got mine painted, but I'm finding the rules a little vague.
So, the Djinni lives in a magic lamp, and the owner of the lamp can make up to 3 wishes in the course of the game. These can be
Heal a model
Give the Lamp owner an Otherworldly ability for a turn
Summon the Djinni to attack an enemy model (As commanded rule)
Grant the Djinni it's freedom
So the first query related to As commanded rule, which reads- "When summoned the Djinni will attack one model chosen by the owner of the lamp. It won't attack any other model, unless that model is in already in base contact or is preventing the Djinni from reaching the chosen model. It will attack for just one activation and if it has killed, Immobilized or Stunned the chosen model, the Djinni will appear within 6" of the owner of the lamp and vanish, returning to its reserves area".
To my mind that reads as, the Djinni has to make it's way to the target model and may be intercepted on the way. But the attacks thing seems a little vague. Does it just mean it makes 1 attack only? Or does it mean it will make 1 attack per activation (you normally get 2 actions, per activation) against the target until it is killed, immobilized or stunned? (which is the way I'm leaning towards).
And then the last sentence, when the target has been taken out, the Djinni appears within 6" of the owner and then vanishes back to the reserves? This sort of implies it immediately teleports to a spot within 6" and then vanishes, but if that's the case, why doesn't it just go straight back to the reserves without the appears within 6" part? Does this sentence actually mean the Djinni must make it's own way back to a spot within 6" of the lamp owner before it then vanishes back into the lamp?
The next query relates to Bound to the Lamp which reads - "A summoned Djinni that loses its last hit returns to the reserve area. If summoned again it reappears fully healed."
So, if the Djinni is summoned and commanded to kill a model, but is itself killed before it accomplishes this, it returns to the lamp. The way I read this is even though the Djinni has failed, this still uses up one of the 3 wishes, as if you want to get it back to continue attacking the same model you have to summon it again, which presumably counts as using another wish (it doesn't automatically re-appear to continue to attack the model). Is this how everyone else reads it?
Th final query relates to the Freedom denied rule - "If the final wish is not to grant the Djinni its freedom, or if the owner of the lamp is removed from play by the opposing faction, the lamp will immediately betray it's current owner and become the possession of the nearest legend or companion in the opposing faction"
Now to me the way that is written, means you can never get your third wish unless that wish is to grant the Djinni it's freedom. Because immediately you make the wish, it changes sides. They way I think it should be played is that you either make 2 wishes + then release the Djinni for no repercussions, or you make 3 wishes and on completion of the third wish, the Djinni betrays you and changes sides. So you have to make the choice between 2 bonuses + no penalty and 3 bonuses and a penalty. Is that how other people read it? Also, how would you play it if the opposition has no Legends or Companions left? As in that situation there is no-one for the Djinni to defect to and therefore no penalty.
One other query. Companions and Legends can increase the to hit value of their attacks for 5gp. Can this be used to improve attack roles from Magic Weapons? I'm thinking no, because it applies to Basic, Advanced or Trained attacks, and Magic items are outside of these lists. (Eg. Elven Bow hits on a 4+, I presume I can't increase my basic Bow skill by 1, then apply this bonus to the Elven bow, as while Bow is in the list of basic attacks, Elven Bow isn't in this list?
Hope I've explained these in a way that makes sense, and look forward to hearing people's opinions. Thanks.