*
Welcome, Guest. Please login or register.
April 25, 2024, 08:54:51 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: Constable's Fallout/SSS Project - *NEW Church and Cottage p24  (Read 97297 times)

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3517
    • Make and Paint Blog
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #195 on: November 29, 2014, 12:18:10 PM »
Beautiful collection! What is the vehicule with the vault-boy's pic ?

THIS!  ;D

Bibbles, you've seen it before. ;)



It's just a kitbash of a us army truck with a eurocopter strapped on the back. It's a bit messy and I'd do the rust differently now, but it's unique. Some WIP shots are on the first page of this thread - if you want to peek under the hood.

Also, I agree with everyone else. It all looks great and I can't wait to drag you behind one of the dumpsters and shoot you...in game, of course.

Thanks Vlad! Hope you had a productive day today on yours.

I am certainly glad you don't have a firearm licence! But I will be wary when I'm around bins >_>

Cheers
Matt.

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27764
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #196 on: November 29, 2014, 01:02:20 PM »
Of course it is  ;D

Cheers matey  :)

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3517
    • Make and Paint Blog
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #197 on: November 29, 2014, 08:58:07 PM »
Well, It seems you didn't want to miss out on anything. lol lol. I've done that too.

Now stop sneaking off and posting new threads with amazing pictures that I fail to find.  >:D >:D lol lol lol

Cheers
Matt.

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27764
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #198 on: November 29, 2014, 09:02:48 PM »
Well, It seems you didn't want to miss out on anything. lol lol. I've done that too.

Now stop sneaking off and posting new threads with amazing pictures that I fail to find.  >:D >:D lol lol lol

Cheers
Matt.

 lol Just keeping you on your toes  ;D

cheers

James

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3517
    • Make and Paint Blog
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #199 on: November 29, 2014, 09:50:17 PM »
Well just for your peace of mind - yes... Your clever scheme is working lol lol

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27764
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #200 on: November 29, 2014, 09:52:17 PM »
Jolly good  :D

cheers

James

Offline Devoted of Slaanesh

  • Scientist
  • Posts: 406
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #201 on: November 29, 2014, 10:20:01 PM »
Love your Dust walker Matt. Great job!!! :-*

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3517
    • Make and Paint Blog
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #202 on: November 30, 2014, 10:36:11 AM »
Thanks Mr Slaanesh for having a look.

Cheers
Matt.

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3517
    • Make and Paint Blog
Re: Constable's Fallout/SSS Project - *Fallout Alley p14
« Reply #203 on: December 13, 2014, 06:15:16 AM »
After seeing some great Pulp Alley game reviews I thought it would be worth checking it out myself. A quick purchase of the online rules and one read through later I was ready to give it a go. Vladimir and myself discovered that we need to know the rules better. Especially multiple combat, dodging and keeping note of who has gone/who hasn't.

I enjoyed the perils and terrain difficulties which added some extra fun to the game. The initiative sequencing was interesting to make the action more mixed.





The Sky Captain (Reaper Bones)
Freshly painted and posted in the Future Painting Challenge. Posted here for completeness.
She runs a tight ship.. well she will when she rummages up enough cash to buy one. Lets say her last ship didn't last too long.



Trixie (Reaper Bones)
Another entrepreneurial lass has entered the town. So far there has been no trouble with Tall Fiona and her lads, but will the peace hold for long?



Cheers
Matt

Offline Vladimir Raukov

  • Mad Scientist
  • Posts: 546
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #204 on: December 13, 2014, 08:07:43 AM »
Oh yes, much fun was had. I'm just glad you didn't pull the out of ammo card and use it on me!

Things started out relatively swimmingly with my team heading splitting into three groups. It kept me in the game and nearly netted me two out of a possible five victory points, if SOMEONE hadn't insisted on shooting me all over the place. I did get the experience point for that one, though. It was quite a scene to see one of Bertrand's allies leaping from rooftop to rooftop, even if I couldn't hit the punk to save myself. Oh well, maybe next time.

Once we get the rules down pat, it'll be fun times for all.

Offline von Lucky

  • Galactic Brain
  • Posts: 8796
  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #205 on: December 13, 2014, 10:10:48 AM »
Nice stuff in this thread. Love the look that you're creating.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #206 on: December 13, 2014, 12:01:39 PM »
Some nice new additions there, mate.
I too have found that Reaper sizes up nicely with my Black Scorpion stuff.
 :-* :-*


It is also good to know that Mama Mute has a cousin Down Under.
 ;)



Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3517
    • Make and Paint Blog
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #207 on: December 13, 2014, 10:21:54 PM »
I enjoyed the freedom of climbing onto the roof too. It was a hoot. I think we may have rolled too many to wound dice.. not much happened, or purhaps that is just the difference because we were use to the instadeath in SSS.

Thanks von lucky, apologies for the oversite of neglecting Reaper in the future thread.

Thanks Paul. I've discovered that I am happy with a bit of variation, and that if you base correctly that can fix most inconsistencies. But yes Reaper is an easy accomplice to BS. Though Malifaux ... Is a little too tall and thin.

Mamma mute certainly inspired Trixie, (when I saw your mini I knew I wanted one), but as a bones figure,  Trixie has certainly had a little more "work" done. I overheard Mumma saying her cousin was a plastic tart ;) lol lol

Cheers
Matt

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Constable's Fallout/SSS Project - *Fallout Alley p14
« Reply #208 on: December 17, 2014, 02:58:58 AM »
After seeing some great Pulp Alley game reviews I thought it would be worth checking it out myself. A quick purchase of the online rules and one read through later I was ready to give it a go...

Thanks for trying Pulp Alley, I hope you both had fun. Y'all have a great looking table!  ;)

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3517
    • Make and Paint Blog
Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
« Reply #209 on: December 17, 2014, 07:47:07 AM »
Thanks Dave, I think the second read through and play through should be smoother. Then I can add vehicle rules ;)

Dave, Is there a "to wound" roll on every "hit"? We found the game strangely difficult to kill after the vicious nature of SSS.

Cheers
Matt.

 

Related Topics

  Subject / Started by Replies Last post
164 Replies
59099 Views
Last post December 08, 2010, 05:01:01 PM
by kenohhkc
117 Replies
43597 Views
Last post August 05, 2013, 01:03:19 AM
by Constable Bertrand
9 Replies
3674 Views
Last post August 20, 2013, 12:59:54 PM
by Messyart
6 Replies
3273 Views
Last post November 23, 2013, 11:56:25 AM
by Wastelander
122 Replies
29748 Views
Last post March 29, 2024, 08:53:49 PM
by terrement