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Author Topic: Post-apocalyptic skirmish rules for LAF figs?  (Read 8637 times)

Offline axabrax

  • Mastermind
  • Posts: 1293
Post-apocalyptic skirmish rules for LAF figs?
« on: January 06, 2011, 02:55:14 PM »
The figs get better and better, and I get more and more tempted. I don't really have any experience wuith gaming this genre other than the Gamma World RPG back in the day. Anyone have any recommendations for a good skirmish set that fits the character of the figs? I was thinking you might be able to do something with Necromunda--which I have tucked away somewhere...

- Steve

Offline Mr.Clean

  • Lurker
  • Posts: 1
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #1 on: January 06, 2011, 03:07:26 PM »
Necro would work with a few tweeks.I've been useing CR3.0 and toying with Flying Lead.


Offline elysium64

  • Potatoe Cup Holder 2010
  • Mastermind
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Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #2 on: January 06, 2011, 04:01:38 PM »
I am planning on using the Foundry Streetfight rules available for free download from http://www.thewarstore.com/product6048.html, these are the same basic system as "The Rules With No Name", and work really well, in a campaign mode and are good for multiplayer games, I have already designed many additions to tie in with the LAM figures/STALKER setting (Shotgun rules, Event cards, Mutants etc.).
Once I have finished painting my first batch of figures I will post up a battle report, hopefully by end of this month.

Offline warrenss2

  • Mad Scientist
  • Posts: 837
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #3 on: January 06, 2011, 05:16:07 PM »
My favorite rules are here...
http://www.skankgame.com/Downloads.html

I find the entire site very inspirational. Explore it and you'll see what I mean.

I have used them for Post-apocalyptic, Pulp, Cthulhu, Zombies, Dinosaur hunts, capturing King Kong, Gangsters, and sci-fi games.

Warren
« Last Edit: January 06, 2011, 05:17:42 PM by warrenss2 »
Never underestimate the power of human stupidity.

Offline mattblackgod

  • Mad Scientist
  • Posts: 985
  • Post Apocalyptic Nut Job
    • Post Apoc Wargames Forum
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #4 on: January 06, 2011, 05:41:41 PM »
I second the vote for Skank. I also like the Nuclear Renaissance 2 rules by Ramshackle for this kind of gaming.
Mattblackgod's world - Games and minis blog.

Offline Sinewgrab

  • Scatterbrained Genius
  • Posts: 2907
  • All to all, by my mustard!
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #5 on: January 06, 2011, 09:26:35 PM »
I used a complete revision of the Necromunda rules, but I am actually more impressed with a set of Fallout specific rules based on the 'Weird Krieg' system that someone sent me some time back. It has a better Fallout feel to me, and the 'Munda system breaks down after a few rounds in a campaign.

"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #6 on: January 06, 2011, 11:31:17 PM »
Given that you have the Necromunda rules, and the other sets mentioned are available free iirc, you can try them all till you find what you like best.

:)

Offline Phil Robinson

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    • http://newsfromthefront-phil.blogspot.com/
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #7 on: January 06, 2011, 11:52:57 PM »
Well I shall be using .45 Adventure, may need to add or tweek some of the weapon stats, it depends what Rich has in the 2nd edition.

 Getting too old to remember so many different sets :?

Offline warrenss2

  • Mad Scientist
  • Posts: 837
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #8 on: January 07, 2011, 12:58:34 AM »
Quote
Getting too old to remember so many different sets
--- Hopefully their new version will take care of that.

Offline Malebolgia

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    • Paintoholic
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #9 on: January 07, 2011, 03:11:20 PM »
I used a complete revision of the Necromunda rules, but I am actually more impressed with a set of Fallout specific rules based on the 'Weird Krieg' system that someone sent me some time back. It has a better Fallout feel to me, and the 'Munda system breaks down after a few rounds in a campaign.



Cheers man! Coincidence too, as I've worked some more on the rules today...it's getting closer and closer to a finished version. Campaign system is almost done (important part to complete though: the cost of everything) and then it's time for the different force lists.

http://paintoholic.nl/temp/fallout_V5.doc
“What use was time to those who'd soon achieve Digital Immortality?”

Offline krieghund

  • Scientist
  • Posts: 320
  • Beyond all Reason
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #10 on: January 07, 2011, 04:22:47 PM »
Check out the Wasteland rules on the P/A site. The latest version should be posted today.

http://s1.zetaboards.com/Post_Apoc_Wargames/forum/996833/

Offline nb246

  • Assistant
  • Posts: 28
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #11 on: January 08, 2011, 05:00:54 AM »
I'll second the Wastelands 3 Meltdown rules. The newest version has been
released. The PDF file is free. Campaign system, scenarios and all. I really like
it and can't say enough about them! Check it out!
http://s1.zetaboards.com/Post_Apoc_Wargames/topic/4047419/1/#new

Offline axabrax

  • Mastermind
  • Posts: 1293
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #12 on: January 08, 2011, 03:59:50 PM »
Is there any way to download Meltdown without signing up for file dropper?

Offline Ironblood

  • Bookworm
  • Posts: 89
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #13 on: January 08, 2011, 08:41:07 PM »
I downloaded it just fine without signing up for anything.

Offline dijit

  • Scatterbrained Genius
  • Posts: 3736
  • And when Eric eats a banana...
Re: Post-apocalyptic skirmish rules for LAF figs?
« Reply #14 on: January 09, 2011, 10:02:38 AM »
Me and Torben (Phoenikuz) played Wasteland Meltdown yesterday and felt it was missing something after the first game and was a little predictable and boring. So second game we added in the activation system from SoBH and a new stat - Quality and it seemed to work much better. Though the bike rules also need amendment as Torben's bike almost singlehandedly drove down my forces.
Duncan

 

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