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Author Topic: Junktown Scrapyard Crew - Update - Muthaship Supplies  (Read 245845 times)

Offline Tolchok

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Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1380 on: February 27, 2023, 01:22:12 PM »
Amazing.  Every time I look I see a new well thought out detail that I hadn't noticed before.

Offline Tarnegol

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Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1381 on: February 27, 2023, 01:56:05 PM »
If there has ever been a wargame project which warrants a full-scale coffee table book, it is this.
"One who puts on his armour should not boast like one who takes it off."

Ahab, King of Israel; 1 Kings 20:11

Offline blacksoilbill

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Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1382 on: February 27, 2023, 02:01:56 PM »
Wow! Just amazing detail.

Offline tomrommel1

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Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1383 on: February 28, 2023, 07:39:12 AM »
that is so unbelievable almost real :-* :-* :-*
In hoc signo vinces

Have a look at www.wargamesgazette.com

Offline CapnJim

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Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1384 on: February 28, 2023, 06:44:03 PM »
That hanger set-up is indeed remarkable.  I think my favorite bit is the hangar-queen Osprey...
"Remember - Incoming Fire Has the Right-of-Way"

Offline Daeothar

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Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1385 on: March 01, 2023, 12:35:10 PM »
Good grief man; I hadn't visited this thread for a bit but all of the components together result in a breathtaking piece of terrain!

A true thing of beauty!  :-*
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline Too Bo Coo

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Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1386 on: March 01, 2023, 01:25:41 PM »
I just LOVE this! Fantastic! So many little details to enjoy... Is it its own board or does it fit into something larger?
"A little nonsense now and then, is relished by the wisest men."
-Willy Wonka

Offline clanmac

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Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1387 on: March 01, 2023, 03:13:43 PM »
Thanks all for the kind comments. nice to be back in the groove.

I just LOVE this! Fantastic! So many little details to enjoy... Is it its own board or does it fit into something larger?

Too Bo Coo, it should be one of three - the Hanger Board, the Town centre board (which will be built around a Hercules) and the Gate and Junktown Wall Board - for which I've done some of the scenery but not the board itself.

The aim is also that I can use it for a number of different scenarios. At the moment I'm working on a couple of olf military buildings that I can combine with the hangar to make a home for my 'not-Talon Company' mercs, so it is both Junktown and one of Junktown's enemies for different games.
Mac

It's not big, or clever, but let's do it anyway

https://www.facebook.com/Junkt0wn/

Offline Too Bo Coo

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  • The Adder Noir
Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1388 on: March 01, 2023, 04:44:48 PM »
Thanks all for the kind comments. nice to be back in the groove.

Too Bo Coo, it should be one of three - the Hanger Board, the Town centre board (which will be built around a Hercules) and the Gate and Junktown Wall Board - for which I've done some of the scenery but not the board itself.

The aim is also that I can use it for a number of different scenarios. At the moment I'm working on a couple of olf military buildings that I can combine with the hangar to make a home for my 'not-Talon Company' mercs, so it is both Junktown and one of Junktown's enemies for different games.


What a super project... Very very inspirational! When my mate and I were chatting about the game, I was telling him the basic setting I am going for in my post apocalyptic games. I really love the Mad Max vibe, so it's sort of not, immediately Day 1, but it's not 20 years in the future either. I think about 5-10 year area when nature has begun to reclaim uninhabited areas but before it's really overgrown. I grew up in a costal village that is notable for several reasons:
1. we have an Army Reverse base
2. an abandoned Nike missile site
3. a non-operational, but rods still in, commercial nuclear power plant
4. a Department of Energy laboratory, often called the American CERN.
5. and this is the cherry on top.... Nikola Tesla set up a lab here, it's here where his tower was built. Local lore has it that tunnels run under the site.
Except for the lab which is 3 miles away, every other site is within 1mile radius of each other. So I have lots of potential zombie causes and sites, and potential for lots of different groups. Lab People, military, towns folk, cops, etc.
Where I grew up, there are lots and lots of backyard and under house Cold War bunkers, some quite extensive.


Offline clanmac

  • Mad Scientist
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    • Clan Mac's Post Apocalyptia
Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1389 on: March 01, 2023, 06:42:45 PM »
What a super project... Very very inspirational! When my mate and I were chatting about the game, I was telling him the basic setting I am going for in my post apocalyptic games. I really love the Mad Max vibe, so it's sort of not, immediately Day 1, but it's not 20 years in the future either. I think about 5-10 year area when nature has begun to reclaim uninhabited areas but before it's really overgrown. I grew up in a costal village that is notable for several reasons:
1. we have an Army Reverse base
2. an abandoned Nike missile site
3. a non-operational, but rods still in, commercial nuclear power plant
4. a Department of Energy laboratory, often called the American CERN.
5. and this is the cherry on top.... Nikola Tesla set up a lab here, it's here where his tower was built. Local lore has it that tunnels run under the site.
Except for the lab which is 3 miles away, every other site is within 1mile radius of each other. So I have lots of potential zombie causes and sites, and potential for lots of different groups. Lab People, military, towns folk, cops, etc.
Where I grew up, there are lots and lots of backyard and under house Cold War bunkers, some quite extensive.

Sounds awesome. I want to do something similar but I keep having to reality check myself about how much I can actually get done. I have a large set of the Tablescape city tiles which I want to use to build a bit of downtown Boston. I have all the necessary bits but it's so far down the list. One day...

Offline Ockman

  • Mastermind
  • Posts: 1798
Re: Junktown Scrapyard Crew - Update - Junktown Hangar Board complete
« Reply #1390 on: March 02, 2023, 11:37:47 AM »
That is an amazing board, live to see what is coming next!

Offline clanmac

  • Mad Scientist
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    • Clan Mac's Post Apocalyptia
Re: Junktown Scrapyard Crew - Update - Mutha-ship
« Reply #1391 on: March 03, 2023, 02:57:15 PM »
Next item up is the Mutha-ship. The hub for my Lady-Scrappers team when out scouting for valuable junk. Designed to go with some of the bikers, bikers and buggies I've already done for that group. Final version will clearly have LOTS more stowage, which I'll add post painting.

I'm going to paint it black and white - like a Friesian cow!















Offline Ajax

  • Scientist
  • Posts: 237
Re: Junktown Scrapyard Crew - Update - Mutha-ship
« Reply #1392 on: March 03, 2023, 03:18:29 PM »
Great work. Promising, as usual.
Where the base vehicle comes from, please ? Is it a toy ?
« Last Edit: March 03, 2023, 03:24:28 PM by Ajax »

Offline clanmac

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    • Clan Mac's Post Apocalyptia
Re: Junktown Scrapyard Crew - Update - Mutha-ship
« Reply #1393 on: March 03, 2023, 03:33:25 PM »
Great work. Promising, as usual.
Where the base vehicle comes from, please ? Is it a toy ?

Thanks Ajax, it's a 1/48 scale SCUD by ARII.

Offline Ajax

  • Scientist
  • Posts: 237
Re: Junktown Scrapyard Crew - Update - Mutha-ship
« Reply #1394 on: March 03, 2023, 05:11:18 PM »
Thanks, clanmac !

 

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