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Other Stuff => Workbench => Topic started by: Faber on April 19, 2011, 12:13:03 PM

Title: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Faber on April 19, 2011, 12:13:03 PM
Hello gentlemen,
I want to share my new project: a 120x120cm Mordheim Gameboard and (for start) 2 warbands (Possessed and Undead). First of all, nothing of this would be possible without the precious help of my fellow Vincenzo ("say hello to the LAFers Vincenzo" "hello ;D") who decided to use a spare room in his house as a laboratory/game room and to build with me the City of the Damned. After that I want to say thanks to Sangennaru and Midismirnoff: they gave me useful advices and links.

By the way...to the topic.
We have seen a lot of Mordheim projects in the web and after a long lurkin time we decided to try something "new". Lot of people like to add a canal to their ruined town but, for what I know, nobody tried to build a "lagoon town" with lots of canals linking many little islands.
Something like Venice

(http://neutrino.pd.infn.it/conference2007/VeniceMap.jpg)

or Amsterdam

(http://www.noaweb.it/public/map_of_amsterdam.jpg)

SO, we drawn this map:

(http://img856.imageshack.us/img856/385/15042011260.jpg) (http://img856.imageshack.us/i/15042011260.jpg/)

We have: 4 wood panels 60x60cm and 2 bluefoam panels 120x60x6cm. The idea is to glue the numbered blue foam islands on the wood panels. So, first, we drawn the same map on the blue foam and cut the canals away.
That's the result (not yet glued obviously)
(http://img824.imageshack.us/img824/7/13042011231.jpg) (http://img824.imageshack.us/i/13042011231.jpg/)
(http://img535.imageshack.us/img535/5938/13042011240.jpg) (http://img535.imageshack.us/i/13042011240.jpg/)
(http://img843.imageshack.us/img843/8929/13042011247r.jpg) (http://img843.imageshack.us/i/13042011247r.jpg/)
(http://img233.imageshack.us/img233/3904/13042011248o.jpg) (http://img233.imageshack.us/i/13042011248o.jpg/)
(http://img828.imageshack.us/img828/5462/13042011252k.jpg) (http://img828.imageshack.us/i/13042011252k.jpg/)
(http://img251.imageshack.us/img251/5048/15042011261.jpg) (http://img251.imageshack.us/i/15042011261.jpg/)

Next job: shape wit sandpaper and texturing the embankment (hope this is the right english word) using pencil and ruler.
That's a first try
(http://img18.imageshack.us/img18/3081/15042011255.jpg) (http://img18.imageshack.us/i/15042011255.jpg/)
(http://img40.imageshack.us/img40/4645/15042011254.jpg) (http://img40.imageshack.us/i/15042011254.jpg/)

That's all. To be continued!  ;D
Comments and criticism really welcome (we are noobies in the tricky art of terrain building!  ::))

Faber

Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: zizi666 on April 19, 2011, 12:26:44 PM
Cool project.

I am intrigued by the photo with the shoes though.
I've got an incoming visual of an unstable tower of tables and chairs where you sit on top to take the pic  lol

As for the brickwork. very nice. One tip you probably know already : if you want to give it an aged look : push some individual bricks inwards.
old brickwork isn't so smooth.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on April 19, 2011, 12:49:37 PM
Thank zizi :)
I have to dissappoint you about the pic with my shoes: we are very lucky because the room has a small loft area, perfect for photograph the board!   lol
Thanks for the brick tip too: I will follow the advice for sure. This was just an attempr to see if I can achieve a decent result... :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Galland on April 19, 2011, 02:07:53 PM
This looks really good, I will follow this with great interest! There are some cool Mordheim projects on http://boringmordheimforum.forumieren.com/ as well. Mordheim to the people!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on April 19, 2011, 02:20:43 PM
Aaaand...some minis for the possessed:

1 - Malagash, mutant
(http://img508.imageshack.us/img508/850/p2150015q.jpg) (http://img508.imageshack.us/i/p2150015q.jpg/)
2 - Unknown, magister
(http://img153.imageshack.us/img153/4397/p2150020f.jpg) (http://img153.imageshack.us/i/p2150020f.jpg/)
(http://img807.imageshack.us/img807/2572/p2150023.jpg) (http://img807.imageshack.us/i/p2150023.jpg/)
(http://img593.imageshack.us/img593/1367/p2150027.jpg) (http://img593.imageshack.us/i/p2150027.jpg/)

and togheter
(http://img850.imageshack.us/img850/6188/p2150033.jpg)

you can find more here:  http://leadadventureforum.com/index.php?topic=28467.0
c&c welcome!


Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: midismirnoff on April 19, 2011, 02:34:18 PM
Hi Faber,
as I said, the project looks promising, and I hope you'll keep posting. The magister turned out a bit dark, but the internal light source is starting to work. Keep it up!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on April 19, 2011, 02:37:43 PM
This looks really good, I will follow this with great interest! There are some cool Mordheim projects on http://boringmordheimforum.forumieren.com/ as well. Mordheim to the people!

very nice forum indeed. Lurked down there too  :P
In my opinion Mordheim is one of the most beautiful game ever. Top fantasy background. Love it  :-*
Maybe it needs to be extended in various new missions... I think that's easy to create something funny in a weird fantasy ruined town... :D
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Sangennaru on April 19, 2011, 02:47:13 PM
wow faber!!!! what a lovely start!!! if you go on like this it will be ready soon! :):):)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on April 19, 2011, 03:07:26 PM
@Midismirnoff: finally I realized that ILS works well only on dark models...to be the first attempt I'm pretty happy :) Anyway, the magister is ok (dark as it has to be) IMO, the pic is a little dark. :(

@Sangennaru: I hope to update it soon, but college exams will stop me soon  :? My summer will be a nightmare...  o_o
by the way, I'll try to work on it every monday so I hope to give this thread a little update weekly...
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: thejammedgatling on April 20, 2011, 03:00:01 AM
I think this will be a VERY ambitious project given the decorative nature of the buildings lining the canals in Venice or Amsterdam, I was in Venice last year and it blew me away. A couple of points to consider maybe:

Create some generic decorative features such as corbels, doorways and windows and make moulds...casting is the way to go for such a huge project. Because these are quite small it should not cost you too much in silicone or fast cast resin.

Secondly the nature of canal cities is that there is not much flat space...everything is vertical and connected with little alleyways etc. Great but impractical for wargames..especially when most houses are 4 storeys plus. So perhaps some 'pull away' facades or perhaps some ruins to intersperse  between the main tall buildings?

Anyway, a great idea. I remember seeing someone doing something similar with an Amsterdam canal-scape (though not for wargaming). Maybe someone on here can remember?

Good luck
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Hammers on April 20, 2011, 08:16:04 AM
A canal system... What an inspiring idea.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on April 20, 2011, 10:30:13 AM
@thejammedgatling: thanks mate, precious advice ;) I love Venezia, I have been there dozens of times (Venice is near to my parent house: about two hour by car). Something unique of Venice is the shape of the building: they go vertical and facades are often united for two or more buildings. like this:
(http://www.fotografieitalia.it/foto/1692/Laguna%20di%20Venezia_1692-10-37-17-3868.jpg)
and yes, we have absolutely to create some mould for windows, door and decoration. I think I will ask to the marvellous Sangennaru. :)

@hammer: thanks mate!  ;D
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Galland on April 20, 2011, 12:09:59 PM
Very nice pictures... and now I have a really good reason to go to Italy! :D
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: midismirnoff on April 20, 2011, 12:21:04 PM
Hey, Faber, consider doing "full" buildings, I mean, not "hollow/playable" inside. Not all of them, but at least some. This would cut down times and let you focus on the "playable/hollow" ones. I've always liked the look of the "closed for plague" city, like a house with bars on the windows and door, and maybe some menacing warning written on it. This could explain why most/all the buildings are closed. I hope I'll play on your board soon!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on April 20, 2011, 01:33:57 PM
eheh Midismirnoff! It will takes a lot of time and work but for sure you will be invited in Bologna as soon as possible!  ;)
About "closed for plague" town: you read my mind. The name of the campaign would probably be DANSE MACABRE or TOTENTANZ (http://en.wikipedia.org/wiki/Danse_Macabre)

(http://upload.wikimedia.org/wikipedia/commons/9/96/Holbein-death.png)

Would like to create some new scenario with zombie infestation... :D
The main problem about non playable buildings is that it means a little space to play. Canals and non playable buildings could be a killing combo for the playability of the gameboard... but for sure I will do some full buildings to create atmosphere :D
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: midismirnoff on April 20, 2011, 01:49:45 PM
Oops, you're right about canals. However I was thinking about small squares, hallways, bridges, etc. All in all in a skirmish game that should be enough. Think it as a dungeon but en plain air.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Remgain on April 20, 2011, 03:04:16 PM
@Faber,

assolutamente eccezionale!!! (absolutely outstanding!!) :-* :-*

Sooner or later I'll have to begin my own Morheim table... the idea to follow the architecture of Venice is GENIAL!!

For these big project is extremely useful (and suggested) to use castings... it's really unbelievable how many windows/pillars/doors/whatever you need for only a single building..

Ciao!!
Marco
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: chantyam on April 21, 2011, 07:17:09 PM
Bravo just Bravo wish I have time/talent to have a go-still would love a three level go at Mordheim (upper walkways ground level and then a sewer system below -yes with lots of rats and Skaven!!)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on April 30, 2011, 06:36:33 PM
@Remgain: grazie mille!  ;) (many thanks!)
I'm drawing stuff  to send concept to Sangennaru who will prepare me some moulds! :)
@Chantyam: thanks mate. In my first idea there was one more level (obviously a sewer system  lol) but I think it is too much job and I am definitely not a pro in scenary building  :(

Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on April 30, 2011, 07:18:41 PM
Easter holiday has gone and now it's time for a little update.  :)

First attempt painting directly on the bluefoam: FAIL  o_o

(http://img195.imageshack.us/img195/5896/29042011291.jpg) (http://img195.imageshack.us/i/29042011291.jpg/)

How you can easily see from the pic the brick surface it's too irregular for a drybrush. The result is simply not realistic. We thought we have to create a smooth surface to paint it properly so we tried to insulate the sculpted bluefoam with water thinned vynil glue and then we painted it black.

(http://img855.imageshack.us/img855/1060/28042011289.jpg) (http://img855.imageshack.us/i/28042011289.jpg/)

It seems to be a better surface but we had not enough time to drybrush it so we do not know if it is a good idea  lol Any suggest?  ???

BTW we start to shape island bit number 3 (as shown in the map pic) with sandpaper. First with P150 then 500 and finally with 1000. Nice result, a good base for sculpting hundreds and hundreds little bricks  o_o. We have not yet decided wich kind of brick style. I personally like the one you can see in the fail pic above but maybe something a little bigger could be easier to sculpt properly. Anyway, before sculpting bricks, we decided that we need an access or two from the canals to islands. So we create two stairs going from the ground level to the water level.

(http://img856.imageshack.us/img856/1267/28042011281.jpg) (http://img856.imageshack.us/i/28042011281.jpg/)
(http://img863.imageshack.us/img863/143/28042011284.jpg) (http://img863.imageshack.us/i/28042011284.jpg/)

Before gluing them we sculpted some internal small bricks (I will hate them before the end of this project) following the usefull tip to give them a ruined look.

(http://img715.imageshack.us/img715/4697/29042011292.jpg) (http://img715.imageshack.us/i/29042011292.jpg/)

Finally we glued the stairs and that is the result.

(http://img153.imageshack.us/img153/5086/29042011294y.jpg) (http://img153.imageshack.us/i/29042011294y.jpg/)
(http://img853.imageshack.us/img853/1981/29042011293.jpg) (http://img853.imageshack.us/i/29042011293.jpg/)

We have to glue some sand to fill the little recess and add some details BUT "details as the last thing" is a good rule  ;)
Pretty happy with the result. What do you think?
As said, we are crazy noobies and really appreciate comments and criticism!
Faber
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Sangennaru on May 01, 2011, 12:54:41 AM
i'm not an expert of styrene carvin, but  it seems a good start! i think you should enhance the lines, cutting them before with a sharpen (more sharpen) cutter, and then using a pencil to open the rift! =)

really, new blades are 100 times better ;)

and if you texturize the bricks with an old stone they will take a much realistic look once painted! :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: zizi666 on May 01, 2011, 06:43:11 AM
i'm not an expert of styrene carvin, but  it seems a good start! i think you should enhance the lines, cutting them before with a sharpen (more sharpen) cutter, and then using a pencil to open the rift! =)

really, new blades are 100 times better ;)

and if you texturize the bricks with an old stone they will take a much realistic look once painted! :)

What he said.
Blunt blades tend to tear the foam apart instead of cutting it.
Haven't made much yet, but I did renew my blades rather fast for those couple of pieces.
Instead of "scribing" the lines I cut 2 lines so I got a V-shaped strip I could remove.
pro : very deep lines ; contra : very wide lines, hence the large amount of weeds between the stones.
I also used the rock surface detail trick :
(http://i1217.photobucket.com/albums/dd388/zizi666/scenery/plateau1002.jpg)
(http://i1217.photobucket.com/albums/dd388/zizi666/scenery/plateau1001.jpg)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Sangennaru on May 01, 2011, 08:34:06 AM
Instead of "scribing" the lines I cut 2 lines so I got a V-shaped strip I could remove.
pro : very deep lines ; contra : very wide lines, hence the large amount of weeds between the stones.

i wouldn't do that, the pencil is a good way. but if you make one cut before you will have a more definite stone! :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Remgain on May 02, 2011, 08:16:04 AM
Faber,

before starting to scribe the bricks/rocks, you could press a suitably rough small stone into the foam so to obtain a less regular surface.
(Italian mode on: cerca un sasso opportunamente rugoso e premilo nel pannello prima di incidere i mattoni, in questo modo rompi la planarità del pannello!!)

Ciao
Marco

Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on May 02, 2011, 01:48:33 PM
thank you guys! Usefull tips  ;)
I'll try for sure.
And about painting styrene? How did you paint that zizi?
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: zizi666 on May 02, 2011, 04:16:55 PM
And about painting styrene? How did you paint that zizi?

I covered it completely in black acrylic paint (rather thick stuff from those large Windsor & Newton bottles) then painted it dark grey and drybrushed with lighter tones of grey.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Sangennaru on May 02, 2011, 05:47:44 PM
I covered it completely in black acrylic paint (rather thick stuff from those large Windsor & Newton bottles) then painted it dark grey and drybrushed with lighter tones of grey.

...and if you add a tip of blue (and maybe some brown on the first coat) you will have a more fantasy-dark-like colour!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: meninobesta on May 02, 2011, 05:54:26 PM
Hello,

nice work!

have you tried to use an electrical drill (a cheap one is enough) to carve the bricks in the blue stirofoam!

I've used that with balsa wood to draw bricks and liked the results

Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: phreedh on May 02, 2011, 08:42:34 PM
A tip on how to weather and roughen up carved foam stone faces:
Crumple up a sheet of aluminum foil into a ball, roll it around a bit on a cutting board or similar to smooth out the pointy bits a little. Then roll it over your stone work, applying preassure from above with your hand. It really works great!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: midismirnoff on May 03, 2011, 06:17:46 AM
Hi Faber, good stuff! I don't find your painted specimen disappointing. I'd go for it.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on May 03, 2011, 09:03:32 AM
Wonderful brainstorming guys!  :-*
I will try your advice and get some pics! It is going to become a styrene carving/painting tutorial! lol

@zizi: this is exactly what I have done but with a worst result! That's why I tried to insulate it with vynil glue.  o_o

@Sangennaru: a bit of GW Hawk Turquoise maybe! I have to remember this tip  :P (aaand: about moulds. I'm taking lot of picture in Verona and Bologna: windows, doors, details. As soon as I feel I have enough I'll start drawing and send you some concepts!)

@Meninobesta: thanks mate!  ;) probably a electric drill would help, but this project is literally sucking money from my wallet and even if "cheap" it would be too expansive at this moment!

@phreedh: thanks mate! I will try it, seems a smart solution! :P 

@Midismirnoff: maybe in the pic it looks better than in RL but I can assure you it's not a good result. Maybe next time I come in Verona I can bring it and show you that is a fail  lol

Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Sangennaru on May 03, 2011, 09:05:07 AM
@Sangennaru: a bit of GW Hawk Turquoise maybe! I have to remember this tip  :P (aaand: about moulds. I'm taking lot of picture in Verona and Bologna: windows, doors, details. As soon as I feel I have enough I'll start drawing and send you some concepts!)

i'm waiting impatientely!!! REALLY! :P
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: zizi666 on May 03, 2011, 10:31:48 AM
@zizi: this is exactly what I have done but with a worst result! That's why I tried to insulate it with vynil glue.  o_o

Not sure as to why it doesn't work, but I went back to look at your pictures and noticed that the surface you painted is in fact one of your carved sides. Could it be that it wasn't cut clean enough ?
As mentioned before, blunt blades tend to tear the foam while new blades make for an even surface.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: meninobesta on May 03, 2011, 10:54:29 AM
@Meninobesta: thanks mate!  ;) probably a electric drill would help, but this project is literally sucking money from my wallet and even if "cheap" it would be too expansive at this moment!

Ok, I bought one for 15€ if I recall, it doesn't do half the things a proper drill does but it helps! because it doesn't deform the blue foam when you are carving the bricks, perhaps you can find a cheaper way to do this!

keep up the good work!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: DeafNala on May 03, 2011, 02:02:34 PM
The Beasty is coming along SPLENDIDLY...keep up the FINE WORK!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Sangennaru on May 03, 2011, 05:23:31 PM
Ok, I bought one for 15€ if I recall, it doesn't do half the things a proper drill does but it helps! because it doesn't deform the blue foam when you are carving the bricks, perhaps you can find a cheaper way to do this!

keep up the good work!

i bought mine in India, it is a very good jeweler drill, with a lot of precision (and it costed me 7 euros, here is around 35).

but i would'nt suggest any drill for that job! :( cutter and pencil and rock. =(
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: zizi666 on May 03, 2011, 06:06:14 PM
but i would'nt suggest any drill for that job! :( cutter and pencil and rock. =(

My thoughts exactly. drilling/milling is good on harder surfaces, never would think of using a mototool on foam, unless somebody proves me wrong ?
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on May 03, 2011, 07:04:45 PM
do not know but looking some tutorial by Gidian Gelande (http://gidian-gelaende.de/Material_HP/Wolfgang/Tut_Vampirburg/album/index.html  scroll down to see the brick stuff) it seems they use mostly pencil. If pro modeller like them use mostly pencils I think it is probably the best technique  :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: midismirnoff on May 03, 2011, 09:52:15 PM
That tutorial is a great piece of inspiration. Thanks for sharing.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: tobia henson on May 04, 2011, 06:01:10 PM
Hi Faber, your project it's a very great challenge but I'm sure will make a big satisfaction!! ;D
I'm from Bologna too!
There's others LAF members from our city?
I'm not a gamer, I'm a Lovecraft fan and a modeller and I find my own way collecting, assembling, painting minis and terrain about my "tentacular passion"!!
I follow specially Cthulhu and Strange Aeons forums but occasionally lurking the others.
One question:
Where I can find foam panels in Bologna?
I see something on Leroy Merlin but was to much thin, only 2 cm I think.
Again compliments for your fantastic works and listen soon. :D
In bocca al lupo (In the mouth of the wolf!!!...) lol
 
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on May 05, 2011, 12:48:48 PM
@Midismirnoff: I'm surprised you did not know about Gidian Gelande!  :) Wonderful stuff there. Suggest you to explore their site because it is really a gold mine! :P

@DeafNala: thanks mate! I'm glad you like it!  ;) Slowly but with quality lol

@Tobia Hensen: Thanks mate! happy to see other Bologna LAFers!  :) Do not know other Bologna members but I'm sure you can find someone else hidden opening a new topic: something like "Bologna LAFer"  lol Cthulu it's not my cup of tea but I am always curious to see models! Anyway about your question: LeroyMerlin = shit. Do not want to bee arsh but it's really senseless expensive IMO. I suggest you to go to "building industry megastore" (Italian mode: ON - forniture edilizie). I did not remember exactly where but I will ask Vincenzo where it was. Anyway you have to ask for "estruso di polistirolo" (styrene/bluefoam). If I recall right there was various thickness from 1cm to 6cm.
EDIT: the place was GDE Casalecchio!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: DeafNala on May 06, 2011, 10:25:06 PM
For some interesting looking stone work, check ot the tutorial about 1/2 way down the page here:
http://boringmordheimforum.forumieren.com/t4532-chemical-agent-s-terrain

Here's a teaser:

(http://i200.photobucket.com/albums/aa157/Kolea816/Cobble16.jpg)

Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY] 18/05 brick madness
Post by: Faber on May 18, 2011, 05:10:39 PM
After a little stop we are back on the project. Not a big update but we sculpted some new wall and we are pretty happy with the result.
For first we finished to texture the first bit (n.3) with large-bricks style

(http://img710.imageshack.us/img710/6589/dscn2670p.jpg) (http://imageshack.us/photo/my-images/710/dscn2670p.jpg/)
(http://img839.imageshack.us/img839/6972/dscn2671z.jpg) (http://imageshack.us/photo/my-images/839/dscn2671z.jpg/)

As you can see from the pic we finally obtain a rocky surface by pressing with fingertips in random direction on the wall. I like it now but I'm curios about your feedback :) What do you think?

Second we have detailed island n.1 with a large-bricks style on a side and with archs and small bricks on the other.

(http://img269.imageshack.us/img269/1639/dscn2666f.jpg) (http://imageshack.us/photo/my-images/269/dscn2666f.jpg/)
(http://img233.imageshack.us/img233/7568/dscn2665q.jpg) (http://imageshack.us/photo/my-images/233/dscn2665q.jpg/)
(http://img156.imageshack.us/img156/458/dscn2668v.jpg) (http://imageshack.us/photo/my-images/156/dscn2668v.jpg/)

It was not so easy to create archs: cutting in circle is a painstaking job and I have to admit they are not so regular  :`
SO, because of the challenge, we decided to create  SMALLER ARCHS on island n.2 (last one of the first table quarter) but that's just a WIP

(http://img573.imageshack.us/img573/2677/dscn2659l.jpg) (http://imageshack.us/photo/my-images/573/dscn2659l.jpg/)

What do you think about archs? I think they are lovely  :-*
Finally I would like to show you the progress level for the first quarter with some overviews

(http://img189.imageshack.us/img189/6430/dscn2655q.jpg) (http://imageshack.us/photo/my-images/189/dscn2655q.jpg/)
(http://img819.imageshack.us/img819/5293/dscn2656c.jpg) (http://imageshack.us/photo/my-images/819/dscn2656c.jpg/)
(http://img38.imageshack.us/img38/4589/dscn2660j.jpg) (http://imageshack.us/photo/my-images/38/dscn2660j.jpg/)
(http://img840.imageshack.us/img840/7294/dscn2661e.jpg) (http://imageshack.us/photo/my-images/840/dscn2661e.jpg/)
(http://img841.imageshack.us/img841/9226/dscn2663u.jpg) (http://imageshack.us/photo/my-images/841/dscn2663u.jpg/)
(http://img542.imageshack.us/img542/3539/dscn2672.jpg) (http://imageshack.us/photo/my-images/542/dscn2672.jpg/)

What do you think? IMO it's start to workin right. Now we have to finish island n.2 and then first quarter it's finished.
After that we'll have to decide how to go on: start working on the islands of the second quarter or start the street level of the yet sculpted islands? What do you suggest?
C&C welcome as always! :D




Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: thejammedgatling on May 18, 2011, 05:43:18 PM
looking good so far

I would probably finish the base quarters first then you'll get a clearer idea of what space you have to go up. It will also depend on whether you want the buildings to be removable and interchangeable so you can have different set-ups, or fixed. Have you thought also about how you might store them?

keep going!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: zizi666 on May 18, 2011, 05:52:50 PM
Nice detailing of those stones.

BTW : we've got some similar arches just around the corner from where I live.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: midismirnoff on May 18, 2011, 05:53:34 PM
Faber, this stuff is ace. I'd see it fit that models can fight on water, as your canals are a bit larger than I thought. Keep up the good job!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Sangennaru on May 18, 2011, 06:14:53 PM
that bricks are times better than the previous one, great job!!!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on May 18, 2011, 09:57:12 PM
Thanks guys :)

@thejammedgatling: thanks mate :)
they will be interchangeble because it seems to be the best for campaigns :) At the moment Vincenzo's (my fellow) keeping
the whole stuff in a free room in his house, so storage is not a problem :)
@Zizi666:thanks! In Bologna there are archs everywhere: I have to build some! lol
@Midismirnoff: too kind Ale! ;) I'm really happy you like it! About canals playability: you have to help me to set rules for ships and boarding! :D
@Sangennaru: thanks jack! Training create perfection.. you'll see more and more! Bricks everywhere! Eeeee!  ;D (please somebody stop me)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: zizi666 on May 19, 2011, 01:36:41 AM
@Zizi666:thanks! In Bologna there are archs everywhere: I have to build some! lol

Not just arches, I meant arches at the waterfront:
(http://imagene.youropi.com/portus-ganda-wijken-in-gent-3(p:location,1856)(c:0).jpg)
(and to think I once lived in that appartementbuilding on the 3rd floor. not so big, but the view...*sigh*)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on May 19, 2011, 08:10:36 AM
 :o
eh eh eh! Exactly! :) The water level will be similar too. Happy to see that my archs fit the reality zizi ;)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Aaron on May 19, 2011, 12:30:43 PM
This is really fantastic and it isn't even painted yet!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on May 19, 2011, 01:15:02 PM
This is really fantastic and it isn't even painted yet!

eheh thanks  :) just a matter of time (a long time :()
lookin the previous painting attempt it seems I'll have to work hard on that point  :-I
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Galland on May 19, 2011, 09:38:35 PM
This is getting better and better, its a great project, and a intersting one! :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Alfrik on June 02, 2011, 08:48:01 PM
Looking great!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Galland on June 02, 2011, 09:12:45 PM
This is getting better and better, please show us more! :D
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on June 05, 2011, 03:03:27 PM
@Alfrik: thanks mate! :)
@Galland: fuckin exams stopped me and my fellow  :'( on 20th June we have one of the biggest law exams (we are near to finish the law university) and so we are studying hard to survive this challenge. Tomorrow we'll have some spare time on our studyplan so I hope we can go on and show you some little update :) Anyway thanks for keeping me motivated!  ;)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Galland on June 05, 2011, 08:18:56 PM
Hehe, school comes first as all real life stuff do, however I am really looking forward to your next update. I love your whole project, and I can tell you that your stuff is equally inspiring for us! :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on September 04, 2011, 06:20:54 PM
STAND-BY MODE: OFF.
After a looong stop we are back on our project!
First, I'd like to show you our new shopping result:

I found a model shop full of these beauty ship bits and decoration and wood ship parts. They costed an average of 50 cent so we bought a lot of them with 50 euro  :D

(http://img593.imageshack.us/img593/1926/01092011353.jpg) (http://imageshack.us/photo/my-images/593/01092011353.jpg/)
(http://img94.imageshack.us/img94/1928/01092011355.jpg) (http://imageshack.us/photo/my-images/94/01092011355.jpg/)

second I found in my parents' house a old box full of these warmaster imperial guys wich seem to be perfect as bas-relief (do not know if is right translation for the italian word "bassorilievo")

(http://img225.imageshack.us/img225/8223/01092011349g.jpg) (http://imageshack.us/photo/my-images/225/01092011349g.jpg/)

All this bits will be used as decoration on buildings and canals. For the moment we finished the first 60x60 panel and we started to work on the second.
To break the monotony of stone canal walls we decided to create a wood waywalker on island number 5. First we cut away a step on the upper part of the wall and glue on it with vynil glue the proper wood bits

(http://img52.imageshack.us/img52/9656/26082011343.jpg) (http://imageshack.us/photo/my-images/52/26082011343.jpg/)
(http://img843.imageshack.us/img843/6225/26082011341.jpg) (http://imageshack.us/photo/my-images/843/26082011341.jpg/)

second we start cutting 7cm long wood boards

(http://img59.imageshack.us/img59/6857/26082011340.jpg) (http://imageshack.us/photo/my-images/59/26082011340.jpg/)

then we sand them and simulated breaks and wood texture. We glued them on the step.

(http://img845.imageshack.us/img845/4797/26082011346.jpg) (http://imageshack.us/photo/my-images/845/26082011346.jpg/)

To add realism and reliance we drilled each board to put inside the little rivets I bought.

(http://img855.imageshack.us/img855/8190/03092011363o.jpg) (http://imageshack.us/photo/my-images/855/03092011363o.jpg/)

Hope you like it, even in such a WIP form.
Next step well be the creation of a support for this waywalker in the water. You'll see :)
Ah, I found the perfect (even if expensive) water effect: epossidic resin E-30 produced by prochima. I bouth 320g (15,40 €) of this to try it. We are carving a dedicated canal section for a first attempt. We would like to give the water a greenish/brown shade obtaining the deep effect. We need a special colour who can be added to epossidic resin to go on with the attempt so we have to wait  :'(
as always C&C welcome!

Faber




Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Sangennaru on September 04, 2011, 06:25:05 PM
well... WOW!!! =)

Really Great Job!!!

I found a model shop full of these beauty ship bits and decoration and wood ship parts. They costed an average of 50 cent so we bought a lot of them with 50 euro  :D

WOW!
Do you have any keyword for me? Because in milan is pretty hard to find a naval shop like this!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: FramFramson on September 04, 2011, 08:26:10 PM
Oh man, the minute I saw all those bits of trim and figures, I knew this was going to be awesome.

Can't wait to see where you go next.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on September 04, 2011, 09:49:40 PM
too kind guys!  :)
@Sangennaru: thanks Jack :) Sorry, no keywords, it is not a webstore. Is a shop in Verona where my parents house is. Some bits are produced by "amati modellismo navale" but I don't know if they sell online. If you want I can buy them and send to you in milan, but actually I live in Bologna and I'll go in Verona once or twice in a month, so it will take a long to receive the bits... mail me if you want to try this way.
@FramFramson: thanks mate :) Can't wait to show you what we have planned to do... We just need the time to realize it  o_o
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Sangennaru on September 04, 2011, 09:52:09 PM
Well, i think i'll go to live in Bologna on December - January for my thesis lab work =)

see you then!! =)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY] 09-08-11
Post by: Faber on September 08, 2011, 05:42:17 PM
@Sangennaru: really mate? sounds good! :) so this could be the beginning of a wonderful collaboration!

We have finished the upper part of the quay and we carved another canal section. Ok, not a great update, but we made also some overview so I'd like to share some pics...

(http://img5.imageshack.us/img5/3971/05092011373.jpg) (http://imageshack.us/photo/my-images/5/05092011373.jpg/)

(http://img849.imageshack.us/img849/2259/05092011380.jpg) (http://imageshack.us/photo/my-images/849/05092011380.jpg/)

(http://img14.imageshack.us/img14/197/05092011379.jpg) (http://imageshack.us/photo/my-images/14/05092011379.jpg/)

this is the new section we carved:

(http://img20.imageshack.us/img20/7263/05092011371.jpg) (http://imageshack.us/photo/my-images/20/05092011371.jpg/)

and these are the overview pics of our progress until now

(http://img849.imageshack.us/img849/4562/05092011370.jpg) (http://imageshack.us/photo/my-images/849/05092011370.jpg/)

(http://img27.imageshack.us/img27/4505/05092011374.jpg) (http://imageshack.us/photo/my-images/27/05092011374.jpg/)

(http://img508.imageshack.us/img508/5092/05092011367.jpg) (http://imageshack.us/photo/my-images/508/05092011367.jpg/)

Finally we prepared a small canal section to try water effect...

(http://img233.imageshack.us/img233/6733/05092011375.jpg) (http://imageshack.us/photo/my-images/233/05092011375.jpg/)

(http://img204.imageshack.us/img204/9907/05092011376.jpg) (http://imageshack.us/photo/my-images/204/05092011376.jpg/)

we have to paint it properly and insulated it with something like plasticard or whatever. However, we need the right colours to mix with the epossidic resin before going on and it seems to take a long to receive them... :?
Hope you like it guys, C&C always welcome!
Faber



Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Sangennaru on September 08, 2011, 06:02:12 PM
i really like the carving job, BUT be careful with the balsa stuff: it is pretty fragile, and you should reinforce it a lot to avoid unwanted crashes during a "energic" game! :)

please keep us informed with any progresses, it is almost like being part of the project for us! :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on October 13, 2011, 06:41:26 PM
time for a new update!
first, we finished the dock

(http://img818.imageshack.us/img818/5756/29092011386.jpg) (http://imageshack.us/photo/my-images/818/29092011386.jpg/)
(http://img641.imageshack.us/img641/4272/29092011387.jpg) (http://imageshack.us/photo/my-images/641/29092011387.jpg/)
(http://img214.imageshack.us/img214/6139/29092011388.jpg) (http://imageshack.us/photo/my-images/214/29092011388.jpg/)

as you can see (and as Sangennaru spotted) it's not a solid construction but it will be fixed by a massive use of water effect.
Did I say "water effect"? Yes, I did. Little step: we found out some universal colour to mix with resin.
So we did a pair of 4cm deep crates in a styrene block and put inside a stick to look the effect of the colour and deepness.

(http://img542.imageshack.us/img542/6629/13102011399.jpg) (http://imageshack.us/photo/my-images/542/13102011399.jpg/)

First we try with a little amount of green and after with more green and little ochra. tomorrow the result :)

(http://img651.imageshack.us/img651/8479/13102011400.jpg) (http://imageshack.us/photo/my-images/651/13102011400.jpg/)
(http://img690.imageshack.us/img690/6628/13102011402.jpg) (http://imageshack.us/photo/my-images/690/13102011402.jpg/)
(http://img708.imageshack.us/img708/7055/13102011403.jpg) (http://imageshack.us/photo/my-images/708/13102011403.jpg/)
(http://img220.imageshack.us/img220/6088/13102011401.jpg) (http://imageshack.us/photo/my-images/220/13102011401.jpg/)

Things we have learned today using water effect: a) better use it in small quantity, let it dry and than go with one other small amount and so on. b) better to mix it in the glass c) mix it slowly or you will have bubbles
All things that will be useful to know to go on with the water effect in our next step: the Serious Attempt. As I showed in the older post we built a small canal section for this purpose. Today we used filler to create a little volume

(http://img231.imageshack.us/img231/7782/13102011397.jpg) (http://imageshack.us/photo/my-images/231/13102011397.jpg/)
(http://img510.imageshack.us/img510/3056/13102011398.jpg) (http://imageshack.us/photo/my-images/510/13102011398.jpg/)

Now we have to paint it and after that to fill it with water effect. In our mind this is the chance to test the final look of our canals. Let's see what happens :)

Ah, we finished to shape all our islands. We did some new stairs to get the ground level from the canals. One or two days of work and we will pass to Detailing Phase, just before the beloved Painting Phase...
Some overlook
(http://img690.imageshack.us/img690/235/29092011389.jpg) (http://imageshack.us/photo/my-images/690/29092011389.jpg/)
(http://img846.imageshack.us/img846/1307/29092011390.jpg) (http://imageshack.us/photo/my-images/846/29092011390.jpg/)
(http://img443.imageshack.us/img443/920/29092011391k.jpg) (http://imageshack.us/photo/my-images/443/29092011391k.jpg/)
(http://img233.imageshack.us/img233/711/29092011392.jpg) (http://imageshack.us/photo/my-images/233/29092011392.jpg/)
(http://img511.imageshack.us/img511/4853/29092011393.jpg) (http://imageshack.us/photo/my-images/511/29092011393.jpg/)
(http://img9.imageshack.us/img9/3784/29092011394.jpg) (http://imageshack.us/photo/my-images/9/29092011394.jpg/)
(http://img209.imageshack.us/img209/1421/29092011396.jpg) (http://imageshack.us/photo/my-images/209/29092011396.jpg/)

hope you like it guys :)
Let me know what you think!
C&C always welcome

Faber
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Captain Blood on October 13, 2011, 07:53:13 PM
I think it's going to look fabulous when you have finished it. I love all the different types of steps. Very creative work  :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on October 13, 2011, 08:20:46 PM
I think it's going to look fabulous when you have finished it. I love all the different types of steps. Very creative work  :)

Thank you Captain! I'm glad you like it :)
I do not know how it will end... hope this is not a too big project for us. We'll need tons of water effect and resin is a tricky material to use. Better to try and try before :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Galland on October 14, 2011, 11:04:58 AM
Yes, the trial and error way is the right way to go. We almost destroyed our Pirate Table by using (untested) yacht varnish, that we had been promised was totally without colour. It wasnt. Everything turned a brownish green. We then tried to save it by adding acrylic varnish with food colour (wich worked very well, better than expected), however, the combined effect of brownish green and a vivid blue made it look, to say the least, horrible. We have decided that it was a serious dysenteria outbreak, all the pirates had to go swim and do their Number Two in the water... that created a explosive algea blooming :D
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on October 14, 2011, 11:39:14 AM
@Galland: lol  lol ahrrrr! Pics?
yep, after a long career of untested fails I decided to spend my time in several attempts before going with the final solution. But it means a lot of effort to create useless stuff... like that canal section: it's like an exercise. You do it just to improve your knowledge but after all is something you cannot play with. And the projects goes sloooow... :(
anyway, I think I will spend 200 euro or more for water effect: too much for a fail lol so trial and error is really essential
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Engel on October 14, 2011, 11:39:53 AM
This is good. :o

Interesting to follow this tread.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Ace From Outer Space on October 16, 2011, 05:35:44 PM
Faber, this is a truly awesome piece of work and is very very inspiring! I cannot wait to see how this project develops. Bravo!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on October 16, 2011, 07:09:12 PM
thank you guys for the positive feedback! I'm happy to share my project with LAFers :)

@Engel: thanks mate! I'm looking forward to paint it! :D

@Ace From Outer Space: thanks mate! :) This project will develop slowly but with quality :D Big things to come...
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Galland on October 17, 2011, 02:24:16 AM
@ Faber

There are several threads around with our pirate table, swashbuckler area and the events area (look for SLAM!). We will use clear casting resin for our next water project, mixed with some food colour and airbrused underneath it or perhaps in the various layers.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on October 17, 2011, 10:18:32 AM
I've see them! Is it this?
(http://www.matakishi.com/SLAM%20pirates%204.jpg)
It's not bad as you said! :) I've seen worst fail with water effect. Eg this one http://massivevoodoo.blogspot.com/2010/01/tutorial-water-with-2-component-water.html
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: thebinmann on October 28, 2011, 10:43:54 AM
Wonderful stuff
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on October 28, 2011, 12:16:27 PM
@Thebinmann: many thanks! upgrade soon... :)

@Bezzo: thanks mate! I think I'm doing such a huge project only because I can trust on the precious aid of my old pal VIncenzo. Doing all this would be impossible for me without being two people working :)
I do not think you are not able to do something similar... Essentialy it's just a matter of time, no special skill required: yep, I'm a modeller, but this is my first terrain modelling attempt and my pal is not a modeller at all :) So I think, if we can do this, anybody can do this. By the way I'm happy you are following this thread :) Upgrade soon with the result of our water effect attempts :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: joroas on October 28, 2011, 12:24:38 PM
I have to admit huge admiration for the folks on this site who produce ever more fantastic stuff.  My hobby muse tends to flit from project to project.

I love the whole concept of a Mordheim on the water, anyone going to produce a pulp version of Birmingham's canal basin? (Unless Yow'm frum the Black Country, where they say "bison".)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: joroas on October 28, 2011, 12:52:24 PM
Oh, yes, if you haven't seen that busy intersection outside the NIA, you need to rush there...........
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on October 28, 2011, 02:33:07 PM
@Joroas: Thank you mate! too kind. But...I'm really missing the pun in the Birmingham canal  ???

@Bezzo: Eh, you are right. :) Anyway it's too early to understand if this will be ever finished: I think we will finished the base in the beginning of 2012, then starting buildings... We are seriously doing this, so I hope...but I can perfectly understand you: I've quitted lots of modelling projects before:)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on November 11, 2011, 09:58:15 PM
well Bezzo, I'm still not understanding the joke. I've made some research in the web but I can not find the translation for "whale". If you wanna help me...  ::)

UPGRADE! I'm happy to say: we finished all the walls! Now everything under the game level is sculpted. We are starting to carve the floor... :D
I've used a wonderful fenris base (fenris granite flagstone) as reference for this part of the floor.
(http://img847.imageshack.us/img847/912/10112011447.jpg) (http://imageshack.us/photo/my-images/847/10112011447.jpg/)
(http://img192.imageshack.us/img192/4478/10112011451.jpg) (http://imageshack.us/photo/my-images/192/10112011451.jpg/)
(http://img10.imageshack.us/img10/8859/10112011457.jpg) (http://imageshack.us/photo/my-images/10/10112011457.jpg/)
(http://img508.imageshack.us/img508/3491/10112011456.jpg) (http://imageshack.us/photo/my-images/508/10112011456.jpg/)

We started to fill gapes with a very good filler too...
(http://img607.imageshack.us/img607/6488/10112011448.jpg) (http://imageshack.us/photo/my-images/607/10112011448.jpg/)
(http://img845.imageshack.us/img845/7303/10112011449.jpg) (http://imageshack.us/photo/my-images/845/10112011449.jpg/)
(http://img88.imageshack.us/img88/9279/10112011453.jpg) (http://imageshack.us/photo/my-images/88/10112011453.jpg/)
(http://img687.imageshack.us/img687/5138/10112011452.jpg) (http://imageshack.us/photo/my-images/687/10112011452.jpg/)
(http://img851.imageshack.us/img851/8933/10112011454.jpg) (http://imageshack.us/photo/my-images/851/10112011454.jpg/)

Is it enough? NO! :) we made some attempts with water effect too...
First we prepare the foresaid canal section. Then we put filler in the bottom and put down there a couple of objects: a big wooden box and a part of a wheel.
(http://img341.imageshack.us/img341/4909/17102011406.jpg) (http://imageshack.us/photo/my-images/341/17102011406.jpg/)
(http://img213.imageshack.us/img213/1919/17102011407.jpg) (http://imageshack.us/photo/my-images/213/17102011407.jpg/)
(http://img15.imageshack.us/img15/5663/20102011412.jpg) (http://imageshack.us/photo/my-images/15/20102011412.jpg/)
(http://img703.imageshack.us/img703/7240/20102011413.jpg) (http://imageshack.us/photo/my-images/703/20102011413.jpg/)

then, we painted it and prepared for the water effect.
(http://img440.imageshack.us/img440/5129/21102011416.jpg) (http://imageshack.us/photo/my-images/440/21102011416.jpg/)
(http://img717.imageshack.us/img717/3641/21102011417c.jpg) (http://imageshack.us/photo/my-images/717/21102011417c.jpg/)
(http://img405.imageshack.us/img405/2044/21102011422.jpg) (http://imageshack.us/photo/my-images/405/21102011422.jpg/)

this is the result of a too dark water effect :(
(http://img228.imageshack.us/img228/756/22102011425.jpg) (http://imageshack.us/photo/my-images/228/22102011425.jpg/)
(http://img510.imageshack.us/img510/803/22102011429.jpg) (http://imageshack.us/photo/my-images/510/22102011429.jpg/)

so we tried to put on a new lighter level (with some yellow more)
(http://img403.imageshack.us/img403/1010/28102011432.jpg) (http://imageshack.us/photo/my-images/403/28102011432.jpg/)
(http://img402.imageshack.us/img402/8921/28102011434.jpg) (http://imageshack.us/photo/my-images/402/28102011434.jpg/)

not the best possible but it was just an attempt. :)

C&C welcome!
Cheers
Faber

Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Mason on November 11, 2011, 10:21:47 PM

not the best possible but it was just an attempt. :)

C&C welcome!
Cheers
Faber


I think it looks great!
 :-* :-*

Really dirty and not a good idea to fall in.
Perfect for Mordheim.

Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: zizi666 on November 11, 2011, 10:46:56 PM
No fish ?  ;D

Seriously though, I love the way this coming together. How did you seal the sides of the canal piece for pouring the water ?
(A friend experienced with Valejo water effect and apparently most of it found a way past his seal  ::)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on November 12, 2011, 12:28:42 AM
 :D
I'm veeery happy you like our project guys!

@Mason:
thanks mate! :) Yes, it's not terrible but I think we can do it better. It's not easy, but with more layers we can give a better deepness effect. A matter of colours in the resin pot. We are using a dark green and a ochra yellow. Green is transparent and ochra is opaque. So if we use yellow to create a dirty (and lighter) water we lose transparence and so deepness. Not easy to create the perfect balance in every layer, but we'll do our best :)

@Bezzo:
you are too kind Bezzo. :) A long birth but a great result I hope.

@zizi:
Obviously fish!  ;D I did not want to waste little shark models for just a useless attempt. But, seriously, it will be a pity not to put some hammerhead sharks like lethal shadows in the deepest water... Me and my fellow are agree about. Sharks are for sure. :D
About sealing the sides of the canal...we used adhesive tape! Globally it worked...but it is not a good solution at all. We had a lot of problems with it: a little amount of resin escaped from the tape cage and it was not easy to save the whole piece, the tape let a bad effect on the touched resin so you have to sand it when dryed and so on. For our project we will use properly cutted plexiglass pieces sealed with hot glue...
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Furt on November 12, 2011, 12:42:38 AM
Really nice water effects.

Is keeping the final shades of colors on the finished piece going to be a problem?

It would worry the hell out of me trying something like this.  :o
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on November 12, 2011, 01:39:24 PM
thanks Furt  :)
no, it's not going to be a problem, I hope. The main problem will be to pour resin in the whole board without making mistakes... we have to apply the first level (with its colour) in ALL the canals at the same time, then the second level, then the third and so on... it is easy to make mistake when using a big amount of resin...and  when dry resin IS FOREVER. so, any mistake you do is forever too...no way to correct....  o_o
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Ninja on November 14, 2011, 08:31:27 PM
Instead of paints use inks although some washes would work well also. Don't forget that when you paint the bottom and then apply a tinted water effect all the colors will come into play, so I may tint the water less and do more painting on the ground work. Which resin are you using?

Keep this up, I am excited to see how the stone work comes together!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Connectamabob on November 15, 2011, 06:15:02 AM
well Bezzo, I'm still not understanding the joke. I've made some research in the web but I can not find the translation for "whale". If you wanna help me...  ::)

Whale... no spokes... I'm guessing that "wheel" sounds like "whale" when said with a Birmingham accent.

This project is awesome. I love super-ambitious stuff like this. I think the canal water test looks good IMO. I've seen many man-made waterways where the water looked exactly like that.

Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Blackwolf on November 15, 2011, 06:24:13 AM
Looks great Faber! :-* :-*
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on November 16, 2011, 10:42:28 AM
@Ninja: maybe you are right man...if we find out some cash to buy resin for one other attempt we'll try for sure. the problem is that resin is tricky so we would like to try and try, but it's very expansive too so we have to go slow... :(
we use Prochima E-30 Water Effect. It's epossidic resin, very very good material but very expansive...only the best for our project! :)
do you know anything better Ninja?

@Connectamabomb: thanks! clear now ;)
I'm happy you like it mate! Hope this ambitious stuff won't explode in our hands! Hope we are not workin for an ambitious fail lol

@Blackwolf1066: thank you wolf! :) now we are sculpting floor but it's a boring and slow job :( It will takes a long time to be finished...
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Ninja on November 16, 2011, 04:11:17 PM
@Ninja: maybe you are right man...if we find out some cash to buy resin for one other attempt we'll try for sure. the problem is that resin is tricky so we would like to try and try, but it's very expansive too so we have to go slow... :(
we use Prochima E-30 Water Effect. It's epossidic resin, very very good material but very expansive...only the best for our project! :)
do you know anything better Ninja?

@Connectamabomb: thanks! clear now ;)
I'm happy you like it mate! Hope this ambitious stuff won't explode in our hands! Hope we are not workin for an ambitious fail lol

@Blackwolf1066: thank you wolf! :) now we are sculpting floor but it's a boring and slow job :( It will takes a long time to be finished...

The medium is most likely fine, there have been several comparison articles written on which brands to use. The trick is the layering and color mixes that work best with each brand. Certain paints can have reactions to cause an otherwise clear product to become grossly opaque or prevent it from hardening in a timely manner.

Take a few pieces of plastic with a lip or hollow out some more foam, prep it with paint or other potential scenery elements and try some things out!

I use two part resins as they seem to have less shrink (where the effects coat the side wall or bank and then pull away as they dry leaving a thin layer of residue.) You can get them from a building supplier can be relatively cheap but they require more practice!

I will be happy to share more if you need it, just let me know.
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Argonor on November 16, 2011, 05:45:21 PM
Like where this is going....  :)
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: oldskoolrebel on November 16, 2011, 07:55:02 PM
No! Stop it! For a while now i've been trying to stop an urge to build a mordheim board. This isn't helping! Not one bit!

Really nice build, very inspiring. I just love the look of it- i really like the flexibility that the canals add and i'd love to try something similar myself.

What are your plans for ruined buildings etc? Are they all going to be stratch built?

Cheers
Andy
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Jules on November 16, 2011, 08:17:16 PM
This thread is taking on Zeppelinesque proportions... I can't wait for the next instalment.... keep up the good work
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on November 17, 2011, 02:33:27 PM
cheers guys! You are really motivating us!  :)

@Ninja: interesting mate! Please, feel free to share anything about: I will never have enough info about water effect :)

@Argonor: thank you Argonor, we are happy of such a interest from you LAFers vets! It seems we are going in the right way :D

@oldskoolrebel: eheh! lol This project started as a Mordheim project but will become something more: a ruined town for any fantasy skirmish game we can imagine :) About canals, it will be funny to have places where small boats can fight. :D If you want to create something similar feel free to ask anything, we are happy to share!
about bulidings, yes, we prefer to scratch built them, but if we find something nice we can buy too. But, I did not find nothing in the style we need. If the inspiration mood is venetian it will be a hard job to build them.  :'(

@Jules: thank you mate! hope it's not something like Hindenburg lol now we are carving floor...a painstaking job but IMO a great result...
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Argonor on November 17, 2011, 08:16:41 PM
@Jules: thank you mate! hope it's not something like Hindenburg lol now we are carving floor...a painstaking job but IMO a great result...

I think he meant Gamer Mac's thread about building an airship (with complete interior) for BLAM. If so, a well deserved compliment for all this effort!
Title: Re: Faber's Ambitious Mordheim Project [PICS HEAVY]
Post by: Faber on November 17, 2011, 09:00:25 PM
I think he meant Gamer Mac's thread about building an airship (with complete interior) for BLAM. If so, a well deserved compliment for all this effort!

in this case, I'm really honoured. that project was SUPERB. never seen such an incredible project before.
but...you are too kind guys! :)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Calopide on November 21, 2011, 09:30:35 PM
Hello LAFers!
I'm the mentioned Vincenzo, Faber's fellow in this ambitious project! After a long wait I decided to come out and sign up  ;D
this is my first modelling experience at all. Seems a good start!
I am happy you like our project until now. Looking forward to show you the next upgrade :)

BREAKING NEWS: we bought Pike and Shotte and Zombies! and the first supplement, Plague City! (more here (http://leadadventureforum.com/index.php?topic=32208.0)) It seems a super game! Perfect for our little Mordheim... :)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Sangennaru on November 21, 2011, 09:37:29 PM
Welcome to Laf! Another bologna guy i'm gonna meet on jenuary! ;)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Calopide on November 22, 2011, 05:39:46 PM
@Sangennaru: we are waiting for you and your contribution in our preject! i'm sure that it will be really useful for us!  ;)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: chantyam on November 22, 2011, 06:01:20 PM
Just going to add good luck to whats turning out to be an epic project. Now I may get around to adding some canals/river sections to the project pile (still have some rowing boats/small sailing boats and subs that I never use).
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Sangennaru on November 22, 2011, 06:34:38 PM
@Sangennaru: we are waiting for you and your contribution in our preject! i'm sure that it will be really useful for us!  ;)

hehe, so curious ;)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on November 23, 2011, 10:34:27 AM
@Bezzo: really honouring us with this compliment Bezzo!  :D (I showed GamerMac's zep thread to Calopide and he is still in awe  :D)
work in progress, upgrade soon! ;)

@chantyam: many thanks mate! we'll need a bit of luck :) I think that make some canals on your gameboard is always an interesting thing: canals are beautiful IMO and really gives you nice gaming chances! We are lookin forward to buy some little ships for our game... :)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on November 24, 2011, 11:22:14 AM
to break the monothony...here's a little miniatures upgrade. We bought Pike&Shotte&zombies and Plague City supplement, intending to run a fantasy version. So we need: 1) fantasy survivors! 2) fantasy zeds!
About point n°2, we ordered 30 mantic zeds. About point n°1, here is first 3 figures

(http://img803.imageshack.us/img803/397/23112011466.jpg) (http://imageshack.us/photo/my-images/803/23112011466.jpg/)

(http://img854.imageshack.us/img854/5884/23112011467.jpg) (http://imageshack.us/photo/my-images/854/23112011467.jpg/)

They are mercenaries, yellow and blue was the colour of their company (i have a small yellow and blue imperial army, but that's another story)
First one is Severio, marksman, a serious man who would like to survive :)

(http://img402.imageshack.us/img402/4566/23112011468.jpg) (http://imageshack.us/photo/my-images/402/23112011468.jpg/)

Second one is Arroganzio, marksman.

(http://img685.imageshack.us/img685/5278/23112011464.jpg) (http://imageshack.us/photo/my-images/685/23112011464.jpg/)

(http://img522.imageshack.us/img522/3691/23112011465.jpg) (http://imageshack.us/photo/my-images/522/23112011465.jpg/)

Third one, Aggressivio, captain, is a real son of a bitch. This brave bastard is happy with the Zeds Plague: he loves to fight!

(http://img233.imageshack.us/img233/8117/23112011459.jpg) (http://imageshack.us/photo/my-images/233/23112011459.jpg/)

(http://img256.imageshack.us/img256/771/23112011462.jpg) (http://imageshack.us/photo/my-images/256/23112011462.jpg/)

(http://img855.imageshack.us/img855/6962/23112011463.jpg) (http://imageshack.us/photo/my-images/855/23112011463.jpg/)

finally, a dog  ;D technically it is not for P&S&Z (it's my imperial genral war dog) but maybe I can use it anyway.

(http://img16.imageshack.us/img16/4163/23112011473.jpg) (http://imageshack.us/photo/my-images/16/23112011473.jpg/)

(http://img207.imageshack.us/img207/5600/23112011470.jpg) (http://imageshack.us/photo/my-images/207/23112011470.jpg/)

Hope you like it guys! c&c welcome

cheers
Faber
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Mason on November 24, 2011, 01:20:15 PM
 :-* :-* :-*

Beautiful miniatures, Faber!
Excellent paintjobs and lovely colour scheme ( ;))

They would walk straight into my Nordland Warband;

http://leadadventureforum.com/index.php?topic=30667.180

Great minds think alike!  ;)

Keep up the good work, mate!

(By the way; Where is the dog from- great mini?)



Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on November 24, 2011, 02:02:03 PM
thanks Mason! glad you like them, but I was sure of it, I've seen yours before in Krappefort ;) same style same flavour! lol
yellow-blue-red is lovely on imperial warband! About the painting, I'm sorry for the pics low quality (they look better than this IMO): Calopide taked them for me with his cell phone and we had no phototent and only one lamp...not bad with this poor stuff anyway IMO. I'm ordering a phototent for future better pics  :)
the dog is an awesome OOP from Rackham, keyword: "dog trainere cadwallon" or something similar. It was a pack of three dog like the one in the pic and a dog master. I've found it on ebay some months ago... If you are going to search and if you find more than one blister...tell me! I want more dogs lol
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: DeafNala on November 24, 2011, 02:27:30 PM
VERY WELL DONE! The Captain, his Cohorts, & their bases look FANTASTIC...good Zombie hunting.
Cool Mini or Not has started producing the Rackham line, although in resin; keep an eye on their site for a possible re-release of the dogs.
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Mason on November 24, 2011, 02:36:54 PM
Thanks for the info, Faber.
Will have a look for some.

Thanks for the CMON tip, DeafNala!

Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on November 24, 2011, 05:41:37 PM
thanks Deafnala! It was very funny to paint them and I'm pretty happy with the result :)
I've seen on CMON they started a rackham line...waiting for some old glory I did not bought when Rackham was still healty!  ;)
and...personally I like resin miniatures. Best for painting&converting and painting&converting is my main purpose.
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Argonor on November 30, 2011, 07:47:20 AM
We bought Pike&Shotte&zombies and Plague City supplement, intending to run a fantasy version. So we need: 1) fantasy survivors! 2) fantasy zeds!

Exactly what I'm going to do, too  :o

I intend to write up some racial traits and run some Warhammer: Extinction games, where participants can bring one or more models from their army and then just sit in on a game....
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on November 30, 2011, 09:43:10 AM
Exactly what I'm going to do, too  :o

I intend to write up some racial traits and run some Warhammer: Extinction games, where participants can bring one or more models from their army and then just sit in on a game....

did you buy a copy of P&S&Z? I've finished to "study" the rules and I'm about to run the "tutorial" scenario... It seems a very funny game. Anyway, I like the background but I prefer fantasy :D At the moment I'm happy with rules for human figures but it would be great to have the choice beetween some wfb races :) If you write down something please share it! waiting for a thread Argonor! ;)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Lowtardog on November 30, 2011, 10:17:40 AM
lOVELY MINIS  :-*
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on November 30, 2011, 12:00:02 PM
lOVELY MINIS  :-*

many thanks Lowtardog :)
more survivors to come soon... and zeds are on the way too
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Argonor on December 02, 2011, 08:41:15 AM
did you buy a copy of P&S&Z? I've finished to "study" the rules and I'm about to run the "tutorial" scenario... It seems a very funny game. Anyway, I like the background but I prefer fantasy :D At the moment I'm happy with rules for human figures but it would be great to have the choice beetween some wfb races :) If you write down something please share it! waiting for a thread Argonor! ;)

Yes, I have indeed bought a copy.

Only thing that bugs me are 1) it's a little bit too rules-heavy - but as I'm going to lure Warhamste players with it, that's probably a good thing..  ::) , and 2) the totally idiotic random zed movement 'roll a dice and move the zeds towards where it lands'. I'm definitely going to use another solution - maybe a template or so, to still maintain some level of control over the direction, but allowing for some unpredictability. Theres NO way I'm going to roll a die on my painted gaming table amongst my painted minis. Period.

But I also think the game should be entertaining - I just need to get some Mantic zeds at some point... Nicest and cheapest solution, I think.
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 02, 2011, 01:36:38 PM
yep, Argonor, maybe too  rules-heavy but very flavoured! eg. "I have a zombie on my spear" rule  lol very funny one
Totally agree about the zeds movement. I think that the dice solution is a bit silly. I have to try some different solution to see which one is more effective (Bloodbowl ball direction template maybe?)
BTW I have mantic zeds now! Very cheap and pretty nice...not wonderful (only 3 different legs, 3 upper body) but nice poses and after all, perfect stuff for the horde you need :) I've assembled 6/30... when I finish to build them I'll share some pics.
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Lowtardog on December 02, 2011, 01:47:11 PM
BTW I have mantic zeds now! Very cheap and pretty nice...not wonderful (only 3 different legs, 3 upper body) but nice poses and after all, perfect stuff for the horde you need :) I've assembled 6/30... when I finish to build them I'll share some pics.


Its worth getting their ghouls too as then you can mix and match with those to get a lot more combinations :D
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Argonor on December 02, 2011, 01:55:24 PM
(Bloodbowl ball direction template maybe?)

Yes, something on that line, but maybe a cone of, say 90 degrees split on some dice results (on a d10, for instance, 0,10,20...90 degrees), or 6 arrows with a given angle between them to just use a d6  - or maybe just a scatter die where the result is reversed if it deviates more than 90 degrees from the intended direction (latter solution then, of course, allows up to a 180 degrees of outcomes, which may bee too much - after all, there IS some control of direction in rolling a dice where you want the shamblers to go).
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: zizi666 on December 02, 2011, 02:32:30 PM
Its worth getting their ghouls too as then you can mix and match with those to get a lot more combinations :D

What he said.  :D
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Argonor on December 03, 2011, 10:17:48 AM
Yes, I have their free ghoul sprue from back then, and those are nice models, too - good for 'runners', I think  :)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 03, 2011, 01:55:12 PM
Its worth getting their ghouls too as then you can mix and match with those to get a lot more combinations :D

yeah... it's true. I will buy them. Really good for runner zombies as said by Argonor. About scary zeds I think I'm going to buy heresy ghouls :Dgorgeous minis (http://www.heresyminiatures.com/shop/index.php?main_page=product_info&cPath=1_11_27&products_id=242)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Mason on December 03, 2011, 02:23:01 PM
About scary zeds I think I'm going to buy heresy ghouls :Dgorgeous minis (http://www.heresyminiatures.com/shop/index.php?main_page=product_info&cPath=1_11_27&products_id=242)

I agree with you on that one, Faber.
Heresy Ghouls are lovely!
I only went with GW myself as I already had the models, (picked up cheap on ebay, I refuse to pay their prices!)
I like Heresy Ghouls so much that I have convinced our new Mordheim player to take Undead and use them.....
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Commander Vyper on December 03, 2011, 07:56:36 PM
The more I see of this little spin off zed theme the more I like it.
Especially as I have more than enough mantic zeds, period survivors & heresy ghouls kicking about the place.

Lovely mercs by the way, paint breakdown would be good.

Also as an aside, I'm looking for enough bits to make up say three more 'empire' looking survivors. I have a load of free company sprues but fancy a few as illustrated here. If anyones got any spares let me know.

Finally, anyone mixed warlord pike and shot with mantic zeds/ghouls? Got a feeling those and perry stuff are 25 mm 28mm straight at best rather than 'heroic' 28mm like GW and mantic zeds, (which are quite tall).

At last, an idea that won't cost me any money! :)

The Commader
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 04, 2011, 01:15:42 AM
Eh eh Mason, how could you resist to a ghoul eating a baby?  :-* So cruel that is lovely
and in heresy range there is the lovely ghoul kid too, perfect to be a tiny terror for P&S&Z! BTW, do you know other ghoul/zombie kids figures?

hey Commander! Thanks :)
mantic zeds are a little smaller than gw heroic scale. I think they could fit quite good with perry or warlord. Anyway, as I am assembling some I will take a gw/mantic comparison pic (I do not have any warlord or perry  :'( ) And... in the P&S&Zrules pdf there are some pics of mixed warlord/assault group survivors next to some mantic zeds and they seems to fit good...
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Argonor on December 04, 2011, 12:36:16 PM
Zombiesmith has a girl in nightgown that can easily pass for renaissance/medieval (I have it painted with basic colours on my painting station, but another stalled task - related to my modern zombie project).

Studio's kids, alas, are all too modern.
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Mason on December 04, 2011, 01:21:37 PM
Eh eh Mason, how could you resist to a ghoul eating a baby?  :-* So cruel that is lovely
and in heresy range there is the lovely ghoul kid too, perfect to be a tiny terror for P&S&Z! BTW, do you know other ghoul/zombie kids figures?

Any figures could be fairly easily converted to zombies.
Take a look at Pappa Midnight's Victorian zed thread for an excellent example of converting just about any figure into a zombie;

http://leadadventureforum.com/index.php?topic=10689.0

Absolutely amazing work, inspired and amusing at the same time.
Each one a masterpiece in its own right.
Highly recomended!
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Commander Vyper on December 05, 2011, 08:04:59 AM

hey Commander! Thanks :)
mantic zeds are a little smaller than gw heroic scale. I think they could fit quite good with perry or warlord. Anyway, as I am assembling some I will take a gw/mantic comparison pic (I do not have any warlord or perry  :'( ) And... in the P&S&Zrules pdf there are some pics of mixed warlord/assault group survivors next to some mantic zeds and they seems to fit good...


No need for a GW Mantic pic, its warlord vs mantic I need bud. Had another look last night at the 60 horde box set I have, yup they are a little slighter than GW, but still long in the torso!

Cheer
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Lowtardog on December 05, 2011, 10:18:44 AM
No need for a GW Mantic pic, its warlord vs mantic I need bud. Had another look last night at the 60 horde box set I have, yup they are a little slighter than GW, but still long in the torso!

Cheer

YOu need to check Anevilgiraffes recent threads here and on Frothers...superb work

http://leadadventureforum.com/index.php?topic=30813.0
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Commander Vyper on December 05, 2011, 02:42:46 PM
Still need to see zombies with the bits rather than ghouls though...
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 06, 2011, 05:30:14 PM
Any figures could be fairly easily converted to zombies.
Take a look at Pappa Midnight's Victorian zed thread for an excellent example of converting just about any figure into a zombie;

http://leadadventureforum.com/index.php?topic=10689.0

Absolutely amazing work, inspired and amusing at the same time.
Each one a masterpiece in its own right.
Highly recomended!


I know it mate. Superb work  :-*
I've forgot to lurk down there. Now I'm going to drink those 26 pages of zombidelicious stuff  ;D

@Lowtardog: anevilgiraffe is doing a wonderful job! :) really inspiring conversions!

@Commander Vyper: do not know if it could be usefull for you but...there was a mantic and warlord combo halloween offer of WWII german plastics from Warlord and Mantic plastics zed to make nazi zombies. There is some conversion pics on their website. I know they are german and not ECW or TYW but I think they are the same scale.
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Commander Vyper on December 07, 2011, 09:26:20 AM
Yup saw that last year, (you think something Zed related I miss???!? ;)). Would be good to see the ECW/pikemen stuff though but get what you're saying.
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Galland on December 07, 2011, 01:17:45 PM
Warlords plastic ECW + Mantic ghouls and zombies and perhaps a few GW bits for good measure and you should be all set. You could do the same to landsknechte, thats what I am doing for our Eisende Project. Cant have a little village by the coast without a zombie visit?
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 07, 2011, 02:13:17 PM
(you think something Zed related I miss???!? ;))

 lol You are right, OBVIOUSLY you have seen that stuff bud...

@Galland: if you have a little village by the coast you HAVE to plan a zombie plague. Maybe it's me but zombie is needed almost everywhere lol Did you buy P&S&Z rules or are you going to run something different mate?
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Galland on December 10, 2011, 08:23:46 AM
Hehe exactly. However, they (the zombies that is) will all be controled by a mage or vampire, all accordingly how zombies work in the Warhammer lore. They dont just appear and go rampage, they have to be controled and have very simple and clear orders. I dont see this as a problem though. I am quite sure that we can find a suitable candidate for the evil master part of this :)

We are using Mordheim rules and it works just fine. However, we have been thinking about modifying some of Two Hour Wargames rules for this, to put them in to a fantasy setting. I got a bit interested in the rules that you have been trying and it will be fun to read more about them.
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Calopide on December 15, 2011, 02:01:40 PM
hey guys! :)
This period is really hard for me and Faber: we are studying hard for college exams, we have one on 19th and one on 20th December  :o
So, we are not working on this project so much as we would like. Anyway, we have a little upgrade for you.
In effect we finished to carve the first two islands' floors. Here's the result:

(http://img403.imageshack.us/img403/2170/15122011500.jpg) (http://imageshack.us/photo/my-images/403/15122011500.jpg/)

(http://img16.imageshack.us/img16/1331/15122011501.jpg) (http://imageshack.us/photo/my-images/16/15122011501.jpg/)

(http://img52.imageshack.us/img52/4075/15122011502.jpg) (http://imageshack.us/photo/my-images/52/15122011502.jpg/)

and the second bit:

(http://img862.imageshack.us/img862/4354/15122011497.jpg) (http://imageshack.us/photo/my-images/862/15122011497.jpg/)

(http://img192.imageshack.us/img192/2433/15122011498.jpg) (http://imageshack.us/photo/my-images/192/15122011498.jpg/)

(http://img337.imageshack.us/img337/2463/15122011499.jpg) (http://imageshack.us/photo/my-images/337/15122011499.jpg/)

What do you think about?
Unfortunately is a painstaking and super slow job :( and we are very busy so... a long time needed to see it finished.
BTW, January will be a more relaxed month so we will work harder on the project!

Cheers
Calopide
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Sangennaru on December 15, 2011, 02:05:17 PM
i really love it!!!

actually, it is quite a long time-consuming work: why don't you just sculpt a piece one (maybe on a better detailed material) and then cast it in resin???


Ok, i'll come in bologna in 3 weeks, if you are interested in this (i mean, you do the work, just giving some suggestions ;) )
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 15, 2011, 02:19:09 PM
i really love it!!!

actually, it is quite a long time-consuming work: why don't you just sculpt a piece one (maybe on a better detailed material) and then cast it in resin???


Ok, i'll come in bologna in 3 weeks, if you are interested in this (i mean, you do the work, just giving some suggestions ;) )


hm, we have to talk about. Yes, is a time-consuming work but with a super result IMO... BTW we have not the knowledge to do this different lol
maybe it will be helpful to talk with you in RL. If I understand it right you'll be here in Bologna for the beginning of January! :D
I'll shoot you a PM with my mobile number so we can organize a meeting at Calopide's house where the project is ;)

cheers Jack!
Faber
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Ninja on December 15, 2011, 04:35:34 PM
That ground work looks way better then I thought! I am impressed.
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Calopide on December 15, 2011, 04:56:35 PM
@Sangennaru: I quote what Faber said about... We are waiting for you and your luggage of how-to! :D The Chamber of Toys' door is always open for inspiring people! see you in January!

@Ninja: many thanks! It will be cool to play on such a detailed paviment...I'm lookin forward for my first miniatures game ever and it would be a great start on this board! :D

BTW, feel free to suggest different paviment patterns guys! And, we have to carve the big central island an we would like to do something particular on its center...something like a mosaic or whatever...any suggest?  ???
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: OSHIROmodels on December 15, 2011, 05:45:52 PM
That certainly is effective  8)

For the middle section a huge round mosaic with the Empire eagle in the middle of it might look good  :)

cheers

James
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 15, 2011, 08:19:26 PM
thanks James! :)
I'm happy you like it.
About mosaic: I agree, it has to be circular to break the square scheme. About the Empire eagle...I think that probably is better something neutral something like it:

(http://img834.imageshack.us/img834/9991/mosaicx.jpg) (http://imageshack.us/photo/my-images/834/mosaicx.jpg/)

I'm not sure this would be so easy to carve... lol
Maybe I have to try a bit before going on the central piece.

cheers
Faber

Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: OSHIROmodels on December 16, 2011, 12:25:06 AM
You could use a paper template and push a pin through the paper into the foam at all the corners and then join up the 'dots' to give you your outline  :)

cheers

James
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Mason on December 16, 2011, 08:20:28 AM
Great stuff Calopide!

The effort that you have put into the flagstone has certainly paid off, they look fantastic!
The more I see of these, the more I feel that I need to make something similar to create that extra level in my project. It also creates instant alleyways when not used as a canal....
Hmmm..... Consider this idea stolen borrowed!

You could use a paper template and push a pin through the paper into the foam at all the corners and then join up the 'dots' to give you your outline  :)

cheers

James

Now that, my good Sir, is a clever idea!

Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Calopide on December 16, 2011, 09:36:25 AM
@jimbibbly: Great idea mate...we are going to try this for sure! :D

@Mason: tanks Mason! we are lookin forward to show u the final result of this effort.
 lol lol Feel free to steal borrow whatever you want, we are doing the same with Krappefort. :D
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 16, 2011, 11:01:09 AM
You could use a paper template and push a pin through the paper into the foam at all the corners and then join up the 'dots' to give you your outline  :)

cheers

James

that's interesting one! Clever idea James!
:D
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: manic _miner on December 16, 2011, 05:27:32 PM
 Just found this project yesterday and I am really impressed with the level of detail you have put into this project.Looking forward to every update.
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 16, 2011, 05:44:05 PM
@manic_miner: welcome mate! :) Thanks!
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Kritikor on December 17, 2011, 02:17:11 PM
And welcome to me!

I think this is not the place where to make compliments to your mothers to have made you so prolific; isn't it?  ;)

so I'll make you compliments for all your creations; I think the pattern of the flagstone is very impressive (impressed even me!); who did it? faber or calopide? well done.


how about  this : (http://www.scaligeri.com/uploads/images/foto/arte/sirmione_stemmascaligero.jpg)  ;) ;)

for the central part?

bye!
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Mason on December 17, 2011, 02:20:45 PM
How about using something similar to Kritikor's suggestion but replacing the initials with your own?  ;)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 17, 2011, 03:51:03 PM
And welcome to me!

I think this is not the place where to make compliments to your mothers to have made you so prolific; isn't it?  ;)

so I'll make you compliments for all your creations; I think the pattern of the flagstone is very impressive (impressed even me!); who did it? faber or calopide? well done.


how about  this : (http://www.scaligeri.com/uploads/images/foto/arte/sirmione_stemmascaligero.jpg)  ;) ;)

for the central part?

bye!

lol lol lol
welcome Tom! Kritikor is a friend of mine (well, I'm probably more related to his mother, but that's another story ;))
Thanks for the compliments mate. The pattern was sculpted by me and Calopide in randomic proportions. It's pretty easy when you find out the way to do it.
About the central part, a Scaligeri's ladder is a wonderful idea, knowing my passion for them. :)

BTW I'm glad to see you here on LAF. It's a modelling goldmine, trust me. ;)

cheers
(see you on 23rd or 24th)
Frabi

How about using something similar to Kritikor's suggestion but replacing the initials with your own?  ;)

Nice thought mate! In effect it could be a good chance to "sign" the entire project! :)

Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: gamer Mac on December 17, 2011, 04:13:59 PM
I cut a template out of plastic card and pressed it into the foam to create this symbol in the middle of my temple.

(http://leadadventureforum.com/gallery/9/1912_07_09_11_1_39_53_2.JPG)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on December 17, 2011, 05:31:07 PM
very nice Gamer MAC!  :-* :-*
great idea mate.

(is it from "the clash of the Aquanauts"? GREAT THREAD!;))
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Rob_bresnen on January 31, 2012, 01:44:11 PM
I don't know how I missed this one, but I wil be following it avidly in future- you got mad skillz!
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on January 31, 2012, 06:37:20 PM
I don't know how I missed this one, but I wil be following it avidly in future- you got mad skillz!

Welcome in Rob! :) Thanks a lot.

Unfortunately this has been (and actually is) a sad time for this project. We are studying hard to finish this bloody university and so we have really no time to work on it. BUT the second half of february will be a more relaxed period and the skilled Sangennaru gave us very useful tips about how to pave the islands in a quicker way, so, I swear, we are not abandoning this project. Update as soon as possible!  :)

Cheers
Faber
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Sangennaru on January 31, 2012, 06:48:56 PM
I finish my last exam today, gonna meet you tomorrow! =) =) Ta-DAAAN!
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Mason on January 31, 2012, 06:53:57 PM
...........BUT the second half of february will be a more relaxed period and the skilled Sangennaru gave us very useful tips about how to pave the islands in a quicker way, so, I swear, we are not abandoning this project. Update as soon as possible!  :)

Cheers
Faber

Great news!
It has been a while.
Looking forward to it, mate!
 :D
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on January 31, 2012, 07:45:31 PM
Great news!
It has been a while.
Looking forward to it, mate!
 :D

Thanks for support my friend... Really appreciated  :)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: dijit on February 29, 2012, 10:29:33 PM
Any progress guys? We're waiting for the next installment of this fantastic board.
Duncan
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Sangennaru on February 29, 2012, 10:48:16 PM
hehe, faber's moving house, so it is quite paused. he will be back, and he has converted to RESIN, soon he will start casting pieces for his own project! ;)

My influence is pretty bad, heh!
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on March 01, 2012, 09:59:59 AM
What Sangennaru said, Duncan lol
The second half of February started like a relax period and finished with a move  o_o Now I've finally moved in a new bigger house so it has been a troubled period for me. I'm submerged by cardboard boxes  :`
BUT, in this new house there is a big living room where I'm going to organize a wonderful workbench :D As soon as possible we are going to start with resin and so it won't take too time to finish the pav. After that, painting and water effect. :)
A little time more and you'll see a update  ;)
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: dijit on March 01, 2012, 10:54:43 AM
Sounds good. I'm eagerly waiting the next installment.
Duncan
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on March 01, 2012, 11:52:08 AM
Sounds good. I'm eagerly waiting the next installment.
Duncan

Thanks for support Duncan, much appreciated!  :)
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE 13/03/12
Post by: Faber on March 13, 2012, 02:52:22 PM
Here is the update! :D

Finally we were able to work again on this project. We have to say thank you to Maxx, Maxx Von Morton here on LAF, a brilliant pal who helped us to go beyond the stall. It's a real shame that he normally lives in the wrong town! Fortunately in my new house I have a sumptuos ikea sofa/bed so he will come back here in Bologna to help us  lol

BTW, to the topic!
Faber&Calopide are proud to say that the pav is almost finished! We have to craft only the biggest central island and paving is done :)
Let's have a look on the map:

(http://img10.imageshack.us/img10/385/15042011260.jpg) (http://imageshack.us/photo/my-images/10/15042011260.jpg/)



Here's the new finished island.
Calopide, as known as "Flagstone Hero", finished the dock island:

(http://img269.imageshack.us/img269/4858/p1100071f.jpg) (http://imageshack.us/photo/my-images/269/p1100071f.jpg/)
(http://img39.imageshack.us/img39/122/p1100072.jpg) (http://imageshack.us/photo/my-images/39/p1100072.jpg/)

then we finished islands 9-11 with a mixed pattern:

(http://img217.imageshack.us/img217/1820/p1100065e.jpg) (http://imageshack.us/photo/my-images/217/p1100065e.jpg/)
(http://img819.imageshack.us/img819/9829/p1100069a.jpg) (http://imageshack.us/photo/my-images/819/p1100069a.jpg/)
(http://img833.imageshack.us/img833/9803/p1100064w.jpg) (http://imageshack.us/photo/my-images/833/p1100064w.jpg/)
(http://img571.imageshack.us/img571/6556/p1100070.jpg) (http://imageshack.us/photo/my-images/571/p1100070.jpg/)
(http://img822.imageshack.us/img822/2501/p1100068z.jpg) (http://imageshack.us/photo/my-images/822/p1100068z.jpg/)
(http://img109.imageshack.us/img109/2051/p1100067r.jpg) (http://imageshack.us/photo/my-images/109/p1100067r.jpg/)
(http://img443.imageshack.us/img443/1193/p1100066y.jpg) (http://imageshack.us/photo/my-images/443/p1100066y.jpg/)

then islands 7-6:

(http://img196.imageshack.us/img196/3126/p1100059k.jpg) (http://imageshack.us/photo/my-images/196/p1100059k.jpg/)
(http://img196.imageshack.us/img196/9707/p1100060.jpg) (http://imageshack.us/photo/my-images/196/p1100060.jpg/)
(http://img36.imageshack.us/img36/5208/p1100062a.jpg) (http://imageshack.us/photo/my-images/36/p1100062a.jpg/)
(http://img689.imageshack.us/img689/3000/p1100063q.jpg) (http://imageshack.us/photo/my-images/689/p1100063q.jpg/)


Well, that's all. What do you think guys? More suggests for the central island pattern?
C&C always welcome!

cheers
Faber



Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Maxx Von Morton on March 13, 2012, 03:34:29 PM
Not bad, man!
These pics are far better than those i sent you, and really show the good job we did!
I'm looking to came back for the "detalis" session and, of course, the "painting"  ;D

I think the idea of a central round decoration in the middle of the main island is cool. Maybe geometrical, or some kind of heraldic logo (did anyone said "della Scala"?  ;)).

See ya, man!

E salutami Calopide!
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on March 13, 2012, 03:44:12 PM
Not bad, man!
These pics are far better than those i sent you, and really show the good job we did!
I'm looking to came back for the "detalis" session and, of course, the "painting"  ;D

I think the idea of a central round decoration in the middle of the main island is cool. Maybe geometrical, or some kind of heraldic logo (did anyone said "della Scala"?  ;)).

See ya, man!

E salutami Calopide!

Eheh, I take them after seeing yours!  lol
You have to tell me the next time that you have a couple of free days doc! And thanks again for the big help ;)

The idea for the central island pattern is still the same: a central square with a round decoration in the middle. And obviously the heraldic logo of della Scala! :) But as always suggest are welcome.

Calopide ricambia i saluti!

cheers
Faber
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Andym on March 13, 2012, 03:46:04 PM
That looks really cool!! I might have to copy you for a wee idea I'm thinking of doing! How long did it take you to do all that marking? I take it you press some indents into it with your fingers first then score the pattern on it!

Keep up the good work guys this is going to be good!!
Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Faber on March 13, 2012, 04:19:03 PM
That looks really cool!! I might have to copy you for a wee idea I'm thinking of doing! How long did it take you to do all that marking? I take it you press some indents into it with your fingers first then score the pattern on it!

Keep up the good work guys this is going to be good!!

Feel free to copy whatever you want pal! :) We are here to share.
The bad news is that this kind of work is really really time consuming. Especially the irregular flagstone pattern, it really takes hours to be done, even on "small" surfaces. The diamond or square patterns are way easier.

The process:
1) press your fingers here and there on the smooth surface. Avoid "single" holes, better to press the same surface more than once from different directions.  Obviously the result depends from the material you have. Zizi666 (if I recall right) suggested on this thread to use aluminium foil wrapped around a pencil to obtain the rocky shape. Can't hurt to try.
2) mark down the pattern you want by using a big thootpick. You have to use it tilting it almost in parallel to the surface you are working on. You have to mark hard but not to carve.
3) detailing :) Cracks apart (it's exactly the same of drawing!), I press gently the last 0,5 cm of the toothpick on some brick to add micro inequality that I hope will be cool for the future drybrush.
I hope this helps! If people are interested I could prepare a tutorial :)
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Sangennaru on March 13, 2012, 05:05:28 PM
Feel free to copy whatever you want pal! :) We are here to share.
The bad news is that this kind of work is really really time consuming. Especially the irregular flagstone pattern, it really takes hours to be done, even on "small" surfaces. The diamond or square patterns are way easier.

if you hadn't disappear from the real world with the new house, whe should have gone with the resin pavements! =(

Great progress, though! I'm very curious to see it painted, at the end!
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Faber on March 13, 2012, 05:22:48 PM
if you hadn't disappear from the real world with the new house, whe should have gone with the resin pavements! =(

Great progress, though! I'm very curious to see it painted, at the end!

You know, Jack, it has been a hard period for me (and still I have lots of things to do  o_o). Maxx came from Verona to see the project and so we were inspired by his ideas and we have done this way. We had a great time working all togheter and so it was not a terrible work. And, after all, if we have gone with resin pav I would not have so many different cool patterns. :)
BTW we still need your resin-world knowledge for buildings! :)
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Sangennaru on March 13, 2012, 05:38:27 PM
BTW we still need your resin-world knowledge for buildings! :)

hurry up, i'll not stay here forever! ;) Whenever you like is fine for me! =)
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: dijit on March 13, 2012, 05:41:11 PM
Looking excellent guys. I'm glad to have a new update.
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: FramFramson on March 13, 2012, 10:51:32 PM
Maybe a more elaborate pattern for the centre? Like a central square with something like a compass rose?

Of course, these are meant to be reconfigured in multiple arrangements...
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Mason on March 13, 2012, 11:41:59 PM
 :-* :-* :-*

Great work chaps!

Having had a go at scribing foam with flagstones and cobbles, I know what a tedious and time consuming task it can be. You have obviosly put a lot of work into this phase.
If you were inclined, you could press a few random stones in to give a sunken look to them and break up the flat expanse of stonework. It is not essential as they look great as they are, but may give them a touch more realism. Even modern flags are not all perfectly flat. Maybe a few bricks on the sides too...

It is a fantastic looking project that is coming along very nicely, and well worth the wait.

Keep up the good work, chaps!
 :D
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Faber on March 14, 2012, 11:22:16 AM
Looking excellent guys. I'm glad to have a new update.

Thanks! And more to come Duncan! :D

Maybe a more elaborate pattern for the centre? Like a central square with something like a compass rose?

Of course, these are meant to be reconfigured in multiple arrangements...

Yes, something like that mate. In these days I'm going to draw some sketch...let's see what comes out :)


:-* :-* :-*

Great work chaps!

Having had a go at scribing foam with flagstones and cobbles, I know what a tedious and time consuming task it can be. You have obviosly put a lot of work into this phase.
If you were inclined, you could press a few random stones in to give a sunken look to them and break up the flat expanse of stonework. It is not essential as they look great as they are, but may give them a touch more realism. Even modern flags are not all perfectly flat. Maybe a few bricks on the sides too...

It is a fantastic looking project that is coming along very nicely, and well worth the wait.

Keep up the good work, chaps!
 :D

Thanks Mason :)
You are right pal, I have to press some stones, it is a bit flat now...I'll do for sure! BTW before going to painting we'll look again every island for detailing.

Title: Re: Faber&Calopide's Ambitious Mordheim Project
Post by: Ninja on April 17, 2012, 07:14:49 PM
Feel free to copy whatever you want pal! :) We are here to share.
The bad news is that this kind of work is really really time consuming. Especially the irregular flagstone pattern, it really takes hours to be done, even on "small" surfaces. The diamond or square patterns are way easier.

The process:
1) press your fingers here and there on the smooth surface. Avoid "single" holes, better to press the same surface more than once from different directions.  Obviously the result depends from the material you have. Zizi666 (if I recall right) suggested on this thread to use aluminium foil wrapped around a pencil to obtain the rocky shape. Can't hurt to try.
2) mark down the pattern you want by using a big thootpick. You have to use it tilting it almost in parallel to the surface you are working on. You have to mark hard but not to carve.
3) detailing :) Cracks apart (it's exactly the same of drawing!), I press gently the last 0,5 cm of the toothpick on some brick to add micro inequality that I hope will be cool for the future drybrush.
I hope this helps! If people are interested I could prepare a tutorial :)


I would love to see a step by step or even a sample video of how you do it!
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: midismirnoff on April 23, 2012, 01:26:58 PM
I guess you've seen this, chaps. By the way, your stuff is however one step ahead (if ever finished)!

feed://leadadventureforum.com/index.php?type=rss;action=.xml
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Faber on April 23, 2012, 08:40:14 PM
I would love to see a step by step or even a sample video of how you do it!

I'll do a step by step when we will start the last island, mate. :)


I guess you've seen this, chaps. By the way, your stuff is however one step ahead (if ever finished)!

feed://leadadventureforum.com/index.php?type=rss;action=.xml

thanks Ale :) A troubled period is just finished for me and Calopide (we were at his wedding on saturday and I was his best man so it was a crazy april until now! lol ) but now we are going to get back on the project. Hope we will reach the painting stage soon.
BTW your link is not working for me. Try again mate please!
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: midismirnoff on April 25, 2012, 07:03:52 PM
Shoot!

Here it is:

http://leadadventureforum.com/index.php?topic=40849.msg477847#msg477847 (http://leadadventureforum.com/index.php?topic=40849.msg477847#msg477847)
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Andym on April 25, 2012, 09:16:08 PM
There's some nice ideas for bridges on the table in Midismirnoff's link. Deffo Fabers board is going to be better though!
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Sangennaru on April 26, 2012, 01:20:02 AM
There's some nice ideas for bridges on the table in Midismirnoff's link. Deffo Fabers board is going to be better though!

i agree! it depends on the buildings, though!
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Galland on June 17, 2012, 09:20:07 AM
Chop chop Faber! Back to work you lazy monkey *cracks whip*... we want more updates of your beutiful table, and we demand it now! Its summer time and you students should be working hard on you... eh... wargaming tables! :D
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Sangennaru on June 17, 2012, 11:34:31 AM
Hehe, i approve it. from the indian shore i try to encourage it! :)
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Mac Finn on June 18, 2012, 03:58:54 AM
This is amazing!! can't wait to see more.

Mac
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Faber on June 18, 2012, 10:51:05 AM
Thank you guys for the support!  :)
As said this is a troubled period. Damned RL! BTW we are still working on the project. Actually we have almost finished the floor carving. We need to finish the central island...After that I'll take some decent pics of the entire carved surface :)

Shoot!

Here it is:

http://leadadventureforum.com/index.php?topic=40849.msg477847#msg477847 (http://leadadventureforum.com/index.php?topic=40849.msg477847#msg477847)

uh uh! pretty cool and very effective Ale  :o Interesting!

There's some nice ideas for bridges on the table in Midismirnoff's link. Deffo Fabers board is going to be better though!

i agree! it depends on the buildings, though!

Thank you Andy and Jack, you are too kind. I hope my table will be more detailed than that one. :)
About buildings...we are pretty far from seriously projecting buildings... a lot of stuff to do before :'(

Chop chop Faber! Back to work you lazy monkey *cracks whip*... we want more updates of your beutiful table, and we demand it now! Its summer time and you students should be working hard on you... eh... wargaming tables! :D

 lol
you are right! But, this is my last summer as a student and so not a relaxing one. Tomorrow I'm going to do my last exam and on November (hope) I'll obtain my f@%^#*g degree in law. :)
This means that I've really a few moments to work with Calopide (who has almost my same matters) on this project... :(
Thanks for the support pal, really appreciated

This is amazing!! can't wait to see more.

Mac

Thanks Mac. You'll se more...maybe not soon, but you'll see more. :)



Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Galland on June 18, 2012, 04:59:53 PM
Naturally, your studies comes first, however, our wellbeing is also important, perhaps not as important as getting a degree in law, but still... hehe. So, when ever you have time, take those pictures, I am waiting eagerly to see them, and I know that so are many others!

Keep up the good work, and keep studying hard!
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: von Lucky on May 31, 2013, 11:10:29 AM
Excellent work so far. I understand how real life has to take priority at times. I look forward to when this project takes off again - because this table is shaping up to be an artwork.
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Whtknt1066 on August 22, 2013, 07:14:54 PM
Just want to add my voice to the chorus-great stuff here! I'm very inspired.  Thanks for sharing what you've done so far, but I can't help but wonder if there's any more forthcoming?

Andrew
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Elbows on August 24, 2013, 12:21:51 AM
Necrothread!?  Over a year between the last couple of responses....did this ever finish?
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: Alfrik on November 17, 2013, 10:40:42 PM
Such a huge undertaking indeed!
Title: Re: Faber&Calopide's Ambitious Mordheim Project - UPDATE! 13-03-2012
Post by: galvinm on November 19, 2013, 03:23:56 AM
Allright guys, I just found this thread. I am an impatient sort. Should have waited for the finish. Where is it?

Everything looks awesome. You guys do fantastic work. I have always been too impatient to do all the carving in the foam. Gonna have to actually take the time to do some, hoping it will come out looking even half as good as what I've seen here.

Back to work!