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Author Topic: WotR WIP - unit of light cavalry added (21/1/13)  (Read 63889 times)

Offline Captain Blood

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Re: WotR WIP - 2nd warband complete (update 6/5/12)
« Reply #105 on: May 17, 2012, 07:52:46 PM »
Good stuff Steve. Some nice poses and characters there... The crossbowmen do look good (shame they're going to get twatted to hell by the speed and accuracy of the longbowmen  :D).

Online OSHIROmodels

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Re: WotR WIP - 2nd warband complete (update 6/5/12)
« Reply #106 on: May 17, 2012, 08:13:46 PM »
Don't hate me  :'( lol

Looking good Steve  :-*

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

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Offline janner

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Re: WotR WIP - 2nd warband complete (update 6/5/12)
« Reply #107 on: May 18, 2012, 08:02:16 AM »
These fine fellows just need some pavises to hide behind and they'll be fine - trust me  :o

Offline Aaron

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #108 on: May 24, 2012, 04:50:26 PM »
That is quite a nice collection. The blacksmith set up is very well done.  :-*

Offline DonVoss

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #109 on: May 24, 2012, 04:54:42 PM »
The houses are looking great and I really like the yards and the fencing.

I hate to say it, because it seems too late to change, but for me there are way too many 90° in the build ups. This is a minor flaw to me. It just does not look organic enough for a medival village. It looks to erm... roman.
But perhaps this can be changed by the final set up on the table...

Great work on the anvil and the smaller stuff... :)

DV

Offline Malamute

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #110 on: May 24, 2012, 05:32:31 PM »
All rather jolly nice. I likey ;D

I love all the extra little details especially the blacksmiths  :-*
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline janner

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #111 on: May 24, 2012, 05:34:20 PM »
Great start  :)

Offline Malamute

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #112 on: May 24, 2012, 05:48:18 PM »
Thanks Nick & Stephen  :D

  As well as cabbages and fruit bushes there be chickens and carrots.....  ;)

Aha! I have found the chickens, but I can't find the carrots  ::) lol

Offline Arlequín

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #113 on: May 24, 2012, 07:26:05 PM »
I hate to say it, because it seems too late to change, but for me there are way too many 90° in the build ups. This is a minor flaw to me. It just does not look organic enough for a medival village. It looks to erm... roman.

Many villages were divided into regular plots and there's only so many ways you can face a house and not waste land you were renting at a premium. Some fortunates might have multiple plots they rented, but again, houses either faced a road or were sideways on.

Now if we're talking how we imagine a medieval village to look....  :)   

Offline painterman

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #114 on: May 24, 2012, 07:40:16 PM »
Really like what you've done to enahance and vary the Perry kits.  :)
Simon.

Offline Malamute

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #115 on: May 24, 2012, 11:10:26 PM »
Thanks all!

They are to the front of the biggest cottage and can be made out just to the right of its front door - they'll look more like carrot tops when painted....

Found them now :D

Wonderful stuff :)

Offline commissarmoody

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #116 on: May 25, 2012, 12:12:31 AM »
No Mill! You need to work on that  :P
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline janner

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #117 on: May 25, 2012, 09:24:35 AM »
Many villages were divided into regular plots and there's only so many ways you can face a house and not waste land you were renting at a premium. Some fortunates might have multiple plots they rented, but again, houses either faced a road or were sideways on.

Now if we're talking how we imagine a medieval village to look....  :)   

A lot depended on whether it was a new or an established village. New villages, such as colonists in Wales, Ireland and parts of England, were often better organised and less organic.

Some were organised by having a plot that started at the road and the tenants then cleared back in a set strip for several hundred metres. This was also very common in 'German' villages in Eastern Europe.

Regards,

Offline JollyBob

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #118 on: May 25, 2012, 09:33:43 AM »
Wonderful stuff. I'm very jealous.  :-*  8)

I have such plans to build fortifications, encampments and villages that all come to nothing because I can't justify the time to build something I'm never going to use. I probably should actually start playing some games at some point...  ;D

Offline Dalauppror

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Re: WotR WIP - village assembled (update 24/5/12)
« Reply #119 on: May 25, 2012, 10:57:56 AM »
Greate looking minis and it looks like there will be a very nice village to

Best regards Michael

 

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