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Author Topic: SuperSystem 4th: Almost Ready For Play-tests [Latest Link on pg. 13 --3/21/2014]  (Read 70532 times)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1916
    • http://www.four-colorstudios.com/
While I have to fully admit that I've not had a chance to look this over, I'll say that I'm very much looking forward to the new edition. I think 3rd edition is great fun.

Thanks!  I am super-excited about this edition, and all of the work Dave and I have done to get it ready. 

We've gotten a lot of great feedback from these open play-tests too. 

This latest version is getting very close to a finalized layout version.

What I would urge folks to do is look at some of the powers Dave and I call PitA powers--Pain in the Ass powers.  They're a pain to write, a pain to adjudicate, and a pain when you're on the receiving end of them!  I am talking about Dispel (with Suppress) and Nullification. 

Make sure the text and examples read clearly.  Let us know if anything about them remains unclear.  Effects, duration, etc. 

Anything else looks awry in any section, let us know!

Thanks!
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline sundayhero

  • Scatterbrained Genius
  • Posts: 2509
By the way, is there any news about the book itself (or I missed something) ? hardback, soft cover, full colour, etc... ?

Will it be available as a release, after the crowdfunding period, or will it be PDF only then ?


Or maybe it's not decided yet ?


thanks

Offline fourcolorfigs

  • Mastermind
  • Posts: 1916
    • http://www.four-colorstudios.com/
By the way, is there any news about the book itself (or I missed something) ? hardback, soft cover, full colour, etc... ?

The book will begin the KS as a B&W softcover.  Stretch goals will take us to color, then hardcover, then maybe hardcover with sewn binding.  I hope. I am awaiting estimates from the printer.

Quote
Will it be available as a release, after the crowdfunding period, or will it be PDF only then ?

Yes.  The purpose of the KS will be to do a proper print run.  We'll do that, make sure all backers get copies and whatever extras (special custom dice), then put copies into distribution. 

I also intend to make a version available on Lulu for Print on Demand. 

We have a big, pre-KS announcement coming soon. Stay tuned!

Hope this helps! 

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Would Vehicle need to be updated with some of the changes? I am trying to wrap my mind around the changes of the extra attributes and a vehicle. With the less traits it was easier to work and made sense. I can see this if you had a "smart car" or a robot that is piloted for example.

Example: I am going to make a guy Holy Street Justice, former biker gone all Punisher now dressed like a holy man and rides a bike after an Angel visits him when he almost died. So, he buys the bike as a sidekick and takes vehicle. I can't see why a motorcycle would need Strike, Strength, Doge, Mind, Resolve, Sense...pretty much other than Toughness....plus is the vehicle's AP what to determine how far it moves?

Maybe a good example and discussion would clear the fog for me or we can find a tweak then...

« Last Edit: 13 March 2014, 08:52:42 PM by styx »
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Offline fourcolorfigs

  • Mastermind
  • Posts: 1916
    • http://www.four-colorstudios.com/
Would Vehicle need to be updated with some of the changes? I am trying to wrap my mind around the changes of the extra attributes and a vehicle. With the less traits it was easier to work and made sense. I can see this if you had a "smart car" or a robot that is piloted for example.

Example: I am going to make a guy Holy Street Justice, former biker gone all Punisher now dressed like a holy man and rides a bike after an Angel visits him when he almost died. So, he buys the bike as a sidekick and takes vehicle. I can't see why a motorcycle would need Strike, Strength, Doge, Mind, Resolve, Sense...pretty much other than Toughness....plus is the vehicle's AP what to determine how far it moves?

Maybe a good example and discussion would clear the fog for me or we can find a tweak then...

Funny you brought this up!  I am putting vehicle stuff back into its own chapter.  Working on this now.  Not planning to add a lot. In your case, I might just buy the guy's bike as Extra Movement, Only While Mounted On His Bike, and call it a day.  But YMMV. 

I have another update of the play-test PDF coming out today. 

Offline styx

  • Scatterbrained Genius
  • Posts: 2972
Funny you brought this up!  I am putting vehicle stuff back into its own chapter.  Working on this now.  Not planning to add a lot. In your case, I might just buy the guy's bike as Extra Movement, Only While Mounted On His Bike, and call it a day.  But YMMV. 

I have another update of the play-test PDF coming out today. 


A new chapter eh? Funny, I think that we talked about that awhile back and I know you liked it where it was. I think a chapter to it would be a good idea and easy to understand/read. I will wait for the PDF then, then I can go kick the tires for you...good point on the stats also, keep it simple otherwise....this I think is just getting better and better!

Thanks!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1916
    • http://www.four-colorstudios.com/
Ok, here is the latest version of the play-test doc, maybe the last one before we start layout!

https://app.box.com/s/ei1dz124szjqsmaqc38l


Highlights of changes include:

-- Added a Fast-Play rule sheet to appendix

-- Vehicles back in their own chapter, added some small new clarifications and details.

-- Cleaned up and clarified Copy Power and Dispel

-- Added clearly defined conditions and removed repeated text as result

-- Removed annoying compulsory move rules from Cowardly and Dominate and replaced them with terrified condition. These now sync with Terrifying Aura.

-- Cleaned up and clarified Combat Reflexes

-- Cleaned up and re-organized flurry maneuver

-- Added some clarifications to Quick Attack maneuver

-- Lots of edits based on reader and player feedback!

Thanks for looking!


« Last Edit: 14 March 2014, 06:44:55 PM by fourcolorfigs »

Offline fourcolorfigs

  • Mastermind
  • Posts: 1916
    • http://www.four-colorstudios.com/
Folks, I think in the next few days we'll be "freezing" the rules text to start layout.  This means we won't add anything new or significant, but we can still make corrections and minor additions throughout the layout process.

Our goal is to have a provisional layout done around the start of the KS, or shortly thereafter.

So get me any comments, suggestions, etc. in the next few days.  Thanks!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1916
    • http://www.four-colorstudios.com/
Folks, one last upload before we "freeze" the text on Monday.  Get any last minute comments or issues into me by then. 

We can of course fix minor things during and after layout, but no major additions can really be made after that. 

Here's the latest link:

https://app.box.com/s/ei1dz124szjqsmaqc38l

This differs from last week's in a few areas of note:

-- Re-organized SoloSystem rules and generally edited them some more

-- Added "Ablative" power mod

-- Edited Size Benchmark chart

-- Added Extra Effort lifting to RPG section

-- Further edited, clarified, and adjusted overall text


Thanks!

Offline YPU

  • Galactic Brain
  • Posts: 4452
  • In glorious 3D!
I'm hoping to try s2 th4 this weekend. (working hard on my fat dragon modern city)
But with a real life being what it is I'm having a hard time getting my head wrapped around the character creation. It's not so much that I don't get it but things don't seem to click like they often do. Is there some place I could do a short writeup of how I envision a model working and somebody could give me a hand on the stats?  :D
3d designer, sculptor and printer, at your service!

Offline fourcolorfigs

  • Mastermind
  • Posts: 1916
    • http://www.four-colorstudios.com/
I'm hoping to try s2 th4 this weekend. (working hard on my fat dragon modern city)
But with a real life being what it is I'm having a hard time getting my head wrapped around the character creation. It's not so much that I don't get it but things don't seem to click like they often do. Is there some place I could do a short writeup of how I envision a model working and somebody could give me a hand on the stats?  :D

We can do that right here, if you want.  Just reply with some details and we'll work it out.

Offline rollntider

  • Scientist
  • Posts: 248
fourcolorfigs check your pm...

thanks

Offline fourcolorfigs

  • Mastermind
  • Posts: 1916
    • http://www.four-colorstudios.com/
fourcolorfigs check your pm...

thanks

Got it!  Thanks!

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
The book will begin the KS as a B&W softcover.  Stretch goals will take us to color, then hardcover, then maybe hardcover with sewn binding.  I hope. I am awaiting estimates from the printer.

Yes.  The purpose of the KS will be to do a proper print run.  We'll do that, make sure all backers get copies and whatever extras (special custom dice), then put copies into distribution. 
<snip>

Then I guess I will have to commit to the KS.   o_o 

The rules as "thought fodder" are my only interest currently.  Miniatures I have in 15 mm and waaaay too many larger ones.

Gracias,

Glenn

Who still needs to unload Herolix and most other 25++++ mm "Supers" figures in my storage boxes...
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline YPU

  • Galactic Brain
  • Posts: 4452
  • In glorious 3D!
We can do that right here, if you want.  Just reply with some details and we'll work it out.
The two characters that are giving me the most trouble and would probably give me the most insight are these:
Unlucky Hank. A biker who got hit by a comet, only to turn into a living comet. This guy started of as a player character in our necessary evil game.
Something in between the hulk and the thing, but on fire. All of that should be pretty straightforward. However he's also supposed to have a leap power with a heavy AOE impact. He lands like a comet after all. I feel like this should be simple enough but I can't figure it out.

Bodkin, a archer trickster. Basically batman by way of green arrow. I'm still working on his gadget pool (I think that's the way to go for trick arrows and smoke grenades and stuff right?)
What I am also trying to do is have his bow attack not be the most lethal out there. (he's not a main striker) but have some penetration effect, like his namesake. Allowing him to be as much of a danger to tough characters as to "normal" ones.

Again I feel there probably is a simple way to do these, just haven't found them yet.

 

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