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Author Topic: Ghost in the Shell Project Update more minis 19/8.  (Read 23881 times)

Offline d phipps

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Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #60 on: 26 August 2014, 05:59:48 PM »
Beautiful work on your Logikoma!  :-* :-*

It's always a thrill to see your minis. THANKS for sharing.



HAVE FUN

Offline Anpu

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Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #61 on: 01 September 2014, 05:38:35 PM »
Pics from the convention. Battlereports later.










Offline commissarmoody

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Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #62 on: 01 September 2014, 06:14:42 PM »
Looking forward to seeing the AARs.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Earther

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Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #63 on: 01 September 2014, 09:30:51 PM »
Oh wow! :D

Offline warburton

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Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #64 on: 01 September 2014, 11:31:21 PM »
Very impressive!

Offline dijit

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Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #65 on: 02 September 2014, 09:21:29 AM »
It's soooooo gooood to see GitS being gamed - lovely setup!

Did Pulp Alley work well for it?

Offline d phipps

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    • Pulp Alley
Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #66 on: 03 September 2014, 05:42:09 AM »
Beautiful, Anders! You have the best toys.  :-* :-*

Offline Anpu

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Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #67 on: 04 September 2014, 08:29:15 PM »
Pulp Alley works a treat for ghost in the shell. I made a few new perks and abilities like Full cyborg body, (like noblesse but with added ability to jump 6" vertical without peril and any distance down with an opportunity to play perils from the opponents),and ghost hacker. Otherwise rules as written except for the extra ability for all characters recommended for sci fi and fantasy games.
We were really strapped for time so the road was painted after laying out the board at the con and then masking tape was used for road markings.
Unfortunately I had not made more than sketching out the large walker vehicles  by hand, no computer layouts so in the end they were just eyecandy.
Tacikomas/Logikomas were character mounts with the possibility to climb walls wthout peril.

Most importantly a lot of fun were had by all involved.

Thanks for all the positive comments it means a lot.

« Last Edit: 04 September 2014, 08:31:40 PM by Anpu »

Offline hubbabubba

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Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #68 on: 04 September 2014, 10:52:03 PM »
Cool table.

A couple of those buildings look absolutely fantastic, namely the two white ones.

Are they scratch builds?

Is there a write up about them somewhere with some more eye candy?

Offline Major_Gilbear

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Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #69 on: 04 September 2014, 10:53:45 PM »
That white pool-mansion house looks really super and also very gameable - love it, thanks for posting it!  :D

Offline Anpu

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Re: Ghost in the Shell Project Update more minis 19/8.
« Reply #70 on: 05 September 2014, 07:19:17 AM »
Both of the white buildings are laser cut mdf and acrylic  kits from Impudent Mortal. Great kits for any near future game. The smaller building is a bar with removable roof. Iam on vacation at the moment but I will try to get some more pictures up when I get home.

 

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