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Author Topic: Constable's Fallout/SSS Project - *NEW Church and Cottage p24  (Read 107477 times)

Online OSHIROmodels

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Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
« Reply #285 on: 09 August 2015, 11:03:16 PM »
Thanks Jimmy!

Did I mention I hate painting yellow? My GW pots are like painting with poster paint as a child...  >:(

Spray it mate, it's the easiest way to get an even colour. Rattle cans are the way to go  ;)

cheers

James

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
« Reply #286 on: 10 August 2015, 08:36:26 AM »
mm.. that would have been the smart idea.  :-[

Thanks for the tip for "next time" though.  ;) I may use that one.

Cheers
Matt

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
« Reply #287 on: 12 August 2015, 08:49:41 AM »
I did start from a blue base...  ::) (it was easier to mask the blue than mask the yellow off... honestly.. just not easier to paint!  lol)

I usually undercoat in yellow ochre for mostly yellow (when i think of it) but this time did it in a batch with black. :(

Thanks for the tip Scurv!

:D
Matt

Offline zizi666

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Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
« Reply #288 on: 12 August 2015, 12:41:20 PM »
I just had to paint a platoon of troops in yellow jump suits. It will be the last of the works in my yellow era, totally over it.

I feel your pain brother. Last week I finished 8 minions. I really hate yellow now.
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

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Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
« Reply #289 on: 12 August 2015, 12:47:00 PM »
Hahaha it's so silly  ;D least you have done them now.

Cheers
Matt



Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *MOAB Report p20
« Reply #290 on: 05 October 2015, 05:44:16 AM »
I've been flooded with real life commitments and hobby time has been at a premium, that said I have been working forward to running Pulp Alley at MOAB 2015 this weekend and managed to add 4 tiles of shanties, a welcome sign, and a bunch of kill markers. Sadly I didn't finish the cars in time.

But...

Vladimir, Furt and I can report, WE HAD A BLAST!  lol There was a lot more excitement and more people came along to play our game than last year, which was a huge plus. Perhaps it was just my perspective but there seemed to be more people playing "participation" games than the previous year. And thats a good thing.

First things first, what loot did I grab?
  • 3 x tufts & flowers from Aetherworks. One of my favourite sydney suppliers.
  • A bunch of 50c scifi bits, they should make nice greebles/details
  • An undercoated Tau gunship - should make a nice small transport.
  • A large troll
  • a free reaper bones "mum and kids"
  • and sentimentality made me buy 4 bret questing knights without horses for $8
See crappy phone picture on the blog: http://makeandpaint.blogspot.com.au/2015/10/moab-gaming-convention-2015.html

There was a Lead Adventure table where we ran Blood on the Sands and Pulp Alley (post apoc edition).

For Pulp Alley Vlad and I went with leagues of 4 consisting of a sidekick, two ally's and one follower. Each game had about 3-4 teams playing at once. We found the smaller team numbers much easier to manage with more action happening on and around the table. Also the teams seemed less overpowered and more fragile as post apoc survivors, it's certainly easier to take out a sidekick than trying to stop a leader.

Each faction tried to enter "BarterTown", scavenge some supplies and muscle out the other forces. Througout the Day the Bronze managed to maintain some kind of order, with Mad Max, Officer Nic Angle, Vash the Stampede and the sheriff. So the answer to "who runs BarterTown" is...

"RAGGEDY MAN!"  ;)


The main street past Rocket Mart showing the shopping district, and the slums in the background.




A shot of some of the new shanty tiles. They give a great maze like effect with lots of broken LoS when together. I think a few more tiles would be a nice addition, perhaps with some more modular height/bridges thrown in.

Any ideas how to keep the tiles flat / box storeable, yet have extra hight in the shanties?

Cheers
Matt

Offline DELTADOG

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Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
« Reply #291 on: 05 October 2015, 07:30:34 AM »
The shanties are looking great Matt!

It seems the Basements are fixed to the tiles right? Then you want the add more highlevels with a modular amount of shanties, to keep it better storageable? For this aproach theres the best way to fix the stuff while gaming with magnets. I had the best experiences with thisway doing it. The bad news are, you would have been forced to reopen your already fixed shantieroofs in the basement!
If its possible you can glue a thin shhet of metalfoliage beneath the roof. That supports the Cardboard of the rooftexture in addition and makes it more durable against gravitybending with the time and while gaming with miniatures on it. All materila which would be placed on the shanties could be equiped with 3mm Neodymium Magnets to fix. That works great for all modular shanties and especially for small bridges and decorstuff to avoid slipping while the game.

Offline kidterminal

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Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
« Reply #292 on: 05 October 2015, 10:23:32 AM »
They shanties look great!

Offline Mason

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Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
« Reply #293 on: 05 October 2015, 02:19:24 PM »
They shanties look great!

Indeed!

They have that grotty lived-in look to raelly give that feeling of realism.
 :-* :-* :-*

Of course, we want more pictures now, Bertie!
 ;D ;D




Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
« Reply #294 on: 06 October 2015, 10:07:19 PM »
Thanks guys, I didn't manage to take many pictures on the day. So, I shall have to take some more piccies for you with the better camera. ;)

Thanks DeltaDog for the magnet idea. That's a better idea than skewers into the foamcore which was my idea.  ::) Yes the lower levels are already fixed in place, and yes the roof is glued down too. :/ but I can think of something. I like your idea of bridges being fixed with magnets too!! 8) Thanks mate, that's got the brain juices going.

Cheers
Matt

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Putty Pushing
« Reply #295 on: 22 November 2015, 04:23:25 AM »
Ive been up to some putty pushing inspired by all the malarkey around these parts.

Figured some supermutant/trolls would be in order, and would be a nice start to learn GS at a larger scale.


GW Oger Gorgier, Steampunk mini from Blackwolf (CHEERS GUY!), and a Viking Forge troll I picked up in the Bazzar

I have also been working on Masons Necromunda Savages. I thought they looked quite close to "Bartertown" guards and had to buy a set.


Indian Child (Eureka), Doctor (Blind Beggar Miniatures), Atlantean with GW headswap (BBM), Savages x 3 (BBM)

A Pixar wreck gets closer to completion...


And I have done a little more on a control tower-dice tower.


Lots of odds and sods really  ;D

Cheers
Matt

Offline Mason

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Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
« Reply #296 on: 22 November 2015, 05:46:38 AM »
 :o :o
Bertie has been a busy boy!
 :D

Great GS work.
Now you have me wanting to do the same to some of my Savages, and what you have done to the 'Atlantean' Guard is inspired.
 8) 8) 8)

Loving the weathering and windows on both the wreck and the tower.
Superb.
 :-* :-*

Offline zizi666

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Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
« Reply #297 on: 22 November 2015, 06:13:57 AM »
Cool stuff.

I have to agree about the weathering. That car wreck is a winner !

Offline Anpu

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Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
« Reply #298 on: 22 November 2015, 07:16:41 AM »
Sweet, especially the car wreck.

Offline Andym

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Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
« Reply #299 on: 22 November 2015, 07:44:18 AM »
Nicely done! 8) I love your way of doing windows!

 

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