After a good chat with my bro at the weekend we've decided to get into Weird WW2, we'd kicked around the idea a couple of years back and bought a few minis with a mind to use AE-WW2 from Darkson Designs. That never took off and the miniatures have sat in boxes for a few years.
So my brother had some commandos and some Incursion miniatures painted up and I've a few German Infantry that are suitable along with plenty of boxes of weird miniatures that I can chuck in the mix.
We've also been trying out Brink of Battle recently and are fairly comfortable with the ruleset being suitable for this project so with a few tweaks we'll use that.
With the terrain we have I've sat down and plotted a 2 game (with a possible 3rd side game) story arch for our characters as follows:
It's late 1944, the Allied forces across Europe are pushing back the Germans and it would appear all is not going well for the 3rd Reich, Dr Willhem Von X, disillusioned by the way the war is being fought has recently defected and ended up in the Britain. He has provided a wealth of information on a super secret project code named SS Doomtrooper. Deep in an under ground laboratory it would appear t hat German scientists are trying to create the ultimate battlefield warrior, mixing ground breaking science with their technological advances it may be the last hope for the 3rd Reich's survival.
A small covert force lead by a notorious British Major will be dropped in the area and a two stage mission will follow.
Mission 1; Capture the Facility Entry, It would appear to maintain the secrecy of the project the facility has been designed with only a single entrance, this entrance it lightly guarded to help it remain undetected. The major will take a small force and attack the entrance at dusk, once secured additional forces will be dropped under cover of darkness to reinforce the major and provide some heavier firepower for the fighting that will take place inside the complex. Should the Major fail to capture the entrance this larger force will be required a the area may soon by crawling with additional Axis forces.
Mission 2; The Major will lead a team inside the facility with several objectives, they must plant timed explosive devices in 3 of the critical areas of the Lab complex. The Main Growth lab where the scientists are known to have a number of Doomtrooper specimens in progress, The Generator Room, The Chemical Treatment Plant or the Armoury. Destruction of a number of these areas should lead the lab to be inoperable and should ensure the program is shut down.
I'll be documenting the build up to the gaming session on my blog and will have plenty of pictures and Batreps from our Christmas game.
The first couple of articles on building the required terrain are up and there'll probably be another before the week is out.
The blog is here, please feel free to drop by and become a follower if you fancy.
http://wargamersworkbench.blogspot.co.uk/