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Author Topic: Constable's Fallout/SSS Project - *NEW Church and Cottage p24  (Read 107413 times)

Offline Espritfigs

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #45 on: 21 January 2014, 07:55:27 PM »
Amazing!!!!
wonderfull, great work
Nice...
Good paint job...
...
...
etc...
 :-*

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #46 on: 01 February 2014, 06:29:45 AM »
Bought some DUST Tactics Axis grenadiers (heroic 28mm - like Black Scorpion 32mm) and thought they would just suit the bill for 'Enclave' type troopers from a fascist 'government' body seeking to unite the Wastelands under their leadership while eliminating mutants and gathering last vestiges of pre war colonies.



Now to buy brother vinni ant armour or a box of Dust Tactic power armour?...

Offline Silent Invader

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #47 on: 01 February 2014, 07:26:20 AM »
They're very nice  8)
My LAF Gallery is HERE
Minis (foot & mounted) finished in 2025 = 74
(2024 = 38; 2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Offline Mason

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #48 on: 01 February 2014, 07:58:46 AM »
Great choice of colours there, Matt.
Most pleasing to the eye.
 :-*


Online OSHIROmodels

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #49 on: 01 February 2014, 09:14:02 AM »
Those vehicles are fantastic  :-* :-*

Love the figures as well but the vehicles are the best  :D

cheers

James

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #50 on: 01 February 2014, 11:58:07 AM »
Thank you kindly, I enjoyed the vehicles, I have a 1/48 grief halftrack remaining, it should go well with those figures :D - just a little different to Steve's ICE tracked vehicle, the DUST tracked is a bit more old school.

The desert camo darkened up with the wash which was a pitty, it obscured the camo pattern. So a question, do you wash after painting the camo, or layer and not wash? And what of drybrush dirt/grime?

Cheers
Matt

Online OSHIROmodels

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #51 on: 01 February 2014, 02:03:35 PM »
For terrain and vehicles I tend to base coat (getting more and more spray based now), then wash, light, subtle drybrush and then weather with inks and pastels.

Does the job for me  :)

cheers

James

Offline Mason

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #52 on: 01 February 2014, 03:29:24 PM »
I tend to paint the whole thing as normal first and then apply any weathering after.
Weathering is also good for covering the bits that I buggered up in the painting process.
 ;)

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #53 on: 01 February 2014, 07:30:50 PM »
Yes that's what I normally try to do (thanks for the steps James, I undercoat in GW chaos black then basecoat, burnt sienna wash/dab, drybrush highlights, add grime, add rust, add dirt) but on figures that you paint lively free hand on, or camo, it obscures it all a bit. Have you resolved that practice in your experience?

Cheers
Matt

Offline Too Bo Coo

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #54 on: 01 February 2014, 08:05:17 PM »
Yes that's what I normally try to do (thanks for the steps James, I undercoat in GW chaos black then basecoat, burnt sienna wash/dab, drybrush highlights, add grime, add rust, add dirt) but on figures that you paint lively free hand on, or camo, it obscures it all a bit. Have you resolved that practice in your experience?

Cheers
Matt

If I paint on camo, I do no blending, shading or anything more than black outline.  I've just never got good results or been happy with the finished product otherwise....
"A little nonsense now and then, is relished by the wisest men."
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Offline Silent Invader

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #55 on: 01 February 2014, 08:51:23 PM »
I block coat over black, then black wash, black line where necessary, the go over the block coat and add increasing highlights, though for the cammo I tend to highlight only the really prominent areas like knees and elbows

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #56 on: 01 February 2014, 11:09:34 PM »
Never painted camo on a figure before so can't help you  lol

But if I did then all the colours of the camo would be layered as per my normal figure painting (usually Foundry triads) and then some light weathering but not enough to obscure it. I would also imagine tht I would get very impatient with it and throw them back into the lead pile before finishing  lol

cheers

James

Offline WulframMors

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #57 on: 14 February 2014, 05:56:44 PM »
Some really great painting there. The Enclave types look suitably menacing, shame about the camo though.

I particularly like the vehicles. They've got some great weathering and look like true wasteland vehicles.


My Fallout Project: leadadventureforum.com/index.php?topic=63394.0
My Dracula's America Project: leadadventureforum.com/index.php?topic=105669.0

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #58 on: 15 February 2014, 04:59:39 AM »
Thanks for the tips gents. I may need to outline the 'jellybeans' to get them to stand out more, or just tone down the dust on the next batch. :\

Thanks Wulfram, I've enjoyed painting the vehicles, and another is in the pipeline, and almost finished!

Cheers
Matt

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
« Reply #59 on: 16 February 2014, 12:12:43 AM »
Whoops, double post. Oh well.

Following my Tamiya 1/48 Post Apoc vehicles, comes a german SD.Kfz.251 witch is quite bare of insignia, apart from that insignia ...





Hail Hydra! Only one could be so darstadly. Red Skull.



The SD.Kfz.251 was Rommel's personal comm vehicle, I decided to convert the 1/48 Rommel into Red Skull using a head swap from a cruddy plastic skeleton I had. Pitty the head is a little large, but the GW decorative skulls I had in my bits box were too tiny and were missing the jaw bone.

Cheers
C & C welcome.

Matt

 

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