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Author Topic: Constable's Fallout/SSS Project - *NEW Church and Cottage p24  (Read 107434 times)

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Cars p8
« Reply #120 on: 22 June 2014, 04:31:49 AM »
I have enough cars good for the road, so lets see you wreck one.
 :D

We can do that, but you seem to have more turf and trees than my scenic box, So I will wreck it and you can add the vegetation or weeds as required (i'm still unsure the direction this jungle former ussr country of yours will take ;) - I am imagining Cuba)

Missed those walkers before mate, they're cracking  :-* 8) :-* 8)

Ya think?  :D Thanks Bibbles.

Cheers
Matt

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Cars p8
« Reply #121 on: 24 June 2014, 08:49:51 AM »


A wee box arrived from across the pond. Thanks Mason!

The walker will go well for my pending Russians. And a sneeky WIP.



Cheers
Matt

Offline Mason

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Re: Constable's Fallout/SSS Project - *Cars p8
« Reply #122 on: 24 June 2014, 02:18:17 PM »
A wee box arrived from across the pond. Thanks Mason!

You are welcome, mate.
Looking forward to see what you do with it.
 :D



We can do that, but you seem to have more turf and trees than my scenic box, So I will wreck it and you can add the vegetation or weeds as required (i'm still unsure the direction this jungle former ussr country of yours will take ;) - I am imagining Cuba)

I think I may have confused the issue, as I have two settings for my Spy-Fi project.
The main setting is the Imagi-Nation called Khanistan, on the border of China and the USSR.
The country is ruled by a Despot known as the Khan, who commands a fanatical army and has hordes of mad scientists creating all kinds of nastiness to inflict upon the world should his whim take him there.

The OTHER setting is in the South-East Asian jungle.
This is going to be my primary project for next year, as I intend to build the base of an evil criminal mastermind as a setting for a game at next years BLAM.
Think of the island of Scaramanga meets Tracy Island and you should get the idea... ;)



Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *New Silverton AAR p9
« Reply #123 on: 13 July 2014, 02:16:10 AM »
After attacking a Raider base, the heroes are a little perturbed. They flee leaving many behind for the raiders to turn into food and clothing. The Deputy leads the way back to New Silverton where the locals are not too happy with the chaos which the newcomers bring.




The main street of New Silverton.



The heroes arrive in their rig and begin questioning the locals about the whereabouts of their two missing kids. Tall Fiona watches from the Hotel verandah.



Pointed in the direction of the old Toy shop, they discover it's infact Petey the Kids lair. Petey trips over the rocking horse in an attempt to escape, his padre blows a hole into 'the Gentleman'. It isnt looking good for our heroes. While the Deputy makes some noise and doesnt do much, Fumiko rushes in, crushes the padre's head with her sledgehammer and leers down at Petey the Kid.



Meanwhile up the road, a 2nd padre jumps in the truck, finds the keys under the visor and takes off. Landen shoots but fails to stop his get away. Arnold fires his shotgun, wounding and startling the padre. The brahmin breaks free from the hitching post and runs out of town, Abigail dives off the verandah and chases her brahmin down the street. Dazed and confused the parde crashes into the general store where moments before Abigail stood. Landon and Arnold rush at the padre and hogtie him before he gets away.



The Sheriff turns up and wonders what has happened to his peaceful town while he was away. Our heroes are left to foot a large bill for damages, and have left an unsavoury taste with the locals.

Cheers
Matt

Offline Amalric

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Re: Constable's Fallout/SSS Project - *Cars p8
« Reply #124 on: 13 July 2014, 07:06:42 AM »
Awesome AAR!

How have I missed this post before?
Great stuff on all the pages.
Keep it coming!
Thanks for posting such inspiration.

Offline Mason

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Re: Constable's Fallout/SSS Project - *Cars p8
« Reply #125 on: 13 July 2014, 08:56:40 AM »
Bloody brilliant, mate.
I love your alternative setting.
 :-* 8) :-*


Offline Silent Invader

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Re: Constable's Fallout/SSS Project - *Cars p8
« Reply #126 on: 13 July 2014, 01:14:14 PM »
Bloody brilliant, mate.
I love your alternative setting.
 :-* 8) :-*



That!  8)
My LAF Gallery is HERE
Minis (foot & mounted) finished in 2025 = 74
(2024 = 38; 2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Offline commissarmoody

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Re: Constable's Fallout/SSS Project - *Cars p8
« Reply #127 on: 13 July 2014, 02:11:33 PM »
All the things they said. :-*
Keep it up.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Cars p8
« Reply #128 on: 13 July 2014, 09:38:19 PM »
Cheers chaps. It will continue, there is plenty to paint and build in my new pile.

It is certainly a fun eclectic mix of toys, but has the up side I can model pretty much what ever I want, I almost see it going a little Pulp :0 lol.

Cheers
Matt

Offline Papa Spanky

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Re: Constable's Fallout/SSS Project - *Cars p8
« Reply #129 on: 14 July 2014, 12:39:59 AM »
It is certainly a fun eclectic mix of toys, but has the up side I can model pretty much what ever I want, I almost see it going a little Pulp :0 lol.

Cheers
Matt
It works! I love the western town with the vehicles in it!

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Doggies! p8
« Reply #130 on: 27 July 2014, 06:44:35 AM »
Ol' Landon Ricketts (Black Scorpion 32mm) has found 6 cute doggies. Wait, he may have just heard me call him old... he doesn't like that.



3 lovely Boarder Collies and German Shepherds. Don't they look perky and helpful?!



The dogs are from a boutique miniature maker Scavenge Skirmish Survive (SSS) in the UK, and they are sculpted by EBob. They are full of character and quite good proportionally. I did have a little trouble distinguishing between white metal collies and shepherds once they were out of the blisters – they are pretty similar (perhaps I should have left them in their zip-locked labeled bags after all) – but were easily distinguished by looking at the eStore pics.

I painted a few with blue eyes, and a few with brown eyes. Are they cute puppies?

Offline OSHIROmodels

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Re: Constable's Fallout/SSS Project - *Doggies!! p9
« Reply #131 on: 27 July 2014, 08:03:49 AM »
They look great mate  8) 8)

Love the colouring, you've got it just right  :)

cheers

James

Offline Devoted of Slaanesh

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Re: Constable's Fallout/SSS Project - *Doggies!! p9
« Reply #132 on: 27 July 2014, 11:55:55 AM »
Great job mate, just noticed this thread and have enjoyed it.  :D

Offline kidterminal

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Re: Constable's Fallout/SSS Project - *Doggies!! p9
« Reply #133 on: 27 July 2014, 02:51:33 PM »
They dogs are great so is the old man oh I shouldn't call him old.

Offline Silent Invader

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Re: Constable's Fallout/SSS Project - *Doggies!! p9
« Reply #134 on: 27 July 2014, 03:14:25 PM »
Lovely colours Matt  :-* 8)

 

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