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Gorgeous box. First time in ages I feel a bit of temptation towards a GW product.Not gonna give in. I have enough projects, but I do feel kind of sorry I'll never get to paint those.
Getting embroiled in a melee is especially deadly as, unlike ranged combat, armour saves won’t help you here – in such close confines, finding an exposed joint or aiming for a foolishly unprotected head is comparatively easy. The only thing standing between an operative and the whirring blades of a chainsword is their own fighting skill, and this gives true close combat specialists a real moment to shine.
No armour saves in melee because it's "comparatively easy" to find a weak spot in any armour...yeah that sounds a bit off.
Yes, that does sound a bit bizarre.
No armour saves in melee because it's "comparatively easy" to find a weak spot in any armour...yeah that sounds a bit off. Even if it was easy to find a weak spot and your opponent was rubbish at defending it then it'd still be a lot easier to injure someone in little or no armour.From the WC article here: https://www.warhammer-community.com/2021/07/16/close-combat-is-a-deadly-dance-of-death-in-new-kill-team/
Maybe the module writers mistook the GW universe for the Dune one.
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